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1 – 20 of 277 cards where (the cards are split or the cards flip or the card types include “plane” or the card types include “phenomenon”)

Academy at Tolaria West (Planechase Anthology Planes #9)
Planechase

Academy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever chaos ensues, discard your hand.

Illustrated by James Paick

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Agyrem (Planechase Anthology Planes #11)
Planechase

Agyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner’s control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner’s hand at the beginning of the next end step.

Whenever chaos ensues, creatures can’t attack you until a player planeswalks.

Illustrated by Todd Lockwood

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Akki Lavarunner // Tok-Tok, Volcano Born (Champions of Kamigawa #153)

Akki Lavarunner {3}{R}

Creature — Goblin Warrior

Haste

Whenever Akki Lavarunner deals damage to an opponent, flip it.

1/1

Tok-Tok, Volcano Born

Legendary Creature — Goblin Shaman

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

2/2

Illustrated by Matt Cavotta

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Akoum (Planechase Anthology Planes #12)
Planechase

Akoum

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever chaos ensues, destroy target creature that isn’t enchanted.

Illustrated by Rob Alexander

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Alive // Well (Dragon's Maze #121)

Alive {3}{G}

Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Well {W}

Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Selesnya

Illustrated by Nils Hamm

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Amy's Home (Doctor Who #566)
Planechase

Amy's Home

Plane — Earth

When you planeswalk to Amy’s Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn’t have suspend, it gains suspend.

Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Illustrated by Filipe Pagliuso

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Antarctic Research Base (Doctor Who #567)
Planechase

Antarctic Research Base

Plane — Earth

When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.

Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.

Illustrated by Erikas Perl

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Aplan Mortarium (Doctor Who #568)
Planechase

Aplan Mortarium

Plane — Alfava Metraxis

Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.

Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and “Whenever an opponent casts a creature spell, this permanent isn’t a creature until end of turn.”

Illustrated by Helge C. Balzer

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Appeal // Authority (Hour of Devastation #152)

Appeal {G}

Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority {1}{W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Illustrated by Jason Rainville

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Aretopolis (Planechase Anthology Planes #13)
Planechase

Aretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Illustrated by Christopher Moeller

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Armed // Dangerous (Dragon's Maze #122)

Armed {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous {3}{G}

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Gruul

Illustrated by David Palumbo

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Assault // Battery (Dominaria Remastered #210)

Assault {R}

Sorcery

Assault deals 2 damage to any target.

Battery {3}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Illustrated by Ben Thompson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Assure // Assemble (Ravnica Remastered #248)

Assure {G/W}{G/W}

Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble {4}{G}{W}

Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Watermark: Selesnya

Illustrated by Jason A. Engle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Astral Arena (Planechase Anthology Planes #14)
Planechase

Astral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever chaos ensues, Astral Arena deals 2 damage to each creature.

Illustrated by Sam Burley

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Bad Wolf Bay (Doctor Who #569)
Planechase

Bad Wolf Bay

Plane — Earth

At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.

When chaos ensues, cards can’t enter the battlefield from exile this turn. Then planeswalk.

Illustrated by Kamila Szutenberg

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Bant (Planechase Anthology Planes #15)
Planechase

Bant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Illustrated by Michael Komarck

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Beck // Call (Dragon's Maze #123)

Beck {G}{U}

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Call {4}{W}{U}

Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Simic & Azorius

Illustrated by Adam Paquette

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Bedeck // Bedazzle (Ravnica Remastered #244)

Bedeck {B/R}{B/R}

Instant

Target creature gets +3/-3 until end of turn.

Bedazzle {4}{B}{R}

Instant

Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.

Watermark: Rakdos

Illustrated by Randy Vargas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Besieged Viking Village (Doctor Who #570)
Planechase

Besieged Viking Village

Plane — Earth

All creatures have “Boast — {1}: Put a +1/+1 counter on this creature.” (Activate only if that creature attacked this turn and only once each turn.)

Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.

Illustrated by Randy Gallegos

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Bind // Liberate (Mystery Booster Playtest Cards 2021 #88)

Bind {1}{G}

Instant

Counter target activated ability. (Mana abilities can’t be targeted.)

Draw a card.

Liberate {1}{W}

Instant

Exile target creature you control. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Illustrated by Talia Armato-Helle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
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