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1 – 20 of 143 cards where the set is “nem”

Accumulated Knowledge (Nemesis #26)

Accumulated Knowledge {1}{U}

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

“I have seen and heard much here. There are secrets within secrets. Let me show you.”
—Takara, to Eladamri

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
Explorer
Modern
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Aether Barrier (Nemesis #27)

Aether Barrier {2}{U}

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.

“Creatures fade in and out of existence. It’s an unfortunate side effect. The losses are tolerable.”
—Belbe

Illustrated by David Martin

Standard
Alchemy
Pioneer
Explorer
Modern
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Air Bladder (Nemesis #28)

Air Bladder {U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Random mutations among Rootwater merfolk were common—and disturbing.

Illustrated by Donato Giancola

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
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Timeless
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Ancient Hydra (Nemesis #76)

Ancient Hydra {4}{R}

Creature — Hydra

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

5/1

Illustrated by Scott M. Fischer

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Angelic Favor (Nemesis #1)

Angelic Favor {3}{W}

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell’s mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Illustrated by Paolo Parente

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Animate Land (Nemesis #101)

Animate Land {G}

Instant

Until end of turn, target land becomes a 3/3 creature that’s still a land.

Irony is getting walked on by the earth instead of the other way around.

Illustrated by Rebecca Guay

Standard
Alchemy
Pioneer
Explorer
Modern
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Arc Mage (Nemesis #77)

Arc Mage {2}{R}

Creature — Human Spellshaper

{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

2/2

Illustrated by Terese Nielsen

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
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Ascendant Evincar (Nemesis #51)

Ascendant Evincar {4}{B}{B}

Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

“Things are going to change around here.”
—Crovax

3/3

Illustrated by Mark Zug

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
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Timeless
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Avenger en-Dal (Nemesis #2)

Avenger en-Dal {1}{W}

Creature — Human Spellshaper

{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

1/1

Illustrated by Ron Spencer

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Penny
Battlefield Percher (Nemesis #52)

Battlefield Percher {3}{B}{B}

Creature — Bird

Flying

Battlefield Percher can block only creatures with flying.

{1}{B}: Battlefield Percher gets +1/+1 until end of turn.

2/2

Illustrated by Edward P. Beard, Jr.

Standard
Alchemy
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Modern
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Brawl
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Belbe's Armor (Nemesis #126)

Belbe's Armor {3}

Artifact

{X}, {T}: Target creature gets -X/+X until end of turn.

It protects her from the ravages of Phyrexia and the savages of Rath.

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Modern
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Belbe's Percher (Nemesis #53)

Belbe's Percher {2}{B}

Creature — Bird

Flying

Belbe’s Percher can block only creatures with flying.

Long and powerful, these birds were used to carry messages to and from the evincar.

2/2

Illustrated by Edward P. Beard, Jr.

Standard
Alchemy
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Modern
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Belbe's Portal (Nemesis #127)

Belbe's Portal {5}

Artifact

As Belbe’s Portal enters the battlefield, choose a creature type.

{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.

The fight will continue on a new battlefield.

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Blastoderm (Nemesis #102)

Blastoderm {2}{G}{G}

Creature — Beast

Shroud (This creature can’t be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

5/5

Illustrated by Eric Peterson

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Blinding Angel (Nemesis #3)

Blinding Angel {3}{W}{W}

Creature — Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

“Their eyes will shrivel and blacken before faith’s true light.”

2/4

Illustrated by Todd Lockwood

Standard
Alchemy
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Modern
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Bola Warrior (Nemesis #78)

Bola Warrior {1}{R}

Creature — Human Spellshaper Warrior

{R}, {T}, Discard a card: Target creature can’t block this turn.

The ingredients for panic include equal parts danger, uncertainty, and helplessness.

1/1

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Brawl
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Carrion Wall (Nemesis #54)

Carrion Wall {1}{B}{B}

Creature — Wall

Defender (This creature can’t attack.)

{1}{B}: Regenerate Carrion Wall.

A wall built from the bodies of the enemy will never lack building material in times of war.

3/2

Illustrated by Tony Szczudlo

Standard
Alchemy
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Modern
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Chieftain en-Dal (Nemesis #4)

Chieftain en-Dal {1}{W}{W}

Creature — Human Knight

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

The clearest commands are practical examples.

2/2

Illustrated by Dany Orizio

Standard
Alchemy
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Modern
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Cloudskate (Nemesis #29)

Cloudskate {1}{U}

Creature — Illusion

Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

2/2

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Coiling Woodworm (Nemesis #103)

Coiling Woodworm {2}{G}

Creature — Insect Worm

Coiling Woodworm’s power is equal to the number of Forests on the battlefield.

Only the elves know where the woods end and the woodworm begins.

*/1

Illustrated by David Martin

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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