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1 – 20 of 31 cards where the text includes “skeleton”

A-Death-Priest of Myrkul {2}{B}{B}

Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.

“The Reaper bids you rise!”

3/3

Illustrated by Lius Lasahido

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
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Penny

Altar of Bhaal {1}{B}

Artifact

{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Bone Offering {2}{B}

Sorcery — Adventure

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

Illustrated by Jonas De Ro

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
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A-Moss-Pit Skeleton {B}{G}

Creature — Plant Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.

2/2

Illustrated by Bryan Sola

Standard
Alchemy
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Explorer
Modern
Brawl
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Penny

Boneyard Aberration {4}{B}

Creature — Skeleton Dog

When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.

3/3

Illustrated by Slawomir Maniak

Standard
Alchemy
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Modern
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Penny

Clattering Skeletons {3}{B}

Creature — Skeleton

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Those who die in the dungeon become its guardians.

4/3

Illustrated by Aleksi Briclot

Standard
Alchemy
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Explorer
Modern
Brawl
Legacy
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Vintage
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Penny

Cult Conscript {B}

Creature — Skeleton Warrior

Cult Conscript enters the battlefield tapped.

{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.

His eternal rest turned out to be more of a quick nap.

2/1

Illustrated by Joe Slucher

Standard
Alchemy
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Explorer
Modern
Brawl
Legacy
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Penny

Death Baron {1}{B}{B}

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

For the necromancer barons, killing and recruitment are one and the same.

2/2

Illustrated by Nils Hamm

Standard
Alchemy
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Modern
Brawl
Legacy
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Vintage
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Penny

Death-Priest of Myrkul {2}{B}{B}

Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

“The Reaper bids you rise!”

2/2

Illustrated by Lius Lasahido

Standard
Alchemy
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Modern
Brawl
Legacy
Historic
Vintage
Pauper
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Penny

Drudge Skeletons {1}{B}

Creature — Skeleton

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

“The dead make good soldiers. They can’t disobey orders, never surrender, and don’t stop fighting when a random body part falls off.”
—Nevinyrral, Necromancer’s Handbook

1/1

Illustrated by Daarken

Standard
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Modern
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Drudge Spell {B}{B}

Enchantment

{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has “{B}: Regenerate this creature.”

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can’t be regenerated.

Illustrated by NéNé Thomas

Standard
Alchemy
Pioneer
Explorer
Modern
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Penny

Dungeon of the Mad Mage

Dungeon

Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)

Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)

Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)

Twisted Caverns — Target creature can’t attack until your next turn. (Leads to: Lost Level)

Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral’s Graveyard)

Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)

Muiral’s Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)

Deep Mines — Scry 3. (Leads to: Mad Wizard’s Lair)

Mad Wizard’s Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Standard
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Modern
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Endoskeleton {2}

Artifact

You may choose not to untap Endoskeleton during your untap step.

{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Grafted Exoskeleton {4}

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip {2}

Watermark: Phyrexian

Illustrated by Allen Williams

Standard
Alchemy
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Modern
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Gut, True Soul Zealot {2}{R}

Legendary Creature — Goblin Shaman

Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that’s tapped and attacking. (It can’t be blocked except by two or more creatures.)

Choose a Background (You can have a Background as a second commander.)

2/2

Illustrated by Wayne Reynolds

Standard
Alchemy
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Modern
Brawl
Legacy
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Hook Horror {4}{B}

Creature — Horror

Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card’s toughness is 1 or greater, return it to the battlefield under its owner’s control.

3/3

Illustrated by Olivier Bernard

Standard
Alchemy
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Modern
Brawl
Legacy
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Penny

Manor Skeleton {1}{B}

Creature — Skeleton

Haste

{1}{B}: Regenerate Manor Skeleton.

Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.

1/1

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
Brawl
Legacy
Historic
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Pauper
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Penny

Marang River Skeleton {1}{B}

Creature — Skeleton

{B}: Regenerate Marang River Skeleton.

Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

The gurgling of the Marang conceals both footsteps and screams.

1/1

Watermark: Silumgar

Illustrated by Jack Wang

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
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Penny

Moss-Pit Skeleton {B}{G}

Creature — Plant Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

2/2

Illustrated by Bryan Sola

Standard
Alchemy
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Explorer
Modern
Brawl
Legacy
Historic
Vintage
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Penny

Reassembling Skeleton {1}{B}

Creature — Skeleton Warrior

{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

“They may show up with the wrong thigh bone or mandible, but they always show up.”
—Zul Ashur, lich lord

1/1

Illustrated by Austin Hsu

Standard
Alchemy
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Modern
Brawl
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Rot Farm Skeleton {2}{B}{G}

Creature — Plant Skeleton

Rot Farm Skeleton can’t block.

{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.

4/1

Watermark: Golgari

Illustrated by Maciej Kuciara

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
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