19 cards where the text includes “rampage”

Aerathi Berserker {2}{R}{R}{R}

Creature — Human Berserker

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.

2/4

Illustrated by Melissa A. Benson

Standard
Brawl
Pioneer
Historic
Modern
Pauper
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Penny
Vintage
Commander
Prints USD EUR TIX
Legends $1.92 €2.17

The Æ ligature was omitted from the card name.

Balduvian War-Makers {4}{R}

Creature — Human Barbarian

Haste

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

“Those mewling Barbarians will cower before my righteous steel!”
—General Varchild

3/3

Illustrated by Mike Kimble

Standard
Brawl
Pioneer
Historic
Modern
Pauper
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Penny
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Commander

Chromium {2}{W}{W}{U}{U}{B}{B}

Legendary Creature — Elder Dragon

Flying

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.

7/7

Illustrated by Edward P. Beard, Jr.

Standard
Brawl
Pioneer
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Pauper
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Commander

Craw Giant {3}{G}{G}{G}{G}

Creature — Giant

Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Harthag gave a jolly laugh as he surveyed the army before him. “Ho ho ho! Midgets! You think you can stand in my way?”

6/4

Illustrated by Christopher Rush

Standard
Brawl
Pioneer
Historic
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Pauper
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Commander

Frost Giant {3}{R}{R}{R}

Creature — Giant

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

The frost giants have been out in the cold a long, long time, but they have their rage to keep them warm.

4/4

Illustrated by Daniel Gelon

Standard
Brawl
Pioneer
Historic
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Commander

Gabriel Angelfire {3}{G}{G}{W}{W}

Legendary Creature — Angel

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

4/4

Illustrated by Daniel Gelon

Standard
Brawl
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Commander

Ghor-Clan Rampager {2}{R}{G}

Creature — Beast

Trample

Bloodrush{R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

“The Simic come from the cold slow depths. How could they understand the fire in a wild heart?”
—Kroshkar, Gruul shaman

4/4

Illustrated by Charles Urbach

Standard
Brawl
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Commander

Gorilla Berserkers {3}{G}{G}

Creature — Ape Berserker

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Gorilla Berserkers can’t be blocked except by three or more creatures.

“Their fury is their greatest weapon.”
—Taaveti of Kelsinko, Elvish Hunter

2/3

Illustrated by John Matson

Standard
Brawl
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Commander

Greater Morphling {6}{U}{U}

Creature — Shapeshifter

{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.

{2}: Greater Morphling becomes the colors of your choice until end of turn.

{2}: Greater Morphling becomes the creature type of your choice until end of turn.

{2}: Greater Morphling’s expansion symbol becomes the symbol of your choice until end of turn.

{2}: Greater Morphling’s art becomes by the artist of your choice until end of turn.

{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.

{2}: Untap Greater Morphling.

5/5

Illustrated by Greg “Six-Pack” Staples

Standard
Brawl
Pioneer
Historic
Modern
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Commander

Greenbelt Rampager {G}

Creature — Elephant

When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can’t, return Greenbelt Rampager to its owner’s hand and you get {E}.

Subtlety is not a necessary part of sabotage.

3/4

Illustrated by Filip Burburan

Standard
Brawl
Pioneer
Historic
Modern
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Penny
Vintage
Commander

Horrible Hordes {3}

Artifact Creature — Spirit

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Few are able to underestimate the hordes.

2/2

Illustrated by Ian Miller

Standard
Brawl
Pioneer
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Commander

Hunding Gjornersen {3}{W}{U}{U}

Legendary Creature — Human Warrior

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

“You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.”

5/4

Illustrated by Richard Thomas

Standard
Brawl
Pioneer
Historic
Modern
Pauper
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Commander

Marhault Elsdragon {3}{R}{R}{G}

Legendary Creature — Elf Warrior

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Marhault Elsdragon follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.

4/6

Illustrated by Mark Poole

Standard
Brawl
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Commander

Old Fogey {G}{G}

Summon — Dinosaur

Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

“These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that’s real Magic.”

7/7

Illustrated by Douglas Shuler

Standard
Brawl
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Commander

Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental {1}{G}{G}

Creature — Elemental

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker’s art beyond the first.)

Just call it OMRSTPLRLCNSWMTCTHTALCNEE for short.

2/2

Illustrated by Greg Hildebrandt

Standard
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Commander

Rapid Fire {3}{W}

Instant

Cast this spell only before blockers are declared.

Target creature gains first strike until end of turn. If it doesn’t have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Illustrated by Justin Hampton

Part of the Reserved List

Standard
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Commander

Teeka's Dragon {9}

Artifact Creature — Dragon

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)

5/5

Illustrated by Liz Danforth

Part of the Reserved List

Standard
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Commander

Varchild's War-Riders {1}{R}

Creature — Human Warrior

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

“What tries to crush our spirit only strengthens our resolve.”
—Lovisa Coldeyes, Balduvian chieftain

3/4

Illustrated by Susan Van Camp

Part of the Reserved List

Standard
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Commander

Wolverine Pack {2}{G}{G}

Creature — Wolverine

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

“Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils.”
—William Shakespeare, King Henry V

2/4

Illustrated by Steve White

Standard
Brawl
Pioneer
Historic
Modern
Pauper
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Penny
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Commander

It is the moment of discovery, the triumph of the mind, and the end of these results.