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1 – 20 of 350 cards where the set is “tmp”

Abandon Hope (Tempest #107)

Abandon Hope {X}{1}{B}

Sorcery

As an additional cost to cast this spell, discard X cards.

Look at target opponent’s hand and choose X cards from it. That player discards those cards.

As Gerrard’s form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.

Illustrated by Alan Pollack

Standard
Alchemy
Pioneer
Explorer
Modern
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Advance Scout (Tempest #1)

Advance Scout {1}{W}

Creature — Human Soldier Scout

First strike

{W}: Target creature gains first strike until end of turn.

“The soldier’s path is worn smooth by the tread of many feet—all in one direction, none returning.”
—Oracle en-Vec

1/1

Illustrated by Heather Hudson

Standard
Alchemy
Pioneer
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Modern
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Aftershock (Tempest #160)

Aftershock {2}{R}{R}

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

“Every act of destruction has a repercussion.”
—Karn, silver golem

Illustrated by Hannibal King

Standard
Alchemy
Pioneer
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Modern
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Altar of Dementia (Tempest #276)

Altar of Dementia {2}

Artifact

Sacrifice a creature: Target player mills cards equal to the sacrificed creature’s power.

“It is not that you will go mad. It is that you will beg for madness.”
—Volrath

Illustrated by Brom

Standard
Alchemy
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Modern
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Aluren (Tempest #213)

Aluren {2}{G}{G}

Enchantment

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Squee bounced up and down. “I sees a horsey, an’ a piggy, an’ a—”
“If you don’t shut up,” hissed Mirri, “you’ll see a kidney and a spleeny.”

Illustrated by April Lee

Part of the Reserved List

Standard
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Modern
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Ancient Runes (Tempest #161)

Ancient Runes {2}{R}

Enchantment

At the beginning of each player’s upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.

Ertai volunteered to open the portal. He figured he owed it one.

Illustrated by Susan Van Camp

Standard
Alchemy
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Modern
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Ancient Tomb (Tempest #315)

Ancient Tomb

Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription

Illustrated by Colin MacNeil

Standard
Alchemy
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Modern
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Angelic Protector (Tempest #2)

Angelic Protector {3}{W}

Creature — Angel

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

“My family sheltered in her light, the dark was content to wait.”
—Crovax

2/2

Illustrated by DiTerlizzi

Standard
Alchemy
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Modern
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Anoint (Tempest #3)

Anoint {W}

Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent the next 3 damage that would be dealt to target creature this turn.

Illustrated by Eric David Anderson

Standard
Alchemy
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Modern
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Legacy
Brawl
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Apes of Rath (Tempest #214)

Apes of Rath {2}{G}{G}

Creature — Ape

Whenever Apes of Rath attacks, it doesn’t untap during its controller’s next untap step.

Monkeys three, monkeys through.

5/4

Illustrated by Jeff Laubenstein

Standard
Alchemy
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Modern
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Brawl
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Apocalypse (Tempest #162)

Apocalypse {2}{R}{R}{R}

Sorcery

Exile all permanents. You discard your hand.

“There is a future in which I can see only mist and a single shadow.”
—Oracle en-Vec

Illustrated by Allen Williams

Part of the Reserved List

Standard
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Modern
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Armored Pegasus (Tempest #5)

Armored Pegasus {1}{W}

Creature — Pegasus

Flying

“I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits.”
—Tahli en-Dal, bounty hunter

1/2

Illustrated by Una Fricker

Standard
Alchemy
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Modern
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Brawl
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Armor Sliver (Tempest #4)

Armor Sliver {2}{W}

Creature — Sliver

All Sliver creatures have “{2}: This creature gets +0/+1 until end of turn.”

Hanna: “We must learn how they protect each other.”
Mirri: “After they’re done trying to kill us, all right?”

2/2

Illustrated by Scott Kirschner

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
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Auratog (Tempest #6)

Auratog {1}{W}

Creature — Atog

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

1/2

Illustrated by Jeff Miracola

Standard
Alchemy
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Modern
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Legacy
Brawl
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Avenging Angel (Tempest #7)

Avenging Angel {3}{W}{W}

Creature — Angel

Flying

When Avenging Angel dies, you may put it on top of its owner’s library.

3/3

Illustrated by Matthew D. Wilson

Part of the Reserved List

Standard
Alchemy
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Modern
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Brawl
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Barbed Sliver (Tempest #163)

Barbed Sliver {2}{R}

Creature — Sliver

All Sliver creatures have “{2}: This creature gets +1/+0 until end of turn.”

Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight.

2/2

Illustrated by Scott Kirschner

Standard
Alchemy
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Modern
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Legacy
Brawl
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Bayou Dragonfly (Tempest #215)

Bayou Dragonfly {1}{G}

Creature — Insect

Flying; swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

“Like a sugar stick with wings!”
—Squee, goblin cabin hand

1/1

Illustrated by DiTerlizzi

Standard
Alchemy
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Modern
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Brawl
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Bellowing Fiend (Tempest #108)

Bellowing Fiend {4}{B}

Creature — Spirit

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature’s controller and 3 damage to you.

3/3

Illustrated by Jim Nelson

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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Benthic Behemoth (Tempest #54)

Benthic Behemoth {5}{U}{U}{U}

Creature — Serpent

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

“Deep devourer concealed in darkhome
Shrouded it seeks all becomes fodder
Once we swam alone and asea
But no more.”
Rootwater Saga

7/6

Illustrated by Jim Nelson

Standard
Alchemy
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Modern
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Brawl
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Penny
Blood Frenzy (Tempest #164)

Blood Frenzy {1}{R}

Instant

Cast this spell only before the combat damage step.

Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

“When Torahn bellows, none survive—not even the warrior whose horns he rides.”
—Talruum adage

Illustrated by Paolo Parente

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
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