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1 – 20 of 600 cards where the card is in the legacy deck/cube

Abbot of Keral Keep (Magic Origins #127)

Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

Illustrated by Deruchenko Alexander

Standard
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Abrade (Hour of Devastation #83)

Abrade {1}{R}

Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

The desert is a voracious beast, devouring both flesh and stone.

Illustrated by Jonas De Ro

Standard
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Abrupt Decay (Modern Masters 2017 #146)

Abrupt Decay {B}{G}

Instant

This spell can’t be countered.

Destroy target nonland permanent with mana value 3 or less.

The Izzet quickly suspended their policy of lifetime guarantees.

Illustrated by Svetlin Velinov

Standard
Alchemy
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Acidic Slime (Duel Decks: Jace vs. Vraska #64)

Acidic Slime {3}{G}{G}

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

Illustrated by Karl Kopinski

Standard
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Aethersphere Harvester (Aether Revolt #142)

Aethersphere Harvester {3}

Artifact — Vehicle

Flying

When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).

Pay {E}: Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/5

Illustrated by Christine Choi

Standard
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Ajani Vengeant (Duel Decks: Ajani vs. Nicol Bolas #1)

Ajani Vengeant {2}{R}{W}

Legendary Planeswalker — Ajani

+1: Target permanent doesn’t untap during its controller’s next untap step.

−2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.

−7: Destroy all lands target player controls.

Loyalty: 3

Illustrated by Izzy

Standard
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All Is Dust (Ultimate Masters #1)

All Is Dust {7}

Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

“The emergence of the Eldrazi isn’t necessarily a bad thing, as long as you’ve already lived a fulfilling and complete life without regrets.”
—Javad Nasrin, Ondu relic hunter

Illustrated by Jason Felix

Standard
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Anafenza, Kin-Tree Spirit (Dragons of Tarkir #2)

Anafenza, Kin-Tree Spirit {W}{W}

Legendary Creature — Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Martyred for worshipping her ancestors, she now walks among them.

2/2

Watermark: Dromoka

Illustrated by Ryan Yee

Standard
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Ancestral Vision (Iconic Masters #42)

Ancestral Vision

Color Indicator: Blue Sorcery

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Illustrated by John Avon

Standard
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Ancient Grudge (Modern Masters 2017 #88)

Ancient Grudge {1}{R}

Instant

Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there’s anything a werewolf hates, it’s a collar—especially Avacyn’s Collar, the symbol of her church.

Illustrated by Ryan Yee

Standard
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Ancient Tomb (Ultimate Masters #236)

Ancient Tomb

Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription

Illustrated by Yeong-Hao Han

Standard
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Angel of Invention (Kaladesh #4)

Angel of Invention {3}{W}{W}

Creature — Angel

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

2/1

Illustrated by Volkan Baǵa

Standard
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Anger of the Gods (Iconic Masters #116)

Anger of the Gods {1}{R}{R}

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Illustrated by Noah Bradley

Standard
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Angrath's Rampage (War of the Spark #185)

Angrath's Rampage {B}{R}

Sorcery

Choose one —

• Target player sacrifices an artifact.

• Target player sacrifices a creature.

• Target player sacrifices a planeswalker.

“Grand city? No. This is nothing but another squalid cage.”

Illustrated by Victor Adame Minguez

Standard
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Angrath, the Flame-Chained (Rivals of Ixalan #152)

Angrath, the Flame-Chained {3}{B}{R}

Legendary Planeswalker — Angrath

+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.

−8: Each opponent loses life equal to the number of cards in their graveyard.

Loyalty: 4

Illustrated by Raymond Swanland

Standard
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Anguished Unmaking (Shadows over Innistrad #242)

Anguished Unmaking {1}{W}{B}

Instant

Exile target nonland permanent. You lose 3 life.

Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.

Illustrated by Wesley Burt

Standard
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Animate Dead (Eternal Masters #78)

Animate Dead {1}{B}

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.

Enchanted creature gets -1/-0.

Illustrated by Bastien L. Deharme

Standard
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Approach of the Second Sun (Amonkhet #4)

Approach of the Second Sun {6}{W}

Sorcery

If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life.

Illustrated by Noah Bradley

Standard
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Arbor Elf (Masters 25 #160)

Arbor Elf {G}

Creature — Elf Druid

{T}: Untap target Forest.

1/1

Watermark: Set Symbol

Illustrated by rk post

Standard
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Arcane Artisan (Battlebond #33)

Arcane Artisan {2}{U}

Creature — Human Wizard

{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that’s a copy of that card.

When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

0/3

Illustrated by Tommy Arnold

Standard
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