19 cards where the text includes “skeleton”

Death Baron {1}{B}{B}

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

For the necromancer barons, killing and recruitment are one and the same.

2/2

Illustrated by Nils Hamm

Standard
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Commander

Drudge Skeletons {1}{B}

Creature — Skeleton

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

“The dead make good soldiers. They can’t disobey orders, never surrender, and don’t stop fighting when a random body part falls off.”
—Nevinyrral, Necromancer’s Handbook

1/1

Illustrated by Daarken

Standard
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Drudge Spell {B}{B}

Enchantment

{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has “{B}: Regenerate this creature.”

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can’t be regenerated.

Illustrated by NéNé Thomas

Standard
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Endoskeleton {2}

Artifact

You may choose not to untap Endoskeleton during your untap step.

{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.

Illustrated by Mark Tedin

Standard
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Grafted Exoskeleton {4}

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip {2}

Watermark: Phyrexian

Illustrated by Allen Williams

Standard
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Manor Skeleton {1}{B}

Creature — Skeleton

Haste

{1}{B}: Regenerate Manor Skeleton.

Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.

1/1

Illustrated by Eric Deschamps

Standard
Brawl
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Commander

Marang River Skeleton {1}{B}

Creature — Skeleton

{B}: Regenerate Marang River Skeleton.

Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

The gurgling of the Marang conceals both footsteps and screams.

1/1

Watermark: Silumgar

Illustrated by Jack Wang

Standard
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Moss-Pit Skeleton {B}{G}

Creature — Plant Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

2/2

Illustrated by Bryan Sola

Standard
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Reassembling Skeleton {1}{B}

Creature — Skeleton Warrior

{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

“They may show up with the wrong thigh bone or mandible, but they always show up.”
—Zul Ashur, lich lord

1/1

Illustrated by Austin Hsu

Standard
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Rot Farm Skeleton {2}{B}{G}

Creature — Plant Skeleton

Rot Farm Skeleton can’t block.

{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.

4/1

Watermark: Golgari

Illustrated by Maciej Kuciara

Standard
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Commander

Sanitarium Skeleton {B}

Creature — Skeleton

{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.

His mind was lost long before his flesh.

1/2

Illustrated by Kev Walker

Standard
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Skeleton Archer {3}{B}

Creature — Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

“Soul, flesh, even eyes—none of these are strictly necessary for deadly precision.”
—Modriss of Zargoth Fen

3/3

Illustrated by Randy Vargas

Standard
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Skeletonize {4}{R}

Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with “{B}: Regenerate this creature.”

Fire burns away both flesh and freedom.

Watermark: Set Symbol

Illustrated by Karl Kopinski

Standard
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Skeleton Scavengers {2}{B}

Creature — Skeleton

Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.

Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.

0/0

Illustrated by Brian Snõddy

Standard
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Skeleton Ship {3}{U}{B}

Legendary Creature — Skeleton

When you control no Islands, sacrifice Skeleton Ship.

{T}: Put a -1/-1 counter on target creature.

“The sea gives up her dead as easily as the soil.”
—Lim-Dûl, the Necromancer

0/3

Illustrated by Amy Weber & Tom Wänerstrand

Part of the Reserved List

Standard
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Spawning Pool

Land

Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with “{B}: Regenerate this creature” until end of turn. It’s still a land. (If it regenerates, the next time it would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Illustrated by Nils Hamm

Standard
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Undead Slayer {2}{W}

Creature — Human Cleric

{W}, {T}: Exile target Skeleton, Vampire, or Zombie.

“My motive is not vengeance but mercy. I deliver the soulless back to their severed souls.”

2/2

Illustrated by Eric Fortune

Standard
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Urborg Skeleton {B}

Creature — Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)

{B}: Regenerate Urborg Skeleton.

If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.

0/1

Illustrated by Alan Pollack

Standard
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Viashino Skeleton {3}{R}

Creature — Viashino Skeleton

{1}{B}, Discard a card: Regenerate Viashino Skeleton.

Underneath the Dregscape lay the remains of creatures long extinct from Grixis.

2/1

Illustrated by Cole Eastburn

Standard
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Their mind whirled with grand plans, never thinking of what might happen if they got to the end of the list.