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1 – 20 of 287 cards where the set is “akh”

Angel of Sanctions (Amonkhet #1)

Angel of Sanctions {3}{W}{W}

Creature — Angel

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

3/4

Illustrated by Min Yum

Standard
Alchemy
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Anointed Procession (Amonkhet #2)

Anointed Procession {3}{W}

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

“The gods here may walk among the people, but they are not with them.”
—Gideon Jura

Watermark: Planeswalker

DailyMTG Story Spotlight

Illustrated by Victor Adame Minguez

Standard
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Anointer Priest (Amonkhet #3)

Anointer Priest {1}{W}

Creature — Human Cleric

Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

1/3

Illustrated by Lake Hurwitz

Standard
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Approach of the Second Sun (Amonkhet #4)

Approach of the Second Sun {6}{W}

Sorcery

If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life.

Illustrated by Noah Bradley

Standard
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Aven Mindcensor (Amonkhet #5)

Aven Mindcensor {2}{W}

Creature — Bird Wizard

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

“The only question we need to ask is how best to fulfill the will of the God-Pharaoh.”

2/1

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
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Binding Mummy (Amonkhet #6)

Binding Mummy {1}{W}

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.

What the gods decree, the mummies enforce.

2/2

Illustrated by Shreya Shetty

Standard
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Cartouche of Solidarity (Amonkhet #7)

Cartouche of Solidarity {W}

Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

Illustrated by Kieran Yanner

Standard
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Cast Out (Amonkhet #8)

Cast Out {3}{W}

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)

Illustrated by Magali Villeneuve

Standard
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Compulsory Rest (Amonkhet #9)

Compulsory Rest {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

Enchanted creature has “{2}, Sacrifice this creature: You gain 2 life.”

The pain of death is nothing compared to the pain of failure.

Illustrated by Eric Deschamps

Standard
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Devoted Crop-Mate (Amonkhet #10)

Devoted Crop-Mate {2}{W}

Creature — Human Warrior

You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won’t untap during your next untap step.)

3/2

Illustrated by Zoltan Boros

Standard
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Djeru's Resolve (Amonkhet #11)

Djeru's Resolve {W}

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

“When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again.”

Illustrated by Kieran Yanner

Standard
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Fan Bearer (Amonkhet #12)

Fan Bearer {W}

Creature — Zombie

{2}, {T}: Tap target creature.

Rest sometimes requires the right prompting.

1/2

Illustrated by Anthony Palumbo

Standard
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Forsake the Worldly (Amonkhet #13)

Forsake the Worldly {2}{W}

Instant

Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)

“Why cling to these trappings? They are but tools and affectations. True wealth can be possessed only in the afterlife.”

Illustrated by Steve Argyle

Standard
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Gideon of the Trials (Amonkhet #14)

Gideon of the Trials {1}{W}{W}

Legendary Planeswalker — Gideon

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with “As long as you control a Gideon planeswalker, you can’t lose the game and your opponents can’t win the game.”

Loyalty: 3

Illustrated by Izzy

Standard
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Gideon's Intervention (Amonkhet #15)

Gideon's Intervention {2}{W}{W}

Enchantment

As Gideon’s Intervention enters the battlefield, choose a card name.

Your opponents can’t cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Watermark: Planeswalker

DailyMTG Story Spotlight

Illustrated by Daarken

Standard
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Glory-Bound Initiate (Amonkhet #16)

Glory-Bound Initiate {1}{W}

Creature — Human Warrior

You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won’t untap during your next untap step.)

“Fly as an arrow through the trials, and never waver in your course.”
—Oketra, god of solidarity

3/1

Illustrated by David Palumbo

Standard
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Gust Walker (Amonkhet #17)

Gust Walker {1}{W}

Creature — Human Wizard

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won’t untap during your next untap step.)

“I’m never unarmed.”

2/2

Illustrated by Jason Rainville

Standard
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Impeccable Timing (Amonkhet #18)

Impeccable Timing {1}{W}

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

To a trained warrior, there is scarcely a more potent weapon than patience.

Illustrated by Kev Walker

Standard
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In Oketra's Name (Amonkhet #19)

In Oketra's Name {1}{W}

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

“A single grain of sand is insignificant, but a sandstorm can reduce pyramids to dust. Stand with your crop. Become the storm.”
—Oketra, god of solidarity

Illustrated by Nils Hamm

Standard
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Mighty Leap (Amonkhet #20)

Mighty Leap {1}{W}

Instant

Target creature gets +2/+2 and gains flying until end of turn.

“I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays.”

Illustrated by Sidharth Chaturvedi

Standard
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