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1 – 20 of 165 cards where the set is “plc”

Aeon Chronicler (Planar Chaos #32)

Aeon Chronicler {3}{U}{U}

Creature — Avatar

Aeon Chronicler’s power and toughness are each equal to the number of cards in your hand.

Suspend X—{X}{3}{U}. X can’t be 0.

Whenever a time counter is removed from Aeon Chronicler while it’s exiled, draw a card.

*/*

Illustrated by Dan Dos Santos

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
Vintage
Timeless
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Pauper
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Aether Membrane (Planar Chaos #93)

Aether Membrane {1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner’s hand at end of combat.

0/5

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
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Modern
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Akroma, Angel of Fury (Planar Chaos #94)

Akroma, Angel of Fury {5}{R}{R}{R}

Legendary Creature — Angel

This spell can’t be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Ana Battlemage (Planar Chaos #124)

Ana Battlemage {2}{G}

Creature — Human Wizard

Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)

When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.

When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

2/2

Illustrated by Jim Nelson

Standard
Alchemy
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Explorer
Modern
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Brawl
Vintage
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Pauper
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Aquamorph Entity (Planar Chaos #33)

Aquamorph Entity {2}{U}{U}

Creature — Shapeshifter

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

*/*

Illustrated by Brian Despain

Standard
Alchemy
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Modern
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Auramancer's Guise (Planar Chaos #34)

Auramancer's Guise {2}{U}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

“Consider not what the mask hides, but what it can reveal.”

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Aven Riftwatcher (Planar Chaos #1)

Aven Riftwatcher {2}{W}

Creature — Bird Rebel Soldier

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.

2/3

Illustrated by Don Hazeltine

Standard
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Modern
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Battering Sliver (Planar Chaos #95)

Battering Sliver {5}{R}

Creature — Sliver

All Sliver creatures have trample.

Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives.

4/4

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Benalish Commander (Planar Chaos #2)

Benalish Commander {3}{W}

Creature — Human Soldier

Benalish Commander’s power and toughness are each equal to the number of Soldiers you control.

Suspend X—{X}{W}{W}. X can’t be 0.

Whenever a time counter is removed from Benalish Commander while it’s exiled, create a 1/1 white Soldier creature token.

*/*

Illustrated by Paolo Parente

Standard
Alchemy
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Modern
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Big Game Hunter (Planar Chaos #63)

Big Game Hunter {1}{B}{B}

Creature — Human Rebel Assassin

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can’t be regenerated.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

Illustrated by Carl Critchlow

Standard
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Modern
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Blightspeaker (Planar Chaos #64)

Blightspeaker {1}{B}

Creature — Human Rebel Cleric

{T}: Target player loses 1 life.

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

One croaked sermon spreads propaganda and plague.

1/1

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Blood Knight (Planar Chaos #115)

Blood Knight {R}{R}

Creature — Human Knight

First strike, protection from white

His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you’ve wronged him, but because you’re there.

2/2

Illustrated by Matt Cavotta

Standard
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Modern
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Body Double (Planar Chaos #35)

Body Double {4}{U}

Creature — Shapeshifter

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

Where the dead outnumbered the living, mimics scavenged faces from the fallen.

0/0

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Bog Serpent (Planar Chaos #84)

Bog Serpent {5}{B}

Creature — Serpent

Bog Serpent can’t attack unless defending player controls a Swamp.

When you control no Swamps, sacrifice Bog Serpent.

“We thought it was a fallen tree trunk. Then it ate Snod.”
—Sneed, goblin barkwright

5/5

Illustrated by Thomas M. Baxa

Standard
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Modern
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Boom // Bust (Planar Chaos #112)

Boom {1}{R}

Sorcery

Destroy target land you control and target land you don’t control.

Bust {5}{R}

Sorcery

Destroy all lands.

Illustrated by John Avon

Standard
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Modern
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Braids, Conjurer Adept (Planar Chaos #36)

Braids, Conjurer Adept {2}{U}{U}

Legendary Creature — Human Wizard

At the beginning of each player’s upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being.

2/2

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
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Modern
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Brain Gorgers (Planar Chaos #65)

Brain Gorgers {3}{B}

Creature — Zombie

When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

In spite of their hunger, they’re slow eaters.

4/2

Illustrated by Kev Walker

Standard
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Brute Force (Planar Chaos #116)

Brute Force {R}

Instant

Target creature gets +3/+3 until end of turn.

Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.

Illustrated by Wayne Reynolds

Standard
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Modern
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Calciderm (Planar Chaos #23)

Calciderm {2}{W}{W}

Creature — Beast

Shroud (This creature can’t be the target of spells or abilities.)

Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5

Illustrated by Dave Kendall

Standard
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Cautery Sliver (Planar Chaos #154)

Cautery Sliver {R}{W}

Creature — Sliver

All Slivers have “{1}, Sacrifice this permanent: This permanent deals 1 damage to any target.”

All Slivers have “{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn.”

2/2

Illustrated by Dany Orizio

Standard
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Modern
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