6001 – 6020 of 6,201 cards where the mana cost is greater than or equal to {G} or the text includes “{g}”

Wily Bandar (Kaladesh #175)

Wily Bandar {G}

Creature — Cat Monkey

{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Part feline, part primate, all trouble.

1/1

Illustrated by Yeong-Hao Han

Standard
Alchemy
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Windgrace's Judgment (New Capenna Commander #358)

Windgrace's Judgment {3}{B}{G}

Instant

For any number of opponents, destroy target nonland permanent that player controls.

Not all who remember Urza do so with fondness.

Illustrated by Grzegorz Rutkowski

Standard
Alchemy
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Winding Constrictor (Aether Revolt #140)

Winding Constrictor {B}{G}

Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

Illustrated by Izzy

Standard
Alchemy
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Winding Way (Outlaws of Thunder Junction Commander #213)

Winding Way {1}{G}

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Every path leads to discovery.

Illustrated by Adam Paquette

Standard
Alchemy
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Winding Wurm (Urza's Saga #285)

Winding Wurm {4}{G}

Creature — Wurm

Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Entire trees were stripped of their bark and branches by the wurm’s writhing path.

6/6

Illustrated by DiTerlizzi

Standard
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Windreaper Falcon (Mirage #289)

Windreaper Falcon {1}{R}{G}

Creature — Bird

Flying, protection from blue

Watching the windreaper
—Zhalfirin phrase meaning “daydreaming”

1/1

Illustrated by Tony Roberts

Standard
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Wind Shear (Visions #125)

Wind Shear {2}{G}

Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

“As the winds abated, there was a shower of dragonscales, then nothing more.”
—Azeworai, “The Unruly Wind”

Illustrated by John Matson

Standard
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Winds of Qal Sisma (Fate Reforged #147)

Winds of Qal Sisma {1}{G}

Instant

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Watermark: Temur

Illustrated by Howard Lyon

Standard
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Windstorm (Duel Decks Anthology: Garruk vs. Liliana #25)

Windstorm {X}{G}

Instant

Windstorm deals X damage to each creature with flying.

“We don’t like interlopers and thieves cluttering our skies.”
—Dionus, elvish archdruid

Illustrated by Rob Alexander

Standard
Alchemy
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Windswift Slice (Tales of Middle-earth Commander #45)

Windswift Slice {2}{G}

Instant

Target creature you control deals damage equal to its power to target creature you don’t control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.

A shrill yell went up—they had been seen. There was a ring and clash of steel.

Illustrated by Narendra Bintara Adi

Standard
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Wingbane Vantasaur (Alchemy: Ixalan #22)

Wingbane Vantasaur {2}{G}{G}

Creature — Dinosaur

Reach

When Wingbane Vantasaur enters, choose one —

• Conjure a card named Savage Stomp into your hand.

• Conjure a card named Naturalize into your hand.

4/5

Illustrated by Franco Tempesta

Standard
Alchemy
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Winged Coatl (Double Masters 2022 #295)

Winged Coatl {1}{G}{U}

Creature — Snake

Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The nacatl called this new species “vetli,” their word for poison arrows.

1/1

Illustrated by Izzy

Standard
Alchemy
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Winged Portent (Innistrad: Crimson Vow #89)

Winged Portent {1}{U}{U}

Instant

Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw a card for each creature [with flying] you control.

“No, no, it’s just a murder of crows, not an omen of murder … I think.”
—York, Kessig tracker

Illustrated by Nicholas Gregory

Standard
Alchemy
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Wing Puncture (Scars of Mirrodin #133)

Wing Puncture {G}

Instant

Target creature you control deals damage equal to its power to target creature with flying.

“If I were the air, I wouldn’t taunt the ground. It has the weight advantage.”
—Konnos, Sylvok sage

Watermark: Mirran

Illustrated by jD

Standard
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Wing Snare (Welcome Deck 2017 #30)

Wing Snare {2}{G}

Sorcery

Destroy target creature with flying.

“We are the hands of the great trees, reaching out to ensnare what threatens their branches.”
—Elvish hunter

Illustrated by Daren Bader

Standard
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Wing Storm (Prophecy #135)

Wing Storm {2}{G}

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.

A thousand wings beating as one can choke the sky itself.

Illustrated by Heather Hudson

Standard
Alchemy
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Winnower Patrol (Morningtide #139)

Winnower Patrol {2}{G}

Creature — Elf Warrior

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

3/2

Illustrated by Eric Fortune

Standard
Alchemy
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Winter Blast (Masters Edition #138)

Winter Blast {X}{G}

Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

“Blow, winds, and crack your cheeks! rage! blow!”
—William Shakespeare, King Lear

Illustrated by Kaja Foglio

Standard
Alchemy
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Winter, Cynical Opportunist (Duskmourn: House of Horror Commander #7)

Winter, Cynical Opportunist {2}{B}{G}

Legendary Creature — Human Warlock

Deathtouch

Whenever Winter attacks, mill three cards.

Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.

2/5

Illustrated by Andrey Kuzinskiy

Standard
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Winter, Misanthropic Guide (Duskmourn: House of Horror #240)

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature — Human Warlock

Ward {2}

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent’s maximum hand size is equal to seven minus the number of those card types.

3/4

Illustrated by Jodie Muir

Standard
Alchemy
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