21 – 40 of 14,235 cards where it’s legal in Penny Dreadful

Abyssal Horror (Seventh Edition #115)

Abyssal Horror {4}{B}{B}

Creature — Horror

Flying

When Abyssal Horror enters the battlefield, target player discards two cards.

“I dreamt of it once. Now I fear it dreams of me.”
—Tolarian scholar

2/2

Illustrated by Daren Bader

Standard
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Abyssal Nocturnus (Guildpact #43)

Abyssal Nocturnus {1}{B}{B}

Creature — Horror

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can’t be blocked except by artifact creatures and/or black creatures.)

“I fear to keep an open mind, for there are those who would use it as a door to my soul.”
—Voka Schlak, Mauzam Asylum inmate, diary

2/2

Illustrated by Jon Foster

Standard
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Abyssal Persecutor (Iconic Masters #78)

Abyssal Persecutor {2}{B}{B}

Creature — Demon

Flying, trample

You can’t win the game and your opponents can’t lose the game.

His slaves crave death more than they desire freedom. He denies them both.

6/6

Illustrated by Chippy

Standard
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Abyssal Specter (Modern Masters 2017 #59)

Abyssal Specter {2}{B}{B}

Creature — Specter

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

It rides to a chorus of whispers that are more felt than heard.

2/3

Illustrated by Daarken

Standard
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Abzan Advantage (Fate Reforged #2)

Abzan Advantage {1}{W}

Instant

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

“To survive, you must seize every opportunity.”
—Daghatar the Adamant

Watermark: Abzan

Illustrated by Winona Nelson

Standard
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Abzan Ascendancy (Double Masters 2022 #165)

Abzan Ascendancy {W}{B}{G}

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Illustrated by Mark Winters

Standard
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Abzan Banner (Khans of Tarkir #215)

Abzan Banner {3}

Artifact

{T}: Add {W}, {B}, or {G}.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

Watermark: Abzan

Illustrated by Daniel Ljunggren

Standard
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Abzan Beastmaster (Fate Reforged #119)

Abzan Beastmaster {2}{G}

Creature — Dog Shaman

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

His beasts move the great siege towers of the Abzan across the endless sands.

2/1

Watermark: Abzan

Illustrated by Winona Nelson

Standard
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Abzan Guide (Khans of Tarkir #162)

Abzan Guide {3}{W}{B}{G}

Creature — Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

“These roads are desolate and changeable. Follow me, or die in the wastes.”

4/4

Watermark: Abzan

Illustrated by Steve Prescott

Standard
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Abzan Runemark (Fate Reforged #3)

Abzan Runemark {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Watermark: Abzan

Illustrated by James Ryman

Standard
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Abzan Skycaptain (Fate Reforged #4)

Abzan Skycaptain {3}{W}

Creature — Bird Soldier

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

“A tempest is coming. Turn your faces toward the wind!”

2/2

Watermark: Abzan

Illustrated by Matt Stewart

Standard
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Academic Probation (Strixhaven: School of Mages #7)

Academic Probation {1}{W}

Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.

Illustrated by Cristi Balanescu

Standard
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Modern
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Academy Drake (Dominaria #40)

Academy Drake {2}{U}

Creature — Drake

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Flying

If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

2/2

Illustrated by Svetlin Velinov

Standard
Alchemy
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Modern
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Academy Elite (Commander 2016 #81)

Academy Elite {3}{U}

Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0

Illustrated by Volkan Baǵa

Standard
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Academy Journeymage (Dominaria #41)

Academy Journeymage {4}{U}

Creature — Human Wizard

This spell costs {1} less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner’s hand.

“We don’t choose who comes here. We choose how long they stay.”

3/2

Illustrated by Magali Villeneuve

Standard
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Academy Loremaster (Dominaria United #40)

Academy Loremaster {U}{U}

Creature — Human Wizard

At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.

As a young student, she dusted the shelves of Tolaria’s great library. Now, she writes the books that line them.

2/3

Illustrated by Marcela Medeiros

Standard
Alchemy
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Modern
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Academy Manufactor (Outlaws of Thunder Junction Commander #251)

Academy Manufactor {3}

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3

Illustrated by Campbell White

Standard
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Academy Raider (Magic 2014 #124)

Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Illustrated by Karl Kopinski

Standard
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Modern
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Academy Ruins (Double Masters #309)

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

Standard
Alchemy
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Modern
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