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Academy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever you roll {CHAOS}, discard your hand.

Illustrated by James Paick

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Agyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner’s control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner’s hand at the beginning of the next end step.

Whenever you roll {CHAOS}, creatures can’t attack you until a player planeswalks.

Illustrated by Todd Lockwood

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Akki Lavarunner {3}{R}

Creature — Goblin Warrior

Haste

Whenever Akki Lavarunner deals damage to an opponent, flip it.

1/1

Tok-Tok, Volcano Born

Legendary Creature — Goblin Shaman

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

2/2

Illustrated by Matt Cavotta

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Akoum

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever you roll {CHAOS}, destroy target creature that isn’t enchanted.

Illustrated by Rob Alexander

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Alive {3}{G}

Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Well {W}

Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Appeal {G}

Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority {1}{W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Illustrated by Jason Rainville

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Aretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Illustrated by Christopher Moeller

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Armed {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous {3}{G}

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by David Palumbo

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Assault {R}

Sorcery

Assault deals 2 damage to target creature or player.

Battery {3}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Illustrated by Ben Thompson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Astral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature.

Illustrated by Sam Burley

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Bant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Illustrated by Michael Komarck

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Beck {G}{U}

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Call {4}{W}{U}

Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by Adam Paquette

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.

Illustrated by Mark Hyzer

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Boom {1}{R}

Sorcery

Destroy target land you control and target land you don’t control.

Bust {5}{R}

Sorcery

Destroy all lands.

Illustrated by John Avon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Bound {3}{B}{G}

Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Determined {G}{U}

Instant

Other spells you control can’t be countered by spells or abilities this turn.

Draw a card.

Watermark: Golgari

Illustrated by Jim Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Breaking {U}{B}

Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Entering {4}{B}{R}

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by Mathias Kollros

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Budoka Gardener {1}{G}

Creature — Human Monk

{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

2/1

Dokai, Weaver of Life

Legendary Creature — Human Monk

{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.

3/3

Illustrated by Kev Walker

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Budoka Pupil {1}{G}{G}

Creature — Human Monk

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

2/2

Ichiga, Who Topples Oaks

Legendary Creature — Spirit

Trample

Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.

4/3

Illustrated by Shishizaru

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Bushi Tenderfoot {W}

Creature — Human Soldier

When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.

1/1

Kenzo the Hardhearted

Legendary Creature — Human Samurai

Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3/4

Illustrated by Mark Zug

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Callow Jushi {1}{U}{U}

Creature — Human Wizard

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.

At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.

2/2

Jaraku the Interloper

Legendary Creature — Spirit

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.

3/4

Illustrated by Tsutomu Kawade

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
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