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1 – 20 of 31 cards where the text includes “flash” and the card types include “creature” and it’s legal in Standard

Bounding Wolf {2}{G}

Creature — Wolf

Flash

Reach

With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques.

3/2

Illustrated by Andrea Radeck

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Brinebarrow Intruder {U}

Creature — Human Rogue

Flash

When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Locked in the ice of Karfell, the treasures of ancient nobles await in ruins guarded by the dead.

1/2

Illustrated by Scott Murphy

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Burrog Befuddler {1}{U}

Creature — Frog Wizard

Flash

When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.

Students who seek river herbs in Doradur quickly find themselves slightly damp and thoroughly surrounded.

2/1

Illustrated by Zoltan Boros

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Cathar Commando {1}{W}

Creature — Human Soldier

Flash

{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

“Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I’ll stab them in the back while they sleep if I have to.”

3/1

Illustrated by Evyn Fong

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Cemetery Protector {2}{W}{W}

Creature — Human Soldier

Flash

When Cemetery Protector enters the battlefield, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4

Illustrated by Chris Rallis

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Cosmos Charger {3}{U}

Creature — Horse Spirit

Flash

Flying

Foretelling cards from your hand costs {1} less and can be done on any player’s turn.

Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3

Watermark: Foretell

Illustrated by Nils Hamm

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Dragon Turtle {1}{U}{U}

Creature — Dragon Turtle

Flash

Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don’t untap during their controllers’ next untap steps.

3/5

Illustrated by Dan Scott

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Ebondeath, Dracolich {2}{B}{B}

Legendary Creature — Zombie Dragon

Flash

Flying

Ebondeath, Dracolich enters the battlefield tapped.

You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

5/2

Illustrated by Lars Grant-West

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Glorious Protector {2}{W}{W}

Creature — Angel Cleric

Flash

Flying

When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.

Foretell {2}{W}

3/4

Watermark: Foretell

Illustrated by PINDURSKI

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Grim Wanderer {1}{B}

Creature — Goblin Warlock

Flash

Tragic Backstory — Cast this spell only if a creature died this turn.

There is a stillness that walks with him, the quiet that follows great tragedy, when even the mourners are too exhausted to weep.

5/3

Illustrated by Jason A. Engle

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Guardian of Faith {1}{W}{W}

Creature — Spirit Knight

Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.)

3/2

Illustrated by Brian Valeza

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Hullbreaker Horror {5}{U}{U}

Creature — Kraken Horror

Flash

This spell can’t be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don’t control to its owner’s hand.

• Return target nonland permanent to its owner’s hand.

7/8

Illustrated by Svetlin Velinov

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Jarl of the Forsaken {3}{B}

Creature — Zombie Cleric

Flash

When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/2

Watermark: Foretell

Illustrated by Chris Cold

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Lier, Disciple of the Drowned {3}{U}{U}

Legendary Creature — Human Wizard

Spells can’t be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card’s mana cost.

Beneath the waves, lost gods stir in their slumber.

3/4

Illustrated by Ekaterina Burmak

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Living Tempest {4}{U}

Creature — Elemental

Flash

Flying

“If you don’t like the weather, just wait a few minutes and it’ll change … probably for the worse.”
—Amandi, kitesail expert

3/3

Illustrated by Campbell White

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Loyal Gryff {2}{W}

Creature — Hippogriff

Flash

Flying

When Loyal Gryff enters the battlefield, you may return another creature you control to its owner’s hand.

Silverstreak had lost her rider, but not her instinct to help humankind.

2/2

Illustrated by Ilse Gort

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Manticore {3}{B}

Creature — Manticore

Flash

Flying

Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

2/1

Illustrated by Billy Christian

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Nebelgast Intruder {2}{U}

Creature — Spirit

Flash

Flying

When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.

2/1

Illustrated by Volkan Baǵa

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Nimana Skydancer {2}{B}

Creature — Human Rogue

Flash

Flying

When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

The Free City of Nimana is a great place to recruit adventurers with shady skill sets.

2/1

Illustrated by Bryan Sola

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Oakshade Stalker {2}{G}

Creature — Human Ranger Werewolf

You may cast this spell as though it had flash if you pay {2} more to cast it.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

He blends seamlessly into the forest, waiting silently for his prey.

3/3

Moonlit Ambusher

Color Indicator: Green Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Even when he strikes, the only sound is the snap of jaws through bone.

6/3

Illustrated by Alexander Mokhov

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
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