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1 – 20 of 310 cards where the set is “leg”

Abomination (Legends #87)

Abomination {3}{B}{B}

Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

2/6

Illustrated by Mark Tedin

Standard
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Acid Rain (Legends #44)

Acid Rain {3}{U}

Sorcery

Destroy all Forests.

Illustrated by NéNé Thomas

Part of the Reserved List

Standard
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Active Volcano (Legends #130)

Active Volcano {R}

Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner’s hand.

Illustrated by Justin Hampton (misprinted)

Standard
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Adun Oakenshield (Legends #216)

Adun Oakenshield {B}{R}{G}

Legendary Creature — Human Knight

{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.

“… And at his passing, the bodies of the world’s great warriors shall rise from their graves and follow him to battle.” —The Anvilonian Grimoire

1/2

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
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Adventurers' Guildhouse (Legends #300)

Adventurers' Guildhouse

Land

Green legendary creatures you control have “bands with other legendary creatures.” (Any legendary creatures can attack in a band as long as at least one has “bands with other legendary creatures.” Bands are blocked as a group. If at least two legendary creatures you control, one of which has “bands with other legendary creatures,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Illustrated by Tom Wänerstrand

Standard
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Aerathi Berserker (Legends #131)

Aerathi Berserker {2}{R}{R}{R}

Creature — Human Berserker

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.

2/4

Illustrated by Melissa A. Benson

Standard
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Prints USD EUR TIX
Legends $3.73 €2.56

The Æ ligature was omitted from the card name.
Aisling Leprechaun (Legends #173)

Aisling Leprechaun {G}

Creature — Faerie

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

1/1

Illustrated by Quinton Hoover

Standard
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Akron Legionnaire (Legends #1)

Akron Legionnaire {6}{W}{W}

Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can’t attack.

8/4

Illustrated by Mark Poole

Standard
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Al-abara's Carpet (Legends #271)

Al-abara's Carpet {5}

Artifact

{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.

Illustrated by Kaja Foglio

Part of the Reserved List

Standard
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Alabaster Potion (Legends #2)

Alabaster Potion {X}{W}{W}

Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.

“Healing is a matter of time, but it is sometimes also a matter of opportunity.” —D'Avenant proverb

Illustrated by Harold McNeill

Standard
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Alchor's Tomb (Legends #272)

Alchor's Tomb {4}

Artifact

{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

Illustrated by Jesper Myrfors

Part of the Reserved List

Standard
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All Hallow's Eve (Legends #88)

All Hallow's Eve {2}{B}{B}

Sorcery

Exile All Hallow’s Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow’s Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Illustrated by Christopher Rush

Part of the Reserved List

Standard
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Amrou Kithkin (Legends #3)

Amrou Kithkin {W}{W}

Creature — Kithkin

Amrou Kithkin can’t be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

1/1

Illustrated by Quinton Hoover

Standard
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Angelic Voices (Legends #4)

Angelic Voices {2}{W}{W}

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Illustrated by Julie Baroh

Standard
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Angus Mackenzie (Legends #217)

Angus Mackenzie {G}{W}{U}

Legendary Creature — Human Cleric

{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

“Battles no longer served a purpose in Karakas.” —Angus Mackenzie, Diary

2/2

Illustrated by Bryon Wackwitz

Part of the Reserved List

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Anti-Magic Aura (Legends #45)

Anti-Magic Aura {2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be the target of spells and can’t be enchanted by other Auras.

Illustrated by Douglas Shuler

Standard
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Arboria (Legends #174)

Arboria {2}{G}{G}

World Enchantment

Creatures can’t attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Illustrated by Daniel Gelon

Standard
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Arcades Sabboth (Legends #218)

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature — Elder Dragon

Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.

Each untapped creature you control gets +0/+2 as long as it’s not attacking.

{W}: Arcades Sabboth gets +0/+1 until end of turn.

7/7

Illustrated by Edward P. Beard, Jr.

Standard
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Arena of the Ancients (Legends #273)

Arena of the Ancients {3}

Artifact

Legendary creatures don’t untap during their controllers’ untap steps.

When Arena of the Ancients enters the battlefield, tap all legendary creatures.

Illustrated by Tom Wänerstrand

Standard
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Avoid Fate (Legends #175)

Avoid Fate {G}

Instant

Counter target instant or Aura spell that targets a permanent you control.

Illustrated by Phil Foglio

Standard
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Modern
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