21 – 40 of 649 cards where (the set is “rtr” or the set is “gtc” or the set is “dgm”)

Bane Alley Blackguard {1}{B}

Creature — Human Rogue

“I’m in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I’m not quite sure.”

1/3

Illustrated by Mike Bierek

Standard
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Commander

Blood Scrivener {1}{B}

Creature — Zombie Wizard

If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

Make sure you bleed the fine print.

2/1

Illustrated by Peter Mohrbacher

Standard
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Crypt Incursion {2}{B}

Instant

Exile all creature cards from target player’s graveyard. You gain 3 life for each card exiled this way.

The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers.

Illustrated by Svetlin Velinov

Standard
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Fatal Fumes {3}{B}

Instant

Target creature gets -4/-2 until end of turn.

Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.

Illustrated by Kev Walker

Standard
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Hired Torturer {2}{B}

Creature — Human Rogue

Defender

{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.

“Follow your passion, I always say. Might as well get paid to do what you love.”

2/3

Illustrated by Winona Nelson

Standard
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Maze Abomination {5}{B}

Creature — Elemental

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

4/5

Illustrated by Yeong-Hao Han

Standard
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Pontiff of Blight {4}{B}{B}

Creature — Zombie Cleric

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

2/7

Watermark: Orzhov

Illustrated by Seb McKinnon

Standard
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Rakdos Drake {2}{B}

Creature — Drake

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Rakdos rioters paint their faces to resemble the drakes’ bloodied muzzles.

1/2

Watermark: Rakdos

Illustrated by Karl Kopinski

Standard
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Sinister Possession {B}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

“You caught something on a cold night’s stroll? No, I’d say something caught you.”
—Mezim Magrah, civic healer

Illustrated by Anthony Palumbo

Standard
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Ubul Sar Gatekeepers {3}{B}

Creature — Zombie Soldier

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

There are many gates into the undercity, but few ways out.

2/4

Illustrated by Volkan Baǵa

Standard
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Awe for the Guilds {2}{R}

Sorcery

Monocolored creatures can’t block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

Illustrated by Mathias Kollros

Standard
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Commander

Clear a Path {R}

Sorcery

Destroy target creature with defender.

“Why do guards always look surprised when we bash them?” asked Ruric. “I think they expect a bribe,” said Thar.

Illustrated by Karl Kopinski

Standard
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Commander

Maze Rusher {5}{R}

Creature — Elemental

Haste

Multicolored creatures you control have haste.

“The maze seems to fight us at every turn, resisting our efforts to solve it.”
—Niv-Mizzet

6/3

Illustrated by Yeong-Hao Han

Standard
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Possibility Storm {3}{R}{R}

Enchantment

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.

Illustrated by Jason Felix

Standard
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Punish the Enemy {4}{R}

Instant

Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.

“When justice descends, the servant will burn with the master.”
—Aurelia

Illustrated by Slawomir Maniak

Standard
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Pyrewild Shaman {2}{R}

Creature — Goblin Shaman

Bloodrush{1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.

3/1

Watermark: Gruul

Illustrated by Lucas Graciano

Standard
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Riot Piker {1}{R}

Creature — Goblin Berserker

First strike

Riot Piker attacks each combat if able.

He doesn’t care whether he’s rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.

2/1

Illustrated by Christopher Moeller

Standard
Brawl
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Rubblebelt Maaka {3}{R}

Creature — Cat

Bloodrush{R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

“The maaka remain loyal to us in this time of strife. We don’t even have to feed them—our enemies do.”
—Nedja, Gruul shaman

3/3

Watermark: Gruul

Illustrated by Eric Velhagen

Standard
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Smelt-Ward Gatekeepers {3}{R}

Creature — Human Warrior

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

2/4

Illustrated by Daarken

Standard
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Weapon Surge {R}

Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Watermark: Izzet

Illustrated by Jason Felix

Standard
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