501 – 520 of 584 cards where the card types include “zombie”

Skulking Knight (Time Spiral #130)

Skulking Knight {2}{B}

Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Skulking Knight becomes the target of a spell or ability, sacrifice it.

3/3

Illustrated by rk post

Standard
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Corpulent Corpse (Time Spiral Remastered #104)

Corpulent Corpse {5}{B}

Creature — Zombie

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/3

Illustrated by Doug Chaffee

Standard
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Deathspore Thallid (Time Spiral Remastered #109)

Deathspore Thallid {1}{B}

Creature — Zombie Fungus

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.

Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

1/1

Illustrated by Randy Elliott

Standard
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Grave Scrabbler (Time Spiral Remastered #118)

Grave Scrabbler {3}{B}

Creature — Zombie

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner’s hand.

2/2

Illustrated by Dave Allsop

Standard
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Mass of Ghouls (Time Spiral Remastered #122)

Mass of Ghouls {3}{B}{B}

Creature — Zombie Warrior

“An army has filled the valley, but it’s not like any army I’ve ever seen. There are no tents, no fires, no horses … just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us.”
—Onean scout

5/3

Illustrated by Lucio Parrillo

Standard
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Sangrophage (Time Spiral Remastered #135)

Sangrophage {B}{B}

Creature — Zombie

At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

The living is all it eats.

3/3

Illustrated by Pete Venters

Standard
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Yixlid Jailer (Time Spiral Remastered #149)

Yixlid Jailer {1}{B}

Creature — Zombie Wizard

Cards in graveyards lose all abilities.

“I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other.”

2/1

Illustrated by Matt Cavotta

Standard
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Dralnu, Lich Lord (Time Spiral Remastered #251)

Dralnu, Lich Lord {3}{U}{B}

Legendary Creature — Zombie Wizard

If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.

{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

3/3

Illustrated by Greg Staples

Standard
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Plague Dogs (Urza's Destiny #66)

Plague Dogs {4}{B}

Creature — Phyrexian Zombie Dog

When Plague Dogs dies, all creatures get -1/-1 until end of turn.

{2}, Sacrifice Plague Dogs: Draw a card.

They’re not just retrievers, they’re carriers.

3/3

Illustrated by Chippy & Matthew D. Wilson

Standard
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Deadhead (Unglued #30)

Deadhead {3}{B}

Creature — Zombie

{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn’t touching their hand (of cards).

“I’m back from the Dead,” the zombie moaned. “And they were far out, man.”

3/3

Illustrated by Daren Bader

Standard
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Temp of the Damned (Unglued #38)

Temp of the Damned {2}{B}

Creature — Zombie

As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.

At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can’t, sacrifice it.

“Not the graveyard shift again!”

3/3

Illustrated by Adam Rex

Standard
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Modern
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Rank and File (Urza's Legacy #65)

Rank and File {2}{B}{B}

Creature — Zombie

When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.

“Left, right, left, right … hmm. Okay—left, left, left, left, …”

3/3

Illustrated by Donato Giancola

Standard
Alchemy
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Modern
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Stitched Drake (Ultimate Masters #72)

Stitched Drake {1}{U}{U}

Creature — Zombie Drake

As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying

“The best skaabs are more powerful and more beautiful than the sum of their parts.”
—Stitcher Geralf

3/4

Illustrated by Chris Rahn

Standard
Alchemy
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Apprentice Necromancer (Ultimate Masters #84)

Apprentice Necromancer {1}{B}

Creature — Zombie Wizard

{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

A mage willing to dedicate his life to his craft.

1/1

Illustrated by Randy Vargas

Standard
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Ghoulsteed (Ultimate Masters #97)

Ghoulsteed {4}{B}

Creature — Zombie Horse

{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

It once served a cathar roadwatcher, patrolling the crossways between villages. Its hooves still carry it along the same path.

4/4

Illustrated by Jason Kang

Standard
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Gurmag Angler (Ultimate Masters #102)

Gurmag Angler {6}{B}

Creature — Zombie Fish

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?

5/5

Illustrated by YW Tang

Standard
Alchemy
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Modern
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Hoisted Hireling (Unsanctioned #37)

Hoisted Hireling {2}{B}

Creature — Zombie

Hoisted Hireling has flying as long as it’s being held above the battlefield.

Zarv no longer trusted the kitten posters telling him to “hang in there.”

2/1

Illustrated by Alex Konstad

Standard
Alchemy
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Skull Saucer (Unsanctioned #44)

Skull Saucer {4}{B}{B}

Creature — Zombie Head

Flying

When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.

No body is ready for this kind of power.

4/1

Illustrated by Mike Burns

Standard
Alchemy
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Gray Merchant of Alphabet (Unfinity #75)

Gray Merchant of Alphabet {3}{B}{B}

Creature — Zombie Performer

When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.

Like any young zombie, Gary dreamed of escaping the underworld to join the circus.

2/4

Illustrated by Yangtian Li

Standard
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"Lifetime" Pass Holder (Unfinity #79)

"Lifetime" Pass Holder {B}

Creature — Zombie Guest

“Lifetime” Pass Holder enters the battlefield tapped.

When “Lifetime” Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return “Lifetime” Pass Holder from your graveyard to the battlefield.

2/1

Illustrated by Jeff Miracola

Standard
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