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1 – 20 of 224 cards where the card types include “angel”

Adarkar Valkyrie {4}{W}{W}

Snow Creature — Angel

Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn’t escort the dead to the afterlife, but instead raises them to fight and die again.

4/5

Illustrated by Jeremy Jarvis

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Admonition Angel {3}{W}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.

6/6

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Aegis Angel {4}{W}{W}

Creature — Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say “destroy” don’t destroy it. A creature with indestructible can’t be destroyed by damage.)

5/5

Illustrated by Aleksi Briclot

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Akroma, Angel of Fury {5}{R}{R}{R}

Legendary Creature — Angel

This spell can’t be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

6/6

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

“Wrath is no vice when inflicted upon the deserving.”

6/6

Illustrated by Terese Nielsen

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Akroma, Vision of Ixidor {5}{W}{W}

Legendary Creature — Angel

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

6/6

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Arbiter {5}{W}{W}

Creature — Angel

Flying

Each opponent who cast a spell this turn can’t attack with creatures.

Each opponent who attacked with a creature this turn can’t cast spells.

5/6

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Captain {3}{R}{W}

Creature — Angel Ally

Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.

4/3

Illustrated by Volkan Baǵa

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Curator {1}{W}

Creature — Angel Spirit

Flying, protection from artifacts

“Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die.”
—Urza, to Radiant

1/1

Watermark: Set Symbol

Illustrated by Greg Staples

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Field Marshal {2}{W}{W}

Creature — Angel

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

3/3

Illustrated by Scott Murphy

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Guardian {4}{W}{W}

Creature — Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

5/5

Illustrated by Sara Winters

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Harold {1}{W}{U}

Legendary Creature — Angel Performer

Flying

When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.

Each creature you control with three or more words in its name gets +1/+1.

The voice of an angel. And the face of an angel. And the legs of… you get the idea.

2/2

Illustrated by Aaron J. Riley

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Observer {5}{W}

Creature — Angel Advisor

This spell costs {1} less to cast for each Citizen you control.

Flying

Still and solemn as the statues of her kind that decorated the Park Heights rooftops, she gazed in sorrow on the city below.

3/3

Illustrated by Zack Stella

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Overseer {3}{W}{W}

Creature — Angel

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

From mortal hope immortal power springs.

5/3

Illustrated by Jason Chan

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Page {1}{W}

Creature — Angel Spirit

Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Protector {3}{W}

Creature — Angel

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

“My family sheltered in her light, the dark was content to wait.”
—Crovax

2/2

Illustrated by DiTerlizzi

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Quartermaster {3}{W}{W}

Creature — Angel Soldier

Flying

When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

“Stand strong. We will reclaim the dawn.”

3/3

Illustrated by PINDURSKI

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Rocket {8}

Host Artifact Creature — Angel

Flying

When this creature enters the battlefield, you may destroy target nonland permanent.

4/4

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Skirmisher {4}{W}{W}

Creature — Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

“A keen mind wields an army as a deft hand wields a sword.”

4/4

Illustrated by David Rapoza

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny

Angelic Sleuth {2}{W}

Creature — Angel Advisor

Flying

Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

Some crime scenes’ secrets can only be discerned from an angel’s-eye view.

2/3

Illustrated by Marc Simonetti

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
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