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1 – 20 of 26 cards where the name includes “sword” and the name includes “of”

Greatsword of Tyr (Commander Legends: Battle for Baldur's Gate #22)

Greatsword of Tyr {1}{W}

Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)

In the light of its gleaming blade, the faithful shine and the wicked cower.

Illustrated by Titus Lunter

Standard
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Halvar, God of Battle // Sword of the Realms (Kaldheim #15)
Halvar, God of Battle // Sword of the Realms (Kaldheim #15)

Halvar, God of Battle {2}{W}{W}

Legendary Creature — God

Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

4/4

Sword of the Realms {1}{W}

Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner’s hand.

Equip {1}{W}

It cuts through the Cosmos itself, carving new Omenpaths between the realms.

Illustrated by Lie Setiawan

Standard
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Samut, Voice of Dissent (Secret Lair Drop #1451)

Samut, Voice of Dissent {3}{R}{G} Inigo, Avenging Swordsman

Legendary Creature — Human Warrior

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

{W}, {T}: Untap another target creature.

“Hello. My name is Inigo Montoya. You killed my father. Prepare to die.”

3/4

Illustrated by Ekaterina Burmak

Standard
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Seraph of the Sword (Magic 2014 #31)

Seraph of the Sword {3}{W}

Creature — Angel

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

“Only when my sword lies idle shall I rejoice.”

3/3

Illustrated by Jaime Jones

Standard
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Sigiled Sword of Valeron (March of the Machine Commander #377)

Sigiled Sword of Valeron {3}

Artifact — Equipment

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that’s attacking.

Equip {3}

Illustrated by John Stanko

Standard
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Sword of Body and Mind (Double Masters #295)

Sword of Body and Mind {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of Dungeons & Dragons (Unsanctioned #84)

Sword of Dungeons & Dragons {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of Feast and Famine (Double Masters #296)

Sword of Feast and Famine {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of Fire and Ice (Double Masters #297)

Sword of Fire and Ice {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of Forge and Frontier (Phyrexia: All Will Be One #244)

Sword of Forge and Frontier {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from green.

Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.

Equip {2}

Illustrated by Scott Murphy

Standard
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Sword of Hearth and Home (Modern Horizons 2 #238)

Sword of Hearth and Home {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of Hours (Forgotten Realms Commander #61)

Sword of Hours {2}

Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Brian Valeza

Standard
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Sword of Kaldra (Mirrodin #251)

Sword of Kaldra {4}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it’s still on the battlefield.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Donato Giancola

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Sword of Light and Shadow (Double Masters #298)

Sword of Light and Shadow {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}

Illustrated by Chris Rahn

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Sword of Once and Future (March of the Machine #265)

Sword of Once and Future {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from blue and from black.

Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Equip {2}

Illustrated by Joshua Cairos

Standard
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Sword of Sinew and Steel (Modern Horizons #228)

Sword of Sinew and Steel {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip {2}

Illustrated by Chris Rahn

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Sword of the Ages (Masters Edition III #202)

Sword of the Ages {6}

Artifact

Sword of the Ages enters the battlefield tapped.

{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Illustrated by Dan Frazier

Part of the Reserved List

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Sword of the Animist (Commander Masters #413)

Sword of the Animist {2}

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}

The blade glows only for Zendikar’s chosen.

Illustrated by Daniel Ljunggren

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Sword of the Chosen (Dominaria United Commander #192)

Sword of the Chosen {2}

Legendary Artifact

{T}: Target legendary creature gets +2/+2 until end of turn.

One shard of Selenia yet remained.

Illustrated by Adam Rex

Standard
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Sword of the Meek (Double Masters #299)

Sword of the Meek {2}

Artifact — Equipment

Equipped creature gets +1/+2.

Equip {2}

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Illustrated by Franz Vohwinkel

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