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1 – 20 of 351 cards where the set is “c16”

Duelist's Heritage (Commander 2016 #1)

Duelist's Heritage {2}{W}

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

The best techniques outlive their creators.

Illustrated by Lake Hurwitz

Standard
Alchemy
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Modern
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Timeless
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Entrapment Maneuver (Commander 2016 #2)

Entrapment Maneuver {3}{W}

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness.

“Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads.”
—Sergeant Eyra

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Orzhov Advokist (Commander 2016 #3)

Orzhov Advokist {2}{W}

Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can’t attack you or planeswalkers you control until your next turn.

The Orzhov care not for repentance, only repayment.

1/4

Illustrated by Jason A. Engle

Standard
Alchemy
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Modern
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Timeless
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Pauper
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Selfless Squire (Commander 2016 #4)

Selfless Squire {3}{W}

Creature — Human Soldier

Flash

When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

1/1

Illustrated by Tony Foti

Standard
Alchemy
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Modern
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Sublime Exhalation (Commander 2016 #5)

Sublime Exhalation {6}{W}

Sorcery

Undaunted (This spell costs {1} less to cast for each opponent.)

Destroy all creatures.

Exhale, and let the winds carry your soul for all eternity.

Illustrated by Lake Hurwitz

Standard
Alchemy
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Modern
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Coastal Breach (Commander 2016 #6)

Coastal Breach {6}{U}

Sorcery

Undaunted (This spell costs {1} less to cast for each opponent.)

Return all nonland permanents to their owners’ hands.

The sea filled the villagers’ nets until the day it cast its own.

Illustrated by Titus Lunter

Standard
Alchemy
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Modern
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Deepglow Skate (Commander 2016 #7)

Deepglow Skate {4}{U}

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3

Illustrated by Jason Kang

Standard
Alchemy
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Modern
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Faerie Artisans (Commander 2016 #8)

Faerie Artisans {3}{U}

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2

Illustrated by Tony Foti

Standard
Alchemy
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Modern
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Grip of Phyresis (Commander 2016 #9)

Grip of Phyresis {2}{U}

Instant

Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.

“Even your blade knows who will triumph here.”
—Atraxa, Praetors’ Voice

Illustrated by Lake Hurwitz

Standard
Alchemy
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Modern
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Manifold Insights (Commander 2016 #10)

Manifold Insights {2}{U}

Sorcery

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Illustrated by Tommy Arnold

Standard
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Modern
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Cruel Entertainment (Commander 2016 #11)

Cruel Entertainment {6}{B}

Sorcery

Choose target player and another target player. The first player controls the second player during the second player’s next turn, and the second player controls the first player during the first player’s next turn.

Illustrated by David Palumbo

Standard
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Modern
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Curse of Vengeance (Commander 2016 #12)

Curse of Vengeance {B}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Illustrated by Bastien L. Deharme

Standard
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Modern
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Curtains' Call (Commander 2016 #13)

Curtains' Call {5}{B}

Instant

Undaunted (This spell costs {1} less to cast for each opponent.)

Destroy two target creatures.

“We give the audience what they want.”
—Juri, proprietor of the Juri Revue

Illustrated by James Ryman

Standard
Alchemy
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Modern
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Magus of the Will (Commander 2016 #14)

Magus of the Will {2}{B}

Creature — Human Wizard

{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

“These eyes have shown me the flaws of flesh.”

3/3

Illustrated by Vincent Proce

Standard
Alchemy
Pioneer
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Modern
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Parting Thoughts (Commander 2016 #15)

Parting Thoughts {2}{B}

Sorcery

Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.

“To spend your life seeking, only to find regret upon achieving … this is the most delicious irony of all.”
—Leshrac, Walker of Night

Illustrated by Seb McKinnon

Standard
Alchemy
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Modern
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Charging Cinderhorn (Commander 2016 #16)

Charging Cinderhorn {3}{R}

Creature — Elemental Ox

Haste

At the beginning of each player’s end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

4/2

Illustrated by Lius Lasahido

Standard
Alchemy
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Modern
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Brawl
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Divergent Transformations (Commander 2016 #17)

Divergent Transformations {6}{R}

Instant

Undaunted (This spell costs {1} less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Brawl
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Frenzied Fugue (Commander 2016 #18)

Frenzied Fugue {3}{R}

Enchantment — Aura

Enchant permanent

When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Forever after, she lived in fear of the madness reclaiming her.

Illustrated by Tony Foti

Standard
Alchemy
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Modern
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Goblin Spymaster (Commander 2016 #19)

Goblin Spymaster {2}{R}

Creature — Goblin Rogue

First strike

At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”

“Infiltrate and infuriate!”
—Goblin Espionage League motto

2/1

Illustrated by Wayne Reynolds

Standard
Alchemy
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Modern
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Runehorn Hellkite (Commander 2016 #20)

Runehorn Hellkite {5}{R}

Creature — Dragon

Flying

{5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.

Inscribed with runes that predate the dragon, its horns possess their own ancient magic.

5/5

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Brawl
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Timeless
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