1 – 20 of 72 cards where the mana cost is equal to {1}{G} and the rarity is equal to common and the card types include “creature” and the power = 2 and the toughness = 2

Grizzly Bears {1}{G}
Creature — Bear
“We cannot forget that among all of Dominaria’s wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power.”
—Jolrael, empress of beasts
Illustrated by D. J. Cleland-Hura
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Death-Hood Cobra {1}{G}
Creature — Phyrexian Snake
{1}{G}: Death-Hood Cobra gains reach until end of turn.
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.
“Size alone does not guarantee survival.”
—Vorinclex, Voice of Hunger
Illustrated by Jason Felix
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Timberpack Wolf {1}{G}
Creature — Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
“The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose.”
—Garruk Wildspeaker
Watermark: Set Symbol
Illustrated by John Avon
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Gnoll Hunter {1}{G}
Creature — Gnoll
Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
Yipping and cackling, the hunters tore through the village, leaving nothing but snapped bones and burning homes in their wake.
Illustrated by Jesper Ejsing
- Standard
- Not Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Bitterblade Warrior {1}{G}
Creature — Jackal Warrior
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won’t untap during your next untap step.)
“The vizier of poisons teaches an unconventional kind of strength.”
Illustrated by Slawomir Maniak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Cylian Elf {1}{G}
Creature — Elf Scout
From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya’s jungle sounds.
Illustrated by Steve Prescott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Kraul Warrior {1}{G}
Creature — Insect Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.
Illustrated by David Rapoza
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Snapping Gnarlid {1}{G}
Creature — Beast
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
All of Zendikar’s beings sense the upheaval that accompanies the Eldrazi.
Illustrated by Kev Walker
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Not Legal

Argothian Sprite {1}{G}
Creature — Faerie
Argothian Sprite can’t be blocked by artifact creatures.
{7}: Put two +1/+1 counters on Argothian Sprite.
“Make the exhaust vents smaller next time!”
—Urza, notes to his engineers
Illustrated by Rudy Siswanto
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Humble Budoka {1}{G}
Creature — Human Monk
Shroud (This creature can’t be the target of spells or abilities.)
Each time wanderers entered the forest seeking enlightenment, Dosan was there, waiting for them to arrive.
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Boreal Centaur {1}{G}
Snow Creature — Centaur Warrior
{S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)
Those who used reindeer as beasts of burden knew to avoid the centaurs, who raged at the enslavement of their spirit-kin.
Illustrated by Marcelo Vignali
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Nomadic Elf {1}{G}
Creature — Elf Nomad
{1}{G}: Add one mana of any color.
“I’ve journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There’s no place left to hide.”
Illustrated by D. J. Cleland-Hura
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Not Legal

Oran-Rief Invoker {1}{G}
Creature — Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
“The world was not hostile to us—we were beneath its notice, and presented no danger.”
—The Invokers’ Tales
Illustrated by Anastasia Ovchinnikova
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal


Scorned Villager {1}{G}
Creature — Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
“My village’s fear drove me into the wild …”
Moonscarred Werewolf
Color Indicator: Green Creature — Werewolf
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
“… and I will bring the fury of the wild back to my village.”
Illustrated by Cynthia Sheppard
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Somberwald Dryad {1}{G}
Creature — Dryad
Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)
The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.
Illustrated by Jaime Jones
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Sunbathing Rootwalla {1}{G}
Creature — Lizard
Domain — {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
A rootwalla’s prey includes anything or anyone that wanders into view.
Illustrated by Campbell White
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Vineshaper Prodigy {1}{G}
Creature — Elf Druid
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Illustrated by Inka Schulz
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Corrosive Ooze {1}{G}
Creature — Ooze
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Nothing tastes finer to an ooze than a priceless family heirloom.
Illustrated by Daniel Ljunggren
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Atarka Beastbreaker {1}{G}
Creature — Human Warrior
Formidable — {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.
He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm.
Watermark: Atarka
Illustrated by Johannes Voss
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal

Garenbrig Squire {1}{G}
Creature — Human Soldier
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn’t need to have gone on the adventure first.)
“Find him a weapon as big as his dreams.”
—Yorvo, lord of Garenbrig
Illustrated by Dallas Williams
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal