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1 – 20 of 269 cards where the set is “me4”

Acid Rain (Masters Edition IV #36)

Acid Rain {3}{U}

Sorcery

Destroy all Forests.

Illustrated by NéNé Thomas

Part of the Reserved List

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Aesthir Glider (Masters Edition IV #176)

Aesthir Glider {3}

Artifact Creature — Bird Construct

Flying

Aesthir Glider can’t block.

“Sacrilege! A noble ally in life, made nothing more than a glorified kite in death!”
—Arna Kennerüd, skycaptain

2/1

Illustrated by Ruth Thompson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Air Elemental (Masters Edition IV #37)

Air Elemental {3}{U}{U}

Creature — Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

4/4

Illustrated by Richard Thomas (misprinted)

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
Vintage
Timeless
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Al-abara's Carpet (Masters Edition IV #177)

Al-abara's Carpet {5}

Artifact

{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.

Illustrated by Kaja Foglio

Part of the Reserved List

Standard
Alchemy
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Modern
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Alaborn Musketeer (Masters Edition IV #1)

Alaborn Musketeer {1}{W}

Creature — Human Soldier

Reach (This creature can block creatures with flying.)

Muskets gave the Alaborn army an advantage it had long lacked—air defense.

2/1

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
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Alaborn Trooper (Masters Edition IV #2)

Alaborn Trooper {2}{W}

Creature — Human Soldier

“I dedicate my body to my country And my life to my King.”
—Alaborn Soldier’s Oath

2/3

Illustrated by Lubov

Standard
Alchemy
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Modern
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Aladdin (Masters Edition IV #106)

Aladdin {2}{R}{R}

Creature — Human Rogue

{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.

1/1

Illustrated by Julie Baroh

Standard
Alchemy
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Modern
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Brawl
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Alchor's Tomb (Masters Edition IV #178)

Alchor's Tomb {4}

Artifact

{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

Illustrated by Jesper Myrfors

Part of the Reserved List

Standard
Alchemy
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Modern
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Ali from Cairo (Masters Edition IV #107)

Ali from Cairo {2}{R}{R}

Creature — Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

0/1

Illustrated by Mark Poole

Part of the Reserved List

Standard
Alchemy
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Modern
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Brawl
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Alluring Scent (Masters Edition IV #141)

Alluring Scent {1}{G}{G}

Sorcery

All creatures able to block target creature this turn do so.

No earthly armor is protection against this sweetness.

Illustrated by Melissa A. Benson

Standard
Alchemy
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Modern
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Legacy
Brawl
Vintage
Timeless
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Amulet of Kroog (Masters Edition IV #179)

Amulet of Kroog {2}

Artifact

{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing, greatly adding to the city’s glory.

Illustrated by Margaret Organ-Kean

Standard
Alchemy
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Modern
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Angelic Voices (Masters Edition IV #3)

Angelic Voices {2}{W}{W}

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Illustrated by Julie Baroh

Standard
Alchemy
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Modern
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Animate Artifact (Masters Edition IV #38)

Animate Artifact {3}{U}

Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn’t a creature, it’s an artifact creature with power and toughness each equal to its mana value.

Illustrated by Douglas Shuler

Standard
Alchemy
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Modern
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Brawl
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Argivian Blacksmith (Masters Edition IV #4)

Argivian Blacksmith {1}{W}{W}

Creature — Human Artificer

{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.

2/2

Illustrated by Kerstin Kaman

Standard
Alchemy
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Modern
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Brawl
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Argothian Pixies (Masters Edition IV #142)

Argothian Pixies {1}{G}

Creature — Faerie

Argothian Pixies can’t be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

2/1

Illustrated by Amy Weber

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Argothian Treefolk (Masters Edition IV #143)

Argothian Treefolk {3}{G}{G}

Creature — Treefolk

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

3/5

Illustrated by Amy Weber

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Armageddon (Masters Edition IV #5)

Armageddon {3}{W}

Sorcery

Destroy all lands.

“‘O miserable of happy! Is this the end Of this new glorious world … ?’”
—John Milton, Paradise Lost

Illustrated by John Avon

Standard
Alchemy
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Modern
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Armageddon Clock (Masters Edition IV #180)

Armageddon Clock {6}

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Illustrated by Amy Weber

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Artifact Blast (Masters Edition IV #108)

Artifact Blast {R}

Instant

Counter target artifact spell.

The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.

Illustrated by Mark Poole

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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