19 cards where the name includes “sword” and the name includes “of”

Halvar, God of Battle {2}{W}{W}

Legendary Creature — God

Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

4/4

Sword of the Realms {1}{W}

Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner’s hand.

Equip {1}{W}

It cuts through the Cosmos itself, carving new Omenpaths between the realms.

Illustrated by Lie Setiawan

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Seraph of the Sword {3}{W}

Creature — Angel

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

“Only when my sword lies idle shall I rejoice.”

3/3

Illustrated by Jaime Jones

Standard
Brawl
Pioneer
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Modern
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Penny
Vintage
Commander

Sigiled Sword of Valeron {3}

Artifact — Equipment

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that’s attacking.

Equip {3}

Illustrated by John Stanko

Standard
Brawl
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Penny
Vintage
Commander

Sword of Body and Mind {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}

Illustrated by Chris Rahn

Standard
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Penny
Vintage
Commander

Sword of Dungeons & Dragons {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}

Illustrated by Chris Rahn

Standard
Brawl
Pioneer
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Penny
Vintage
Commander

Sword of Feast and Famine {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}

Illustrated by Chris Rahn

Standard
Brawl
Pioneer
Historic
Modern
Pauper
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Penny
Vintage
Commander

Sword of Fire and Ice {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}

Illustrated by Chris Rahn

Standard
Brawl
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Penny
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Commander

Sword of Kaldra {4}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it’s still on the battlefield.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Donato Giancola

Standard
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Penny
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Commander

Sword of Light and Shadow {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}

Illustrated by Chris Rahn

Standard
Brawl
Pioneer
Historic
Modern
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Vintage
Commander

Sword of Sinew and Steel {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip {2}

Illustrated by Chris Rahn

Standard
Brawl
Pioneer
Historic
Modern
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Penny
Vintage
Commander

Sword of the Ages {6}

Artifact

Sword of the Ages enters the battlefield tapped.

{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Illustrated by Dan Frazier

Part of the Reserved List

Standard
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Penny
Vintage
Commander

Sword of the Animist {2}

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}

The blade glows only for Zendikar’s chosen.

Illustrated by Daniel Ljunggren

Standard
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Pioneer
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Modern
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Penny
Vintage
Commander

Sword of the Chosen {2}

Legendary Artifact

{T}: Target legendary creature gets +2/+2 until end of turn.

One shard of Selenia yet remained.

Illustrated by Adam Rex

Standard
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Commander

Sword of the Meek {2}

Artifact — Equipment

Equipped creature gets +1/+2.

Equip {2}

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Illustrated by Franz Vohwinkel

Standard
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Commander

Sword of the Paruns {4}

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}

Illustrated by Greg Hildebrandt

Standard
Brawl
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Historic
Modern
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Penny
Vintage
Commander

Sword of Truth and Justice {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}

Illustrated by Chris Rahn

Standard
Brawl
Pioneer
Historic
Modern
Pauper
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Penny
Vintage
Commander

Sword of Vengeance {3}

Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3}

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

Illustrated by Dan Scott

Standard
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Commander

Sword of War and Peace {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip {2}

Illustrated by Chris Rahn

Standard
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Pioneer
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Penny
Vintage
Commander

Wall of Swords {3}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

“When I said we needed more swords to protect the realm, this was not quite what I had in mind.”
—Olander, tactician of the Northern Verge

3/5

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Commander

It is the moment of discovery, the triumph of the mind, and the end of these results.