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1 – 20 of 249 cards where the set is “m12”

Acidic Slime (Magic 2012 #161)

Acidic Slime {3}{G}{G}

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Act of Treason (Magic 2012 #121)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

“Rage courses in every heart, yearning to betray its rational prison.”
—Sarkhan Vol

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
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Modern
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Adaptive Automaton (Magic 2012 #201)

Adaptive Automaton {3}

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

2/2

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Aegis Angel (Magic 2012 #1)

Aegis Angel {4}{W}{W}

Creature — Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say “destroy” don’t destroy it. A creature with indestructible can’t be destroyed by damage.)

5/5

Illustrated by Aleksi Briclot

Standard
Alchemy
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Modern
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Aether Adept (Magic 2012 #41)

Aether Adept {1}{U}{U}

Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner’s hand.

“The universe is my instrument, and the song I play upon it is one you are forbidden to hear.”

2/2

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
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Alabaster Mage (Magic 2012 #2)

Alabaster Mage {1}{W}

Creature — Human Wizard

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

“We hold sacred the powers of light and life. Truth and honor are our greatest weapons.”
—Alabaster creed

2/1

Illustrated by Izzy

Standard
Alchemy
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Modern
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Alluring Siren (Magic 2012 #42)

Alluring Siren {1}{U}

Creature — Siren

{T}: Target creature an opponent controls attacks you this turn if able.

She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.

1/1

Illustrated by Chippy

Standard
Alchemy
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Modern
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Amphin Cutthroat (Magic 2012 #43)

Amphin Cutthroat {3}{U}

Creature — Salamander Rogue

“The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war.”
—Gor Muldrak, Cryptohistories

2/4

Illustrated by Howard Lyon

Standard
Alchemy
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Modern
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Angelic Destiny (Magic 2012 #3)

Angelic Destiny {2}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner’s hand.

Illustrated by Jana Schirmer & Johannes Voss

Standard
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Modern
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Angel's Feather (Magic 2012 #202)

Angel's Feather {2}

Artifact

Whenever a player casts a white spell, you may gain 1 life.

The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.

Illustrated by Alan Pollack

Standard
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Modern
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Angel's Mercy (Magic 2012 #4)

Angel's Mercy {2}{W}{W}

Instant

You gain 7 life.

Angels appear before both the blessed and the cursed, though most don’t know which they are until they feel either the angel’s kiss or her sword.

Illustrated by Andrew Robinson

Standard
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Modern
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Arachnus Spinner (Magic 2012 #162)

Arachnus Spinner {5}{G}

Creature — Spider

Reach

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

5/7

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Arachnus Web (Magic 2012 #163)

Arachnus Web {2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

At the beginning of the end step, if enchanted creature’s power is 4 or greater, destroy Arachnus Web.

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Arbalest Elite (Magic 2012 #5)

Arbalest Elite {2}{W}{W}

Creature — Human Archer

{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn’t untap during your next untap step.

There are few things as satisfying as a good, healthy thunk.

2/3

Illustrated by Chris Rahn

Standard
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Modern
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Archon of Justice (Magic 2012 #6)

Archon of Justice {3}{W}{W}

Creature — Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

4/4

Illustrated by Jason Chan

Standard
Alchemy
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Modern
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Armored Warhorse (Magic 2012 #7)

Armored Warhorse {W}{W}

Creature — Horse

“When we of the Northern Verge claim a mount, no peasant’s nag will do. It must be as strong as our virtue, and must join us of its own will.”
—Sarlena, paladin of the Northern Verge

2/3

Illustrated by rk post

Standard
Alchemy
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Modern
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Assault Griffin (Magic 2012 #8)

Assault Griffin {3}{W}

Creature — Griffin

Flying

“Griffins do not serve. They give freely to those they trust.”
—Amira, skycaptain of Thune

3/2

Illustrated by Jesper Ejsing

Standard
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Modern
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Auramancer (Magic 2012 #9)

Auramancer {2}{W}

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

“In memories, we can find our deepest reserves of strength.”

2/2

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Autumn's Veil (Magic 2012 #164)

Autumn's Veil {G}

Instant

Spells you control can’t be countered by blue or black spells this turn, and creatures you control can’t be the targets of blue or black spells this turn.

The rustling of leaves and a passing shadow are a dryad’s only trace.

Illustrated by Kekai Kotaki

Standard
Alchemy
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Modern
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Aven Fleetwing (Magic 2012 #44)

Aven Fleetwing {3}{U}

Creature — Bird Soldier

Flying

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

“It was too fast, even for our veteran archers. They might as well have been blowing it kisses.”
—Vulok, elvish archer

2/2

Illustrated by Wayne Reynolds

Standard
Alchemy
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Modern
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Brawl
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Timeless
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