101 – 120 of 350 cards where the cards transform

Fearful Villager // Fearsome Werewolf (Innistrad: Crimson Vow #157)
Fearful Villager // Fearsome Werewolf (Innistrad: Crimson Vow #157)

Fearful Villager {2}{R}

Creature — Human Werewolf

Menace (This creature can’t be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

When Harold ran from the wolves, the others called him a coward.

2/3

Fearsome Werewolf

Color Indicator: Red Creature — Werewolf

Menace (This creature can’t be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Come nightfall, they were the ones fleeing in terror.

4/3

Illustrated by Andrew Mar

Standard
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Flame Channeler // Embodiment of Flame (Innistrad: Midnight Hunt #141)
Flame Channeler // Embodiment of Flame (Innistrad: Midnight Hunt #141)

Flame Channeler {1}{R}

Creature — Human Wizard

When a spell you control deals damage, transform Flame Channeler.

At the edge of night, on the cusp of winter, the allure of fire grows ever stronger.

2/2

Embodiment of Flame

Color Indicator: Red Creature — Elemental Wizard

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Never again would she fear the dusk.

3/3

Illustrated by Véronique Meignaud

Standard
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Flamewar, Brash Veteran // Flamewar, Streetwise Operative (Transformers #10)
Flamewar, Brash Veteran // Flamewar, Streetwise Operative (Transformers #10)

Flamewar, Brash Veteran {1}{B}{R}

Legendary Artifact Creature — Robot

More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)

Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.

{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.

3/2

Flamewar, Streetwise Operative

Color Indicator: Black and Red Legendary Artifact — Vehicle

Living metal (As long as it’s your turn, this Vehicle is also a creature.)

Menace, deathtouch

Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.

2/1

Illustrated by Volta Creation

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Foreboding Statue // Forsaken Thresher (Innistrad: Crimson Vow #256)
Foreboding Statue // Forsaken Thresher (Innistrad: Crimson Vow #256)

Foreboding Statue {3}

Artifact Creature — Construct

{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.

At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.

As the sand eroded, a faint sound could be heard whirling under the ground.

1/2

Forsaken Thresher

Artifact Creature — Construct

At the beginning of your precombat main phase, add one mana of any color.

Were it not for the cultists’ fatal curiosity, the terrible machine might have lain dormant for decades more.

5/5

Illustrated by Aaron Miller

Standard
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Galedrifter // Waildrifter (Innistrad: Midnight Hunt #55)
Galedrifter // Waildrifter (Innistrad: Midnight Hunt #55)

Galedrifter {3}{U}

Creature — Hippogriff

Flying

Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

“If you’re lost in a storm, follow a gryff. They always know which way calmer waters lie.”
—Geor, Havengul fisher

3/2

Waildrifter

Color Indicator: Blue Creature — Hippogriff Spirit

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.

“Wait! That’s no gryff—at least not anymore.”
—Geor, Havengul fisher

2/2

Illustrated by Daniel Ljunggren

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Garruk Relentless // Garruk, the Veil-Cursed (Innistrad #181)
Garruk Relentless // Garruk, the Veil-Cursed (Innistrad #181)

Garruk Relentless {3}{G}

Legendary Planeswalker — Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.

Loyalty: 3

Garruk, the Veil-Cursed

Color Indicator: Black and Green Legendary Planeswalker — Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Illustrated by Eric Deschamps

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Gatstaf Arsonists // Gatstaf Ravagers (Shadows over Innistrad #158)
Gatstaf Arsonists // Gatstaf Ravagers (Shadows over Innistrad #158)

Gatstaf Arsonists {4}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

The glow in their eyes reveals more than anger or madness.

5/4

Gatstaf Ravagers

Color Indicator: Red Creature — Werewolf

Menace (This creature can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

6/5

Illustrated by Greg Staples

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Gatstaf Shepherd // Gatstaf Howler (Innistrad #182)
Gatstaf Shepherd // Gatstaf Howler (Innistrad #182)

Gatstaf Shepherd {1}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

“What is worse than a wolf in sheep’s clothing?”
—Wolfhunter’s riddle

2/2

Gatstaf Howler

Color Indicator: Green Creature — Werewolf

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

3/3

Illustrated by Mark Evans

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Geier Reach Bandit // Vildin-Pack Alpha (Shadows over Innistrad #159)
Geier Reach Bandit // Vildin-Pack Alpha (Shadows over Innistrad #159)

Geier Reach Bandit {2}{R}

Creature — Human Rogue Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

The cathars realized they had not tracked her—she had led them here.

3/2

Vildin-Pack Alpha

Color Indicator: Red Creature — Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

4/3

Illustrated by Slawomir Maniak

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Gnottvold Hermit // Chrome Host Hulk (March of the Machine #188)
Gnottvold Hermit // Chrome Host Hulk (March of the Machine #188)

Gnottvold Hermit {3}{G}

Creature — Troll

{5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)

The Hagi trolls stood little chance against Phyrexia, having killed everyone who came to Gnottvold to warn them.

4/4

Chrome Host Hulk

Color Indicator: Blue and Green Creature — Phyrexian Troll

Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.

Now they saw the truth. Divisions between Hagi and Torga were meaningless. There was only Phyrexia.

5/5

Illustrated by Artur Nakhodkin

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Goldbug, Humanity's Ally // Goldbug, Scrappy Scout (Transformers #11)
Goldbug, Humanity's Ally // Goldbug, Scrappy Scout (Transformers #11)

Goldbug, Humanity's Ally {1}{W}{U}

Legendary Artifact Creature — Robot

More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)

Prevent all combat damage that would be dealt to attacking Humans you control.

Whenever you cast your second spell each turn, convert Goldbug.

3/3

Goldbug, Scrappy Scout

Color Indicator: White and Blue Legendary Artifact — Vehicle

Living metal (As long as it’s your turn, this Vehicle is also a creature.)

Human spells you control can’t be countered.

Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.

1/3

Illustrated by Volta Creation

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Golden Guardian // Gold-Forge Garrison (Rivals of Ixalan #179)
Golden Guardian // Gold-Forge Garrison (Rivals of Ixalan #179)

Golden Guardian {4}

Artifact Creature — Golem

Defender

{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

4/4

Gold-Forge Garrison

Land

(Transforms from Golden Guardian.)

{T}: Add two mana of any one color.

{4}, {T}: Create a 4/4 colorless Golem artifact creature token.

An army of living gold for the golden city.

Illustrated by Svetlin Velinov

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Grasping Shadows // Shadows' Lair (The Lost Caverns of Ixalan #108)
Grasping Shadows // Shadows' Lair (The Lost Caverns of Ixalan #108)

Grasping Shadows {3}{B}

Enchantment

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

Shadows' Lair

Land — Cave

(Transforms from Grasping Shadows.)

{T}: Add {B}.

{B}, {T}, Remove a dread counter from Shadows’ Lair: You draw a card and you lose 1 life.

The shadows make no mark upon the flesh. It is the mind they claw and strangle.

Illustrated by Sam Wolfe Connelly

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Graveyard Trespasser // Graveyard Glutton (Innistrad: Midnight Hunt #104)
Graveyard Trespasser // Graveyard Glutton (Innistrad: Midnight Hunt #104)

Graveyard Trespasser {2}{B}

Creature — Human Werewolf

Ward—Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3

Graveyard Glutton

Color Indicator: Black Creature — Werewolf

Ward—Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Illustrated by Chris Rallis

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Grizzled Angler // Grisly Anglerfish (Eldritch Moon #63)
Grizzled Angler // Grisly Anglerfish (Eldritch Moon #63)

Grizzled Angler {2}{U}

Creature — Human

{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

“There’s no question that these waters are treacherous, but if there’s one thing I’ve learned in all my years of sailing …”

2/3

Grisly Anglerfish

Creature — Eldrazi Fish

{6}: Creatures your opponents control attack this turn if able.

“… it’s that the lure of the sea is impossible to ignore.”

4/5

Illustrated by Kev Walker

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Grizzled Outcasts // Krallenhorde Wantons (Innistrad #185)
Grizzled Outcasts // Krallenhorde Wantons (Innistrad #185)

Grizzled Outcasts {4}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Seen as unsavory, the hunters were never allowed in town—until one night they vanished.

4/4

Krallenhorde Wantons

Color Indicator: Green Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

The boot prints became paw prints, and they led right back into town.

7/7

Illustrated by Randy Gallegos

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Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (The Lost Caverns of Ixalan #188)
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (The Lost Caverns of Ixalan #188)

Growing Rites of Itlimoc {2}{G}

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.

Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since.

Illustrated by Josu Hernaiz

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Gutter Skulker // Gutter Shortcut (Innistrad: Crimson Vow #62)
Gutter Skulker // Gutter Shortcut (Innistrad: Crimson Vow #62)

Gutter Skulker {3}{U}

Creature — Spirit

Gutter Skulker can’t be blocked as long as it’s attacking alone.

Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

Geists have a knack for showing up wherever they’re least expected.

3/3

Gutter Shortcut

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked as long as it’s attacking alone.

If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

Some people take that as inspiration.

Illustrated by Viko Menezes

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Hadana's Climb // Winged Temple of Orazca (Rivals of Ixalan #158)
Hadana's Climb // Winged Temple of Orazca (Rivals of Ixalan #158)

Hadana's Climb {1}{G}{U}

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana’s Climb.

Hadana seeks power in the service of peace.

Winged Temple of Orazca

Legendary Land

(Transforms from Hadana’s Climb.)

{T}: Add one mana of any color.

{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Illustrated by Titus Lunter

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Hanweir Militia Captain // Westvale Cult Leader (Shadows over Innistrad #21)
Hanweir Militia Captain // Westvale Cult Leader (Shadows over Innistrad #21)

Hanweir Militia Captain {1}{W}

Creature — Human Soldier

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Her reputation inspires both loyalty and adoration.

2/2

Westvale Cult Leader

Color Indicator: White Creature — Human Cleric

Westvale Cult Leader’s power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

*/*

Illustrated by David Palumbo

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