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1 – 20 of 2,330 cards where the card types include “enchantment”

Abduction {2}{U}{U}

Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner’s control.

Illustrated by Colin MacNeil

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aboshan's Desire {U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can’t be the target of spells or abilities.)

Illustrated by Ciruelo

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Absolute Grace {1}{W}

Enchantment

All creatures have protection from black.

In pursuit of Urza, the Phyrexians sent countless foul legions into Serra’s realm. Though beaten back, they left it tainted with uncleansable evil.

Illustrated by Jeff Miracola

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Absolute Law {1}{W}

Enchantment

All creatures have protection from red.

The strength of law is unwavering. It is an iron bar in a world of water.

Illustrated by Mark Zug

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Abundance {2}{G}{G}

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Illustrated by Rebecca Guay

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Abundant Growth {G}

Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has “{T}: Add one mana of any color.”

Illustrated by Vincent Proce

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Abzan Ascendancy {W}{B}{G}

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Watermark: Abzan

Illustrated by Mark Winters

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Abzan Runemark {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Watermark: Abzan

Illustrated by James Ryman

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Accursed Witch {3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2

Infectious Curse

Color Indicator: Black Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.

Illustrated by Wesley Burt

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

"Ach! Hans, Run!" {2}{R}{R}{G}{G}

Enchantment

At the beginning of your upkeep, you may say “Ach Hans, run It’s the …” and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.

Illustrated by Quinton Hoover

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Act of Authority {1}{W}{W}

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Illustrated by Véronique Meignaud

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aegis of Honor {W}

Enchantment

{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Illustrated by Ron Spears

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aegis of the Gods {1}{W}

Enchantment Creature — Human Soldier

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)

Athreos cares little for the other gods’ conflict with mortals. He is concerned only with safe passage for the dead.

2/1

Illustrated by Yefim Kligerman

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aerial Modification {4}{W}

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it’s a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

Illustrated by Jung Park

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aether Barrier {2}{U}

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.

“Creatures fade in and out of existence. It’s an unfortunate side effect. The losses are tolerable.” —Belbe

Illustrated by David Martin

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aether Charge {4}{R}

Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.

“Is it just me, or does that meteor have teeth?”

Illustrated by Mark Brill

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aether Flash {2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.

Illustrated by Wayne England

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aether Meltdown {1}{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).

Enchanted permanent gets -4/-0.

Illustrated by Jason Felix

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aether Rift {1}{R}{G}

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Illustrated by Heather Hudson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aether Sting {3}{R}

Enchantment

Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.

When Gatha fell, he was called to account for each abomination he created.

Illustrated by Pete Venters

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
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