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1 – 20 of 66 cards where the text includes “flip” and the text includes “a” and the text includes “coin”

Aleatory {1}{R}

Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn’s upkeep.

Illustrated by Kev Walker

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Amulet of Quoz {6}

Artifact

Remove Amulet of Quoz from your deck before playing if you’re not playing for ante.

{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don’t, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

Illustrated by Dan Frazier

Part of the Reserved List

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Banned
Penny
Vintage
Banned
Commander
Banned

Boompile {4}

Artifact

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

“Fuses? We have more than enough! Now … which one was it?” —Flearan One-Eye, goblin engineer

Illustrated by Filip Burburan

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Bottle of Suleiman {4}

Artifact

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Illustrated by Jesper Myrfors

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Chance Encounter {2}{R}{R}

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

The more unlikely the victory, the more memorable the success.

Illustrated by Mark Brill

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Chaotic Goo {2}{R}{R}

Creature — Ooze

Chaotic Goo enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

0/0

Illustrated by Allen Williams

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Chaotic Strike {1}{R}

Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.

Illustrated by Massimilano Frezzato

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Crazed Firecat {5}{R}{R}

Creature — Elemental Cat

When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.

“The longer it’s caged, the madder it gets.” —Firecat handler

4/4

Illustrated by Ron Spears

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Creepy Doll {5}

Artifact Creature — Construct

Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

A child’s porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.

1/1

Illustrated by Matt Stewart

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Crooked Scales {4}

Artifact

{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.

Illustrated by Ron Spears

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Desperate Gambit {R}

Instant

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Illustrated by Pete Venters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Dumb Ass {2}{R}

Creature — Donkey Barbarian

At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.

Envying the intelligence of goblins is a bad place to be.

3½/2

Illustrated by Bradley Williams

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Everythingamajig {5}

Artifact

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate this ability only any time you could cast an instant.

{3}, {T}: Target player discards a card. Activate this ability only during your turn.

{X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn.

Illustrated by Chris Seaman

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Fickle Efreet {3}{R}

Creature — Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Flame chooses its own course.

5/2

Illustrated by Dave Dorman

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Fiery Gambit {2}{R}

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Illustrated by Scott M. Fischer

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Fighting Chance {R}

Instant

For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

A stroke of luck can smite an army.

Illustrated by Mike Raabe

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Flock of Rabid Sheep {X}{G}{G}

Sorcery

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

And their bleating was like a wet salmon slapped upon the land—slap! slap! slap!

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Frenetic Efreet {1}{U}{R}

Creature — Efreet

Flying

{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

2/1

Illustrated by Thomas Gianni

Part of the Reserved List

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Frenetic Sliver {1}{U}{R}

Creature — Sliver

All Slivers have “{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner’s control at the beginning of the next end step. If you lose the flip, sacrifice it.”

2/2

Illustrated by Luca Zontini

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Game of Chaos {R}{R}{R}

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Illustrated by Thomas Gianni

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
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