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1 – 20 of 318 cards where the set is “cmd”

Acidic Slime (Commander 2011 #140)

Acidic Slime {3}{G}{G}

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

Illustrated by Karl Kopinski

Standard
Alchemy
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Acorn Catapult (Commander 2011 #241)

Acorn Catapult {4}

Artifact

{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent’s controller or that player creates a 1/1 green Squirrel creature token.

The Kalonian word for “ammunition” is the same as the word for “bait.”

Illustrated by Jesper Ejsing

Standard
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Aethersnipe (Commander 2011 #39)

Aethersnipe {5}{U}

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner’s hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

4/4

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Afterlife (Commander 2011 #2)

Afterlife {2}{W}

Instant

Destroy target creature. It can’t be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Illustrated by Brian Snõddy

Standard
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Akoum Refuge (Commander 2011 #264)

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.

Illustrated by Fred Fields

Standard
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Akroma, Angel of Fury (Commander 2011 #108)

Akroma, Angel of Fury {5}{R}{R}{R}

Legendary Creature — Angel

This spell can’t be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Illustrated by Daren Bader

Standard
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Akroma's Vengeance (Commander 2011 #3)

Akroma's Vengeance {4}{W}{W}

Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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Alliance of Arms (Commander 2011 #4)

Alliance of Arms {W}

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Illustrated by Johann Bodin

Standard
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Angelic Arbiter (Commander 2011 #5)

Angelic Arbiter {5}{W}{W}

Creature — Angel

Flying

Each opponent who cast a spell this turn can’t attack with creatures.

Each opponent who attacked with a creature this turn can’t cast spells.

5/6

Illustrated by Steve Argyle

Standard
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Angel of Despair (Commander 2011 #180)

Angel of Despair {3}{W}{W}{B}{B}

Creature — Angel

Flying

When Angel of Despair enters the battlefield, destroy target permanent.

“I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void.”
—Razia, Boros archangel

5/5

Illustrated by Todd Lockwood

Standard
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Anger (Commander 2011 #109)

Anger {3}{R}

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

“For its time as a mortal, Anger chose a shell of boiling rock.”
Scroll of Beginnings

2/2

Illustrated by John Avon

Standard
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Animar, Soul of Elements (Commander 2011 #181)

Animar, Soul of Elements {G}{U}{R}

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

1/1

Illustrated by Peter Mohrbacher

Standard
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Aquastrand Spider (Commander 2011 #141)

Aquastrand Spider {1}{G}

Creature — Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

0/0

Illustrated by Dany Orizio

Standard
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Arbiter of Knollridge (Commander 2011 #6)

Arbiter of Knollridge {6}{W}

Creature — Giant Wizard

Vigilance

When Arbiter of Knollridge enters the battlefield, each player’s life total becomes the highest life total among all players.

Though giants are mortal, they live so long and on such a grand scale that many small folk don’t believe they ever truly die.

5/5

Illustrated by Brandon Dorman

Standard
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Archangel of Strife (Commander 2011 #7)

Archangel of Strife {5}{W}{W}

Creature — Angel

Flying

As Archangel of Strife enters the battlefield, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

6/6

Illustrated by Greg Staples

Standard
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Armillary Sphere (Commander 2011 #242)

Armillary Sphere {2}

Artifact

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

Illustrated by Franz Vohwinkel

Standard
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Artisan of Kozilek (Commander 2011 #1)

Artisan of Kozilek {9}

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

Illustrated by Jason Felix

Standard
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Attrition (Commander 2011 #72)

Attrition {1}{B}{B}

Enchantment

{B}, Sacrifice a creature: Destroy target nonblack creature.

“I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless.”
—Davvol, Evincar of Rath

Illustrated by Scott M. Fischer

Standard
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Aura Shards (Commander 2011 #182)

Aura Shards {1}{G}{W}

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

Illustrated by Ron Spencer

Standard
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Austere Command (Commander 2011 #8)

Austere Command {4}{W}{W}

Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Illustrated by Wayne England

Standard
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