1 – 20 of 32 cards where the set is “pvan”
Ashnod
Vanguard
Whenever a creature deals damage to you, destroy it.
Ashnod served as Mishra’s confidante while he led Fallaji weapons development before the Brothers’ War. Whereas Mishra works in metals and stone, however, Ashnod works in living flesh. She sees all living things as prototype machines; her “improvements” to them make her as feared by allies as by enemies.
Starting Life: -8
Illustrated by Ron Spencer
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Barrin
Vanguard
Sacrifice a permanent: Return target creature to its owner’s hand.
An old and powerful wizard living on the mysterious isle of Tolaria, Barrin is the teacher who trained the young Ertai. He is also Hanna’s father, but for reasons known only to the two of them neither acknowledges the other—or their strained relationship.
Starting Life: +6
Illustrated by Christopher Rush
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Crovax
Vanguard
Whenever a creature you control deals damage to a creature or player, you gain 1 life.
How does one escape a curse? For Crovax, a wealthy noble, the answer may lie in joining the crew of the Weatherlight as they seek to rescue their abducted captain Sisay. Secretly, he hopes in his journeys to find Selenia, the angelic being who abandoned him and his family years ago.
Starting Life: +0
Illustrated by Ron Spencer
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Eladamri
Vanguard
{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
Proud, shrewd, and charismatic, Eladamri has a commitment to his people that is absolute. The guerilla war he wages against Volrath has convinced him that the only way to liberate the Skyshroud elves is to lead all Rath’s refugees to freedom. So be it.
Starting Life: +15
Illustrated by Mark Zug
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Ertai
Vanguard
Creatures you control have hexproof. (They can’t be the targets of spells or abilities your opponents control.)
After serving his apprenticeship under Barrin of Tolaria, Ertai graced the Weatherlight crew with his presence as the ship’s “resident” wizard. He realizes that few recognize his greatness—but then how could they, when they lack his insight and wisdom?
Starting Life: +4
Illustrated by Randy Gallegos
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Gerrard
Vanguard
At the beginning of your draw step, draw an additional card.
Soldier. Adventurer. Heir to the Legacy. Gerrard has, over the years, traveled much of Dominaria in search of fortune and glory. Now, after serving nobly in the Benalish army, he has returned to the Weatherlight to serve as captain in Sisay’s absence and to take up the battle against the Lord of the Wastes.
Starting Life: +0
Illustrated by Douglas Shuler
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Gix
Vanguard
{3}: Return target creature card from your graveyard to your hand.
Through ruthlessness and raw ambition, Gix rose through the Phyrexian regime to the exalted rank of praetor. Even while overseeing many of Phyrexia’s most important undertakings, Gix continues his own quest for supremacy … for in Phyrexia, the weak become fodder for the strong.
Starting Life: +18
Illustrated by Pete Venters
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Greven il-Vec
Vanguard
Whenever a creature you control deals damage to a creature, destroy the other creature. It can’t be regenerated.
As a ruthless leader for Volrath, Greven il-Vec serves his lord by commanding the flying ship Predator. Greven has attained his powerful rank through a series of underhanded schemes and assassinations, the majority of which were blessed by Volrath himself.
Starting Life: +2
Illustrated by Mark Tedin
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Hanna
Vanguard
Spells you cast cost {1} less to cast.
Educated in Argive and highly knowledgeable in the field of artifacts, this expert navigator of the Weatherlight believes that scholarship does not necessarily lead to understanding. Her diligence in pursuing both is her greatest asset.
Starting Life: -5
Illustrated by Liz Danforth
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Karn
Vanguard
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Both part of the Legacy and an individual in his own right, the silver golem Karn is haunted by a single, terrible incident: while serving to protect the young Gerrard, Karn accidentally took the life of another. Wakened from years spent as a statue, the golem has vowed to never kill again as he rejoins Gerrard.
Starting Life: +6
Illustrated by Anthony S. Waters
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Lyna
Vanguard
Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)
One of the few Soltari who can cross the shadow barrier, Lyna serves as an emissary to the outside world. A quick thinker and convincing speaker, she does whatever she can to lead her people out of the shadows and into substance.
Starting Life: -4
Illustrated by Adam Rex
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Maraxus
Vanguard
Creatures you control get +1/+0.
Too chaotic for even the other warlords of Keld, Maraxus has devoted himself to serving as a hired killer for the sinister Volrath. A man fond of his work, he’s more than willing to put in those extra hours needed to perfect his craft.
Starting Life: +2
Illustrated by Matthew D. Wilson
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Mirri
Vanguard
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Mirri and Gerrard have been the best of friends since they trained together under the maro-sorcerer Multani. A fierce and agile warrior, she rejoined Gerrard aboard the Weatherlight as his unofficial first mate shortly after he assumed command of the flying ship.
Starting Life: +5
Illustrated by Richard Kane Ferguson
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Mishra
Vanguard
If a creature you control would deal damage, it deals double that damage instead.
Both complement and antithesis to his older brother Urza, Mishra also mastered the intricacies of artifice. It was Mishra’s strength that first gave rise to the massive Phyrexian war engines on Dominaria, and it was his weakness that pushed him, Urza, and Dominaria itself to the point of annihilation.
Starting Life: -3
Illustrated by Anson Maddocks
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Multani
Vanguard
Creatures you control get +X/+0, where X is the number of cards in your hand.
In mentoring apprentice mages, the forest spirit Multani teaches each to respect nature while making use of its gifts. Multani taught Gerrard, Mirri, and Rofellos to hone their spellcasting in tandem with more physical disciplines so that both would be improved.
Starting Life: -2
Illustrated by Brom
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Oracle
Vanguard
{0}: Untap target attacking creature you control and remove it from combat.
Known simply by her title, Oracle uses her gift of prophecy to aid her people. She believes Gerrard to be the Korvecdal, the one who will unite the people of Rath against Volrath’s tyranny. Her only doubt is whether she will be strong enough to guide him to his destiny.
Starting Life: +9
Illustrated by Dan Frazier
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Orim
Vanguard
Creatures you control have reach.
Trained in the Samite arts, Orim serves as the healer aboard the Weatherlight. She is quick with languages and was educated at the same Argivian university as Hanna. A student by nature, Orim keeps a diary of all her new discoveries—both physical and spiritual—during her travels.
Starting Life: +12
Illustrated by Rebecca Guay
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Rofellos
Vanguard
Whenever a creature you control dies, draw a card.
Gerrard’s longtime friend and fellow student under the maro-sorcerer Multani, Rofellos is an excellent warrior and excellent company. Though adept at both magic and swordplay, he’s far more comfortable with a flagon in his hand and a good companion at his side.
Starting Life: +4
Illustrated by Daren Bader
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Selenia
Vanguard
Creatures you control have vigilance.
Once a guardian of Crovax’s estate, Selenia was freed from her magical bindings by the wealthy noble. Instead of remaining at his side, the angel chose to venture out into the world. For reasons unknown to Crovax, Selenia now serves the evil Volrath in his home realm of Rath.
Starting Life: +7
Illustrated by Quinton Hoover
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Serra
Vanguard
Creatures you control get +0/+2.
Named for a benevolent goddess at birth, Serra fulfilled the prophecy of that goddess’s coming. As a planeswalker, she embodies white mana and helps whole civilizations develop while both directly and indirectly inspiring countless individuals to be steadfast and strong in the service of light.
Starting Life: +1
Illustrated by Matthew D. Wilson
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.