21 – 40 of 79 cards where the mana cost is equal to {1}{G} and the rarity is equal to common and the card types include “creature” and the power = 2 and the toughness = 2

A-Sunbathing Rootwalla (Dominaria United #A-181)

A-Sunbathing Rootwalla {1}{G}

Creature — Lizard

Domain{1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.

2/2

Illustrated by Campbell White

Standard
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Vineshaper Prodigy (Dominaria United #187)

Vineshaper Prodigy {1}{G}

Creature — Elf Druid

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

2/2

Illustrated by Inka Schulz

Standard
Alchemy
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Corrosive Ooze (Dominaria #158)

Corrosive Ooze {1}{G}

Creature — Ooze

Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.

Nothing tastes finer to an ooze than a priceless family heirloom.

2/2

Illustrated by Daniel Ljunggren

Standard
Alchemy
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Atarka Beastbreaker (Dragons of Tarkir #174)

Atarka Beastbreaker {1}{G}

Creature — Human Warrior

Formidable{4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.

He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm.

2/2

Watermark: Atarka

Illustrated by Johannes Voss

Standard
Alchemy
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Garenbrig Squire (Throne of Eldraine #158)

Garenbrig Squire {1}{G}

Creature — Human Soldier

Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn’t need to have gone on the adventure first.)

“Find him a weapon as big as his dreams.”
—Yorvo, lord of Garenbrig

2/2

Illustrated by Dallas Williams

Standard
Alchemy
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Devkarin Dissident (Guilds of Ravnica #127)

Devkarin Dissident {1}{G}

Creature — Elf Warrior

{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.

“This is Mileva, in the Tenth. We’ve got an elf in the plaza with a chip on her shoulder. Actually, it’s more of a morningstar.”

2/2

Illustrated by Mark Zug

Standard
Alchemy
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Disciple of the Old Ways (Gatecrash #118)

Disciple of the Old Ways {1}{G}

Creature — Human Warrior

{R}: Disciple of the Old Ways gains first strike until end of turn.

“Selesnya thinks nature is a pretty plaything. True nature would rip their faces off and wear their skins as trophies.”

2/2

Watermark: Gruul

Illustrated by Anthony Palumbo

Standard
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Rhonas's Stalwart (Hour of Devastation #133)

Rhonas's Stalwart {1}{G}

Creature — Human Warrior

You may exert Rhonas’s Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can’t be blocked by creatures with power 2 or less this turn. (An exerted creature won’t untap during your next untap step.)

“Give me some room.”

2/2

Illustrated by Bram Sels

Standard
Alchemy
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Modern
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Balduvian Bears (Ice Age #226)

Balduvian Bears {1}{G}

Creature — Bear

“They’re a hardy bunch, but I’d still bet that they just slept through the worst of the cold times.”
—Disa the Restless, journal entry

2/2

Illustrated by Quinton Hoover

Standard
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Essence Symbiote (Ikoria: Lair of Behemoths #149)

Essence Symbiote {1}{G}

Creature — Beast

Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.

The Ozolith’s appearance spawned a new era of wild mutation on Ikoria. Some creatures hunted different prey, lived in new habitats, and thrived on mutation itself.

2/2

Illustrated by Jason Felix

Standard
Alchemy
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Darkthicket Wolf (Innistrad #175)

Darkthicket Wolf {1}{G}

Creature — Wolf

{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.

Werewolf slayers don’t know for certain how werewolves are created. So they kill all the wolves, just to be safe.

2/2

Illustrated by Wayne England

Standard
Alchemy
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Dawntreader Elk (Jumpstart #387)

Dawntreader Elk {1}{G}

Creature — Elk

{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Silent as winter snow, it seeks wild places unspoiled by the walking dead.

2/2

Illustrated by John Avon

Standard
Alchemy
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Sculptor of Winter (Kaldheim #193)

Sculptor of Winter {1}{G}

Snow Creature — Elf Rogue

{T}: Untap target snow land.

“I and my kin remember the old ways. The frost whispers to me in a language too ancient for the Skoti usurpers to comprehend.”

2/2

Illustrated by PINDURSKI

Standard
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Smoke Teller (Khans of Tarkir #151)

Smoke Teller {1}{G}

Creature — Human Shaman

{1}{U}: Look at target face-down creature.

“See your enemies from a thousand sides. Then you will find a thousand ways to kill them.”

2/2

Watermark: Sultai

Illustrated by Min Yum

Standard
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Malamet Brawler (The Lost Caverns of Ixalan #199)

Malamet Brawler {1}{G}

Creature — Cat Warrior

Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.

“I bear the marking of the Deep King, and in his name I will rend you to nothing but spores on the wind!”

2/2

Illustrated by Oriana Menendez

Standard
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Barbary Apes (Legends #176)

Barbary Apes {1}{G}

Creature — Ape

Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind.

2/2

Illustrated by Bryon Wackwitz

Standard
Alchemy
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Woodland Changeling (Lorwyn #242)

Woodland Changeling {1}{G}

Creature — Shapeshifter

Changeling (This card is every creature type.)

Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.

2/2

Illustrated by Franz Vohwinkel

Standard
Alchemy
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Mushroom Watchdogs (The Lord of the Rings: Tales of Middle-earth #180)

Mushroom Watchdogs {1}{G}

Creature — Dog

Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.

“They won’t harm you—not unless I tell ‘em to. Here, Grip! Fang! Heel!”
—Farmer Maggot

2/2

Illustrated by Alexander Ostrowski

Standard
Alchemy
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Runeclaw Bear (Magic 2015 #197)

Runeclaw Bear {1}{G}

Creature — Bear

The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.

2/2

Illustrated by Jesper Ejsing

Standard
Alchemy
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Ursine Champion (Core Set 2019 #304)

Ursine Champion {1}{G}

Creature — Human Berserker

{5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.

“Would you rather feel the edge of blade or the sharpness of my fangs?”

2/2

Illustrated by Alex Konstad

Standard
Alchemy
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Penny