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1 – 20 of 353 cards where the set is “inv”

Absorb (Invasion #226)

Absorb {W}{U}{U}

Instant

Counter target spell. You gain 3 life.

“Your presumption is your downfall.”

Illustrated by Andrew Goldhawk

Standard
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Addle (Invasion #91)

Addle {1}{B}

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

“I’ll wring out your tiny mind like a sponge.”
—Urborg witch

Illustrated by Ron Spears

Standard
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Aether Rift (Invasion #227)

Aether Rift {1}{R}{G}

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Illustrated by Heather Hudson

Standard
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Aggressive Urge (Invasion #181)

Aggressive Urge {1}{G}

Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

The power of the wild, concentrated in a single charge.

Illustrated by Christopher Moeller

Standard
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Agonizing Demise (Invasion #92)

Agonizing Demise {3}{B}

Instant

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Destroy target nonblack creature. It can’t be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature’s power to the creature’s controller.

Illustrated by Mark Brill

Standard
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Alabaster Leech (Invasion #1)

Alabaster Leech {W}

Creature — Leech

White spells you cast cost {W} more to cast.

“Its stones seem to serve a healing function, but removing them intact is an exhausting process.”
—Tolarian research notes

1/3

Illustrated by Edward P. Beard, Jr.

Standard
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Alloy Golem (Invasion #297)

Alloy Golem {6}

Artifact Creature — Golem

As Alloy Golem enters the battlefield, choose a color.

Alloy Golem is the chosen color. (It’s still an artifact.)

“We turned old weapons into new warriors.”
—Jhoira, master artificer

4/4

Illustrated by Greg Staples

Standard
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Ancient Kavu (Invasion #136)

Ancient Kavu {3}{R}

Creature — Kavu

{2}: Ancient Kavu becomes colorless until end of turn.

Those with the ability to change their nature survived Phyrexia’s biological attacks. Everything else died.

3/3

Illustrated by Glen Angus

Standard
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Ancient Spring (Invasion #319)

Ancient Spring

Land

Ancient Spring enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Ancient Spring: Add {W}{B}.

Illustrated by Don Hazeltine

Standard
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Andradite Leech (Invasion #93)

Andradite Leech {2}{B}

Creature — Leech

Black spells you cast cost {B} more to cast.

{B}: Andradite Leech gets +1/+1 until end of turn.

“Older specimens are completely encrusted with gems, which serve as both armor and weapons.”
—Tolarian research notes

2/2

Illustrated by Wayne England

Standard
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Angelic Shield (Invasion #228)

Angelic Shield {W}{U}

Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner’s hand.

“If only an angel’s wings could shelter us all.”
—Barrin

Illustrated by Adam Rex

Standard
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Angel of Mercy (Invasion #2)

Angel of Mercy {4}{W}

Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

“In times like these, people need to be reminded of compassion.”
—Sisay

3/3

Illustrated by Mark Tedin

Standard
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Annihilate (Invasion #94)

Annihilate {3}{B}{B}

Instant

Destroy target nonblack creature. It can’t be regenerated.

Draw a card.

“Whatever Yawgmoth marks, dies. There is no escape.”
—Tsabo Tavoc, Phyrexian general

Illustrated by Kev Walker

Standard
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Archaeological Dig (Invasion #320)

Archaeological Dig

Land

{T}: Add {C}.

{T}, Sacrifice Archaeological Dig: Add one mana of any color.

Illustrated by Don Hazeltine

Standard
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Ardent Soldier (Invasion #3)

Ardent Soldier {1}{W}

Creature — Human Soldier

Kicker {2} (You may pay an additional {2} as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

1/2

Illustrated by Paolo Parente

Standard
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Modern
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Armadillo Cloak (Invasion #229)

Armadillo Cloak {1}{G}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

“Don’t laugh. It works.”
—Yavimaya ranger

Illustrated by Paolo Parente

Standard
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Armored Guardian (Invasion #230)

Armored Guardian {3}{W}{U}

Creature — Cat Soldier

{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.

{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can’t be the target of spells or abilities.)

2/5

Illustrated by Arnie Swekel

Standard
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Artifact Mutation (Invasion #231)

Artifact Mutation {R}{G}

Instant

Destroy target artifact. It can’t be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact’s mana value.

“From shards and splinters I call forth my living horde.”
—Molimo, maro-sorcerer

Illustrated by Greg Staples

Standard
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Assault // Battery (Invasion #295)

Assault {R}

Sorcery

Assault deals 2 damage to any target.

Battery {3}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Illustrated by Ben Thompson

Standard
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Atalya, Samite Master (Invasion #4)

Atalya, Samite Master {3}{W}{W}

Legendary Creature — Human Cleric

{X}, {T}: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

“Healing is a gift the divine ones have shared with us. It is a sacred trust.”

2/3

Illustrated by Rebecca Guay

Standard
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