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1 – 20 of 229 cards where the set is “mma”

Absorb Vis (Modern Masters #71)

Absorb Vis {6}{B}

Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Brandon Kitkouski

Standard
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Academy Ruins (Modern Masters #219)

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Adarkar Valkyrie (Modern Masters #1)

Adarkar Valkyrie {4}{W}{W}

Snow Creature — Angel

Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn’t escort the dead to the afterlife, but instead raises them to fight and die again.

4/5

Illustrated by Jeremy Jarvis

Standard
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Aethersnipe (Modern Masters #36)

Aethersnipe {5}{U}

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner’s hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

4/4

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Aether Spellbomb (Modern Masters #196)

Aether Spellbomb {1}

Artifact

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner’s hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.

“Release that which was never caged.”
—Spellbomb inscription

Illustrated by Jim Nelson

Standard
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Aether Vial (Modern Masters #197)

Aether Vial {1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Illustrated by Karl Kopinski

Standard
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Amrou Scout (Modern Masters #2)

Amrou Scout {1}{W}

Creature — Kithkin Rebel Scout

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal “return” and “home.”

2/1

Illustrated by Quinton Hoover

Standard
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Amrou Seekers (Modern Masters #3)

Amrou Seekers {2}{W}

Creature — Kithkin Rebel

Amrou Seekers can’t be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

2/2

Illustrated by Quinton Hoover

Standard
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Angel's Grace (Modern Masters #4)

Angel's Grace {W}

Instant

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illustrated by Mark Zug

Standard
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Arcbound Ravager (Modern Masters #198)

Arcbound Ravager {2}

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Kev Walker

Standard
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Arcbound Stinger (Modern Masters #199)

Arcbound Stinger {2}

Artifact Creature — Insect

Flying

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Darrell Riche

Standard
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Arcbound Wanderer (Modern Masters #200)

Arcbound Wanderer {6}

Artifact Creature — Golem

Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Christopher Moeller

Standard
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Arcbound Worker (Modern Masters #201)

Arcbound Worker {1}

Artifact Creature — Construct

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

0/0

Illustrated by Darrell Riche

Standard
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Auntie's Snitch (Modern Masters #72)

Auntie's Snitch {2}{B}

Creature — Goblin Rogue

Auntie’s Snitch can’t block.

Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie’s Snitch is in your graveyard, you may return Auntie’s Snitch to your hand.

3/1

Illustrated by Warren Mahy

Standard
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Auriok Salvagers (Modern Masters #5)

Auriok Salvagers {3}{W}

Creature — Human Soldier

{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.

“Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough.”

2/4

Illustrated by Randy Gallegos

Standard
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Avian Changeling (Modern Masters #6)

Avian Changeling {2}{W}

Creature — Shapeshifter

Changeling (This card is every creature type.)

Flying

Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.

2/2

Illustrated by Heather Hudson

Standard
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Blightspeaker (Modern Masters #73)

Blightspeaker {1}{B}

Creature — Human Rebel Cleric

{T}: Target player loses 1 life.

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

One croaked sermon spreads propaganda and plague.

1/1

Illustrated by Ron Spears

Standard
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Blinding Beam (Modern Masters #7)

Blinding Beam {2}{W}

Instant

Choose one —

• Tap two target creatures.

• Creatures don’t untap during target player’s next untap step.

Entwine {1} (Choose both if you pay the entwine cost.)

Illustrated by Doug Chaffee

Standard
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Blind-Spot Giant (Modern Masters #105)

Blind-Spot Giant {2}{R}

Creature — Giant Warrior

Blind-Spot Giant can’t attack or block unless you control another Giant.

Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional “Swing down and to your left.”

4/3

Illustrated by Jim Murray

Standard
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Blinkmoth Nexus (Modern Masters #220)

Blinkmoth Nexus

Land

{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It’s still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Illustrated by Sam Burley

Standard
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