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1 – 20 of 167 cards where the set is “vis”

Archangel (Visions #1)

Archangel {5}{W}{W}

Creature — Angel

Flying, vigilance

“My mother once told me angels sing their swords’ names with each strike.”
—Sisay, Captain of the Weatherlight

5/5

Illustrated by Christopher Rush

Standard
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Daraja Griffin (Visions #2)

Daraja Griffin {3}{W}

Creature — Griffin

Flying

Sacrifice Daraja Griffin: Destroy target black creature.

“And the flamingos said, ‘Get out of our nest—we can’t be seen with the likes of you!’ So, the griffin ate them.”
—Azeworai, “The Ugly Bird”

2/2

Illustrated by Stuart Griffin

Standard
Alchemy
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Modern
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Equipoise (Visions #3)

Equipoise {2}{W}

Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they’re phased out, they’re treated as though they don’t exist. They phase in before that player untaps during their next untap step.)

Illustrated by Adam Rex

Part of the Reserved List

Standard
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Eye of Singularity (Visions #4)

Eye of Singularity {3}{W}

World Enchantment

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can’t be regenerated.

Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can’t be regenerated.

Illustrated by Eric Peterson

Part of the Reserved List

Standard
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Modern
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Freewind Falcon (Visions #5)

Freewind Falcon {1}{W}

Creature — Bird

Flying, protection from red

“That does it! I’m going back to hunting chickens!”
—Rhirhok, goblin archer

1/1

Illustrated by Una Fricker

Standard
Alchemy
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Modern
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Gossamer Chains (Visions #6)

Gossamer Chains {W}{W}

Enchantment

Return Gossamer Chains to its owner’s hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

“Harah swung his sword mightily, but still the air held him fast.”
—Azeworai, “Kenechi’s Dream”

Illustrated by Steve Luke

Standard
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Modern
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Honorable Passage (Visions #7)

Honorable Passage {1}{W}

Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source’s controller.

Illustrated by Jeff Miracola

Standard
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Modern
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Hope Charm (Visions #8)

Hope Charm {W}

Instant

Choose one —

• Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.

Illustrated by Greg Spalenka

Standard
Alchemy
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Modern
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Infantry Veteran (Visions #9)

Infantry Veteran {W}

Creature — Human Soldier

{T}: Target attacking creature gets +1/+1 until end of turn.

“The true dishonor for a soldier is surviving the war.”
—Telim'Tor

1/1

Illustrated by Christopher Rush

Standard
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Modern
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Jamuraan Lion (Visions #10)

Jamuraan Lion {2}{W}

Creature — Cat

{W}, {T}: Target creature can’t block this turn.

The lion blinked
—Femeref expression meaning “situation avoided”

3/1

Illustrated by Stuart Griffin

Standard
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Modern
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Knight of Valor (Visions #11)

Knight of Valor {2}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

2/2

Illustrated by Jeff Miracola

Standard
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Modern
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Longbow Archer (Visions #12)

Longbow Archer {W}{W}

Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

“If it bears wings, I will pin it to the skies over Tefemburu.”
—Ruya, Zhalfirin archer

2/2

Illustrated by Eric Peterson

Standard
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Modern
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Miraculous Recovery (Visions #13)

Miraculous Recovery {4}{W}

Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

“You stop breathing for just a few minutes and everyone jumps to conclusions.”
—Zarkuu, necrosavant

Illustrated by Brian Horton

Standard
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Modern
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Parapet (Visions #14)

Parapet {1}{W}

Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Creatures you control get +0/+1.

There is no wall that can’t be improved by making it taller.

Illustrated by Mark Poole

Standard
Alchemy
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Modern
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Peace Talks (Visions #15)

Peace Talks {1}{W}

Sorcery

This turn and next turn, creatures can’t attack, and players and permanents can’t be the targets of spells or activated abilities.

“By the tongues of a thousand serpents, this time I do not lie.”
—Ahmahz il Kin, Suq'Ata diplomat

Illustrated by Roger Raupp

Standard
Alchemy
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Modern
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Relic Ward (Visions #16)

Relic Ward {1}{W}

Enchantment — Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can’t be the target of spells or abilities.)

Asmira’s prayers alone should have freed Mangara from the amber prison …

Illustrated by John Coulthart

Standard
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Modern
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Remedy (Visions #17)

Remedy {1}{W}

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

“These things will protect you while I’m gone, remind you of my love for you.”
—"Love Song of Night and Day"

Illustrated by Zina Saunders

Standard
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Modern
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Resistance Fighter (Visions #18)

Resistance Fighter {W}

Creature — Human Soldier

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

“My soldiers fought without hesitation, died without doubt.”
—Sidar Jabari

1/1

Illustrated by Cecil Fernando

Standard
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Retribution of the Meek (Visions #19)

Retribution of the Meek {2}{W}

Sorcery

Destroy all creatures with power 4 or greater. They can’t be regenerated.

“Tread upon the meek, and they shall wound your feet and make you crawl.”
—Asmira, Holy Avenger

Illustrated by Nathalie Hertz

Part of the Reserved List

Standard
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Righteous Aura (Visions #20)

Righteous Aura {1}{W}

Enchantment

{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

“Good is not a ‘thing.’ You can neither touch nor own it. No, Good is a vision we all share and strive to make real.”
—Asmira, Holy Avenger

Illustrated by Jeff Miracola

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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