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1 – 60 of 172 cards where (the cards are split or the cards flip or the card types include “plane” or the card types include “phenomenon”)

Academy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever you roll {CHAOS}, discard your hand.

Illustrated by James Paick

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Agyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner’s control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner’s hand at the beginning of the next end step.

Whenever you roll {CHAOS}, creatures can’t attack you until a player planeswalks.

Illustrated by Todd Lockwood

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Akki Lavarunner {3}{R}

Creature — Goblin Warrior

Haste

Whenever Akki Lavarunner deals damage to an opponent, flip it.

1/1

Tok-Tok, Volcano Born

Legendary Creature — Goblin Shaman

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

2/2

Illustrated by Matt Cavotta

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Akoum

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever you roll {CHAOS}, destroy target creature that isn’t enchanted.

Illustrated by Rob Alexander

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Alive {3}{G}

Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Well {W}

Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Selesnya

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Appeal {G}

Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority {1}{W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Illustrated by Jason Rainville

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Illustrated by Christopher Moeller

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Armed {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous {3}{G}

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Gruul

Illustrated by David Palumbo

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Assault {R}

Sorcery

Assault deals 2 damage to any target.

Battery {3}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Illustrated by Ben Thompson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Astral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature.

Illustrated by Sam Burley

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Bant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Illustrated by Michael Komarck

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Beck {G}{U}

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Call {4}{W}{U}

Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Simic & Azorius

Illustrated by Adam Paquette

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.

Illustrated by Mark Hyzer

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Boom {1}{R}

Sorcery

Destroy target land you control and target land you don’t control.

Bust {5}{R}

Sorcery

Destroy all lands.

Illustrated by John Avon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Bound {3}{B}{G}

Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Determined {G}{U}

Instant

Other spells you control can’t be countered this turn.

Draw a card.

Watermark: Golgari & Simic

Illustrated by Jim Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Breaking {U}{B}

Sorcery

Target player puts the top eight cards of their library into their graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Entering {4}{B}{R}

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Dimir & Rakdos

Illustrated by Mathias Kollros

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Budoka Gardener {1}{G}

Creature — Human Monk

{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

2/1

Dokai, Weaver of Life

Legendary Creature — Human Monk

{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.

3/3

Illustrated by Kev Walker

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Budoka Pupil {1}{G}{G}

Creature — Human Monk

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

2/2

Ichiga, Who Topples Oaks

Legendary Creature — Spirit

Trample

Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.

4/3

Illustrated by Shishizaru

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Bushi Tenderfoot {W}

Creature — Human Soldier

When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.

1/1

Kenzo the Hardhearted

Legendary Creature — Human Samurai

Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3/4

Illustrated by Mark Zug

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Callow Jushi {1}{U}{U}

Creature — Human Wizard

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.

At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.

2/2

Jaraku the Interloper

Legendary Creature — Spirit

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.

3/4

Illustrated by Tsutomu Kawade

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Catch {1}{U}{R}

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Release {4}{R}{W}

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Izzet & Boros

Illustrated by Kev Walker

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Celestine Reef

Plane — Luvion

Creatures without flying or islandwalk can’t attack.

Whenever you roll {CHAOS}, until a player planeswalks, you can’t lose the game and your opponents can’t win the game.

Illustrated by Donato Giancola

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Chaotic Aether

Phenomenon

When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Illustrated by Dan Scott

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Claim {B}

Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Fame {1}{R}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

Illustrated by Jason Rainville

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Cliffside Market

Plane — Mercadia

When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever you roll {CHAOS}, exchange control of two target permanents that share a card type.

Illustrated by Matt Stewart

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Commit {3}{U}

Instant

Put target spell or nonland permanent into its owner’s library second from the top.

Memory {4}{U}{U}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Illustrated by Ryan Alexander Lee

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Consign {1}{U}

Instant

Return target nonland permanent to its owner’s hand.

Oblivion {4}{B}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

Illustrated by Sidharth Chaturvedi

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Crime {3}{W}{B}

Sorcery

Put target creature or enchantment card from an opponent’s graveyard onto the battlefield under your control.

Punishment {X}{B}{G}

Sorcery

Destroy each artifact, creature, and enchantment with converted mana cost X.

Watermark: Orzhov & Golgari

Illustrated by Randy Gallegos

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Cunning Bandit {1}{R}{R}

Creature — Human Warrior

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.

At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.

2/2

Azamuki, Treachery Incarnate

Legendary Creature — Spirit

Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

5/2

Illustrated by Paolo Parente

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Curse of the Fire Penguin {4}{R}{R}

Enchantment — Aura

Enchant creature

Curse of the Fire Penguin consumes and confuses enchanted creature.

Curse of the Fire Penguin Creature

Creature — Penguin

Trample

When this creature dies, return Curse of the Fire Penguin to the battlefield.

6/5

Illustrated by Matt Thompson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Cut {1}{R}

Sorcery

Cut deals 4 damage to target creature.

Ribbons {X}{B}{B}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

Illustrated by Raymond Swanland

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Dead {R}

Instant

Dead deals 2 damage to target creature.

Gone {2}{R}

Instant

Return target creature you don’t control to its owner’s hand.

Illustrated by Tomas Giorello

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Destined {1}{B}

Instant

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead {3}{G}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

Illustrated by Magali Villeneuve

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Down {3}{B}

Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

Dirty {2}{G}

Sorcery

Return target card from your graveyard to your hand.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Golgari

Illustrated by Svetlin Velinov

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Driven {1}{G}

Sorcery

Until end of turn, creatures you control gain trample and “Whenever this creature deals combat damage to a player, draw a card.”

Despair {1}{B}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and “Whenever this creature deals combat damage to a player, that player discards a card.”

Illustrated by Winona Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Dusk {2}{W}{W}

Sorcery

Destroy all creatures with power 3 or greater.

Dawn {3}{W}{W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Illustrated by Noah Bradley

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Edge of Malacol

Plane — Belenon

If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever you roll {CHAOS}, untap each creature you control.

Illustrated by Goran Josic

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Eloren Wilds

Plane — Shandalar

Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.

Whenever you roll {CHAOS}, target player can’t cast spells until a player planeswalks.

Illustrated by Darrell Riche

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Erayo, Soratami Ascendant {1}{U}

Legendary Creature — Moonfolk Monk

Flying

Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.

1/1

Erayo's Essence

Legendary Enchantment

Whenever an opponent casts their first spell each turn, counter that spell.

Illustrated by Matt Cavotta

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Banned
Commander
Banned
Brawl

Failure {1}{U}

Instant

Return target spell to its owner’s hand.

Comply {W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can’t cast spells with the chosen name.

Illustrated by Jason A. Engle

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Faithful Squire {1}{W}{W}

Creature — Human Soldier

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.

At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.

2/2

Kaiso, Memory of Loyalty

Legendary Creature — Spirit

Flying

Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.

3/4

Illustrated by Mark Zug

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Far {1}{U}

Instant

Return target creature to its owner’s hand.

Fuse (You may cast one or both halves of this card from your hand.)

Away {2}{B}

Instant

Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Dimir

Illustrated by Greg Staples

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Farm {2}{W}

Instant

Destroy target attacking or blocking creature.

Market {2}{U}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

Illustrated by Victor Adame Minguez

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Feeding Grounds

Plane — Muraganda

Red spells cost {1} less to cast.

Green spells cost {1} less to cast.

Whenever you roll {CHAOS}, put X +1/+1 counters on target creature, where X is that creature’s converted mana cost.

Illustrated by Matt Stewart

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Fields of Summer

Plane — Moag

Whenever a player casts a spell, that player may gain 2 life.

Whenever you roll {CHAOS}, you may gain 10 life.

Illustrated by Daniel Ljunggren

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Fire {1}{R}

Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice {1}{U}

Instant

Tap target permanent.

Draw a card.

Illustrated by Dan Scott

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Flesh {3}{B}{G}

Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Blood {R}{G}

Sorcery

Target creature you control deals damage equal to its power to any target.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Golgari & Gruul

Illustrated by Lucas Graciano

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Furnace Layer

Plane — New Phyrexia

When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life.

Whenever you roll {CHAOS}, you may destroy target nonland permanent.

Illustrated by Kekai Kotaki

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Gavony

Plane — Innistrad

All creatures have vigilance.

Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn.

Illustrated by Dave Kendall

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Give {2}{G}

Sorcery

Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)

Take {2}{U}

Sorcery

Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Simic

Illustrated by Steve Prescott

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Glen Elendra

Plane — Lorwyn

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever you roll {CHAOS}, gain control of target creature you own.

Illustrated by Omar Rayyan

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Glimmervoid Basin

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll {CHAOS}, choose target creature. Each player except that creature’s controller creates a token that’s a copy of that creature.

Illustrated by Lars Grant-West

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Goldmeadow

Plane — Lorwyn

Whenever a land enters the battlefield, that land’s controller creates three 0/1 white Goat creature tokens.

Whenever you roll {CHAOS}, create a 0/1 white Goat creature token.

Illustrated by Warren Mahy

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Grand Ossuary

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.

Whenever you roll {CHAOS}, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.

Illustrated by Kekai Kotaki

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Grind {1}{B}

Sorcery

Put a -1/-1 counter on each of up to two target creatures.

Dust {3}{W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

Illustrated by Josh Hass

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Grixis

Plane — Alara

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card’s mana cost. (Pay the card’s mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever you roll {CHAOS}, put target creature card from a graveyard onto the battlefield under your control.

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Grove of the Dreampods

Plane — Fabacin

When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield.

Illustrated by Erica Yang

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Heaven {X}{G}

Instant

Heaven deals X damage to each creature with flying.

Earth {X}{R}{R}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

Illustrated by Jonas De Ro

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Hedron Fields of Agadeem

Plane — Zendikar

Creatures with power 7 or greater can’t attack or block.

Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)

Illustrated by Vincent Proce

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Hide {R}{W}

Instant

Put target artifact or enchantment on the bottom of its owner’s library.

Seek {W}{B}

Instant

Search target opponent’s library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles their library.

Watermark: Boros & Orzhov

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
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