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1 – 20 of 288 cards where the set is “ori”

Abbot of Keral Keep (Magic Origins #127)

Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

Illustrated by Deruchenko Alexander

Standard
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Acolyte of the Inferno (Magic Origins #128)

Acolyte of the Inferno {2}{R}

Creature — Human Monk

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

3/1

Illustrated by Joseph Meehan

Standard
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Act of Treason (Magic Origins #129)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

She learned a tragic lesson that day: even the purest can be corrupted when the heart’s emotions are twisted.

Illustrated by Eric Deschamps

Standard
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Aegis Angel (Magic Origins #273)

Aegis Angel {4}{W}{W}

Creature — Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say “destroy” don’t destroy it. A creature with indestructible can’t be destroyed by damage.)

5/5

Illustrated by Aleksi Briclot

Standard
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Modern
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Aerial Volley (Magic Origins #168)

Aerial Volley {G}

Instant

Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.

Drakes can swerve to avoid a single arrow, but they can’t dodge the whole sky.

Illustrated by Lake Hurwitz

Standard
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Akroan Jailer (Magic Origins #1)

Akroan Jailer {W}

Creature — Human Soldier

{2}{W}, {T}: Tap target creature.

He ensures escape attempts are just that—attempts.

1/1

Illustrated by Anastasia Ovchinnikova

Standard
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Modern
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Akroan Sergeant (Magic Origins #130)

Akroan Sergeant {2}{R}

Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

2/2

Illustrated by Zack Stella

Standard
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Modern
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Alchemist's Vial (Magic Origins #220)

Alchemist's Vial {2}

Artifact

When Alchemist’s Vial enters the battlefield, draw a card.

{1}, {T}, Sacrifice Alchemist’s Vial: Target creature can’t attack or block this turn.

A weapon best suited for those with good aim and steady hands.

Illustrated by Lindsey Look

Standard
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Alhammarret, High Arbiter (Magic Origins #43)

Alhammarret, High Arbiter {5}{U}{U}

Legendary Creature — Sphinx

Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.

Your opponents can’t cast spells with the chosen name (as long as this creature is on the battlefield).

5/5

Illustrated by Richard Wright

Standard
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Alhammarret's Archive (Magic Origins #221)

Alhammarret's Archive {5}

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

It contains the totality of Alhammarret’s notes, theories, and ponderings.

Illustrated by Richard Wright

Standard
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Ampryn Tactician (Magic Origins #2)

Ampryn Tactician {2}{W}{W}

Creature — Human Soldier

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

“It’s all a game. You shouldn’t get too attached to the pieces.”

3/3

Illustrated by Cynthia Sheppard

Standard
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Anchor to the Aether (Magic Origins #44)

Anchor to the Aether {2}{U}

Sorcery

Put target creature on top of its owner’s library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illustrated by Zoltan Boros

Standard
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Angel's Tomb (Magic Origins #222)

Angel's Tomb {3}

Artifact

Whenever a creature enters the battlefield under your control, you may have Angel’s Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

“Faith can quicken the stones themselves with life.”
—Writings of Mikaeus

Illustrated by Dan Murayama Scott

Standard
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Animist's Awakening (Magic Origins #169)

Animist's Awakening {X}{G}

Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Illustrated by Chris Rahn

Standard
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Anointer of Champions (Magic Origins #3)

Anointer of Champions {W}

Creature — Human Cleric

{T}: Target attacking creature gets +1/+1 until end of turn.

“Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious.”

1/1

Illustrated by Anna Steinbauer

Standard
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Archangel of Tithes (Magic Origins #4)

Archangel of Tithes {1}{W}{W}{W}

Creature — Angel

Flying

As long as Archangel of Tithes is untapped, creatures can’t attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can’t block unless their controller pays {1} for each of those creatures.

3/5

Illustrated by Cynthia Sheppard

Standard
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Artificer's Epiphany (Magic Origins #45)

Artificer's Epiphany {2}{U}

Instant

Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.

Illustrated by Kieran Yanner

Standard
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Aspiring Aeronaut (Magic Origins #46)

Aspiring Aeronaut {3}{U}

Creature — Human Artificer

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

1/2

Illustrated by Willian Murai

Standard
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Auramancer (Magic Origins #5)

Auramancer {2}{W}

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

“In memories, we can find our deepest reserves of strength.”

2/2

Illustrated by Rebecca Guay

Standard
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Avaricious Dragon (Magic Origins #131)

Avaricious Dragon {2}{R}{R}

Creature — Dragon

Flying

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Waste follows want.

4/4

Illustrated by Chris Rahn

Standard
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