21 – 40 of 146 cards where the card types include “saga”

The Flux (Doctor Who #86)

The Flux {2}{R}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — The Flux deals 4 damage to target creature an opponent controls.

II, III, IV, V — Exile the top card of your library. You may play that card this turn.

VI — Add six {R}.

Illustrated by Alexander Gering

Standard
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Day of the Moon (Doctor Who #79)

Day of the Moon {2}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Illustrated by Skinnyelbows

Standard
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Genesis of the Daleks (Doctor Who #69)

Genesis of the Daleks {4}{B}{B}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.

IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

Illustrated by Dominik Mayer

Standard
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Death in Heaven (Doctor Who #66)

Death in Heaven {3}{B}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Target player mills two cards, then exiles their graveyard.

III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They’re 2/2 Cyberman artifact creatures.

Illustrated by Justyna Dura

Standard
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The Eleventh Hour (Doctor Who #41)

The Eleventh Hour {3}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

II — Create a Food token and a 1/1 white Human creature token with “Doctor spells you cast cost {1} less to cast.”

III — Create a token that’s a copy of target creature, except it’s a legendary Alien named Prisoner Zero.

Illustrated by Matt Stewart

Standard
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An Unearthly Child (Doctor Who #35)

An Unearthly Child {1}{U}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor’s companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Illustrated by Kieran Yanner

Standard
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The War Games (Doctor Who #30)

The War Games {2}{W}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.

II, III — Put a +1/+1 counter on each Warrior creature.

IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Illustrated by Bartek Fedyczak

Standard
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Trial of a Time Lord (Doctor Who #29)

Trial of a Time Lord {1}{W}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.

IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.

Illustrated by Audrey Benjaminsen

Standard
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The Night of the Doctor (Doctor Who #24)

The Night of the Doctor {4}{W}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Illustrated by Borja Pindado

Standard
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The Girl in the Fireplace (Doctor Who #21)

The Girl in the Fireplace {2}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and “Prevent all damage that would be dealt to this creature.”

II — Create a 2/2 white Horse creature token with “Doctors you control have horsemanship.” (They can’t be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Illustrated by Torgeir Fjereide

Standard
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The Caves of Androzani (Doctor Who #15)

The Caves of Androzani {3}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Illustrated by Néstor Ossandón Leal

Standard
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A Golden Opportunity (Alchemy: Wilds of Eldraine #13)

A Golden Opportunity {2}{G}

Enchantment — Saga

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)

I — Conjure a card named Gilded Goose onto the battlefield.

II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.

Illustrated by Steve Prescott

Standard
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Victory of the Pyrohammer (Alchemy: Wilds of Eldraine #12)

Victory of the Pyrohammer {3}{R}{R}

Enchantment — Saga

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)

I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains “Damage isn’t removed from creatures during cleanup steps.”

II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.

Illustrated by Xabi Gaztelua

Standard
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The Conundrum of Bowls (Alchemy: Wilds of Eldraine #3)

The Conundrum of Bowls {2}{U}{U}

Enchantment — Saga

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)

I — Seek a card with mana value less than the number of cards in your hand.

II — Seek a card with mana value greater than the number of cards in your hand.

III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.

Illustrated by Volkan Baǵa

Standard
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The Apprentice's Folly (Wilds of Eldraine #200)

The Apprentice's Folly {2}{U}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose target nontoken creature you control that doesn’t have the same name as a token you control. Create a token that’s a copy of it, except it isn’t legendary, is a Reflection in addition to its other types, and has haste.

III — Sacrifice all Reflections you control.

Illustrated by Tuan Duong Chu

Standard
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Welcome to Sweettooth (Wilds of Eldraine #198)

Welcome to Sweettooth {1}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token.

II — Create a Food token.

III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

Illustrated by Gaboleps

Standard
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The Huntsman's Redemption (Wilds of Eldraine #176)

The Huntsman's Redemption {2}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Illustrated by Magali Villeneuve

Standard
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Korvold and the Noble Thief (Wilds of Eldraine #139)

Korvold and the Noble Thief {3}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

III — Exile the top three cards of target opponent’s library. You may play those cards this turn.

Illustrated by Ben Hill

Standard
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The Witch's Vanity (Wilds of Eldraine #119)

The Witch's Vanity {1}{B}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with mana value 2 or less.

II — Create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

III — Create a Wicked Role token attached to target creature you control.

Illustrated by Alix Branwyn

Standard
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Gadwick's First Duel (Wilds of Eldraine #51)

Gadwick's First Duel {1}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

II — Scry 2.

III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Illustrated by Chris Seaman

Standard
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