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1 – 20 of 34 cards where the text includes “draw” and the text includes “two” and the text includes “cards” and the mana cost is equal to {2}{U}

Archmage Ascension {2}{U}

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Illustrated by Christopher Moeller

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Artificer's Epiphany {2}{U}

Instant

Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.

Illustrated by Kieran Yanner

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Bazaar Trademage {2}{U}

Creature — Human Wizard

Flying

When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.

He traded a lamp for a scepter, the scepter for a ruby, and the ruby for a simple rug.

3/4

Illustrated by Christopher Moeller

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Catalog {2}{U}

Instant

Draw two cards, then discard a card.

“The appearance of these warped stones throughout the provinces is too pervasive to be random. More evidence is needed to determine the reason behind them.”
—Tamiyo’s journal

Illustrated by Johannes Voss

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Ceta Sanctuary {2}{U}

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Illustrated by Franz Vohwinkel

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Champion of Wits {2}{U}

Creature — Naga Wizard

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)

2/1

Illustrated by Even Amundsen

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Compulsive Research {2}{U}

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

“Four parts molten bronze, yes … one part frozen mercury, yes, yes … but then what?”

Illustrated by Sara Winters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Counsel of the Soratami {2}{U}

Sorcery

Draw two cards.

“Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth.”

Illustrated by Randy Gallegos

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Curator's Ward {2}{U}

Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Illustrated by Josu Hernaiz

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Dream Cache {2}{U}

Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dreams’ riches are easily spent.
—Suq'Ata adage

Illustrated by D. Alexander Gregory

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Farm {2}{W}

Instant

Destroy target attacking or blocking creature.

Market {2}{U}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

Illustrated by Victor Adame Minguez

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Field Research {2}{U}

Sorcery

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Draw two cards. If this spell was kicked, draw three cards instead.

“In the field, speed-reading is a survival skill.”

Illustrated by PINDURSKI

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Frantic Search {2}{U}

Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

Illustrated by Mitchell Malloy

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Banned
Legacy
Banned
Penny
Vintage
Commander

Ghastly Discovery {2}{U}

Sorcery

Draw two cards, then discard a card.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.

Illustrated by Howard Lyon

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Glacial Grasp {2}{U}

Instant

Tap target creature. Its controller mills two cards. That creature doesn’t untap during its controller’s next untap step. (They put the top two cards of their library into their graveyard.)

Draw a card.

Illustrated by Tomasz Jedruszek

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Jace's Triumph {2}{U}

Sorcery

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

His triumph was not in outsmarting Bolas’s plan, but in understanding why ultimate power is self-defeating.

Illustrated by Kieran Yanner

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Krovikan Sorcerer {2}{U}

Creature — Human Wizard

{T}, Discard a nonblack card: Draw a card.

{T}, Discard a black card: Draw two cards, then discard one of them.

“These sorcerers always seem to have another surprise up their sleeves.”
—Zur the Enchanter

1/1

Illustrated by Igor Kieryluk

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Oath of Jace {2}{U}

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

“For the sake of the Multiverse, I will keep watch.”

Illustrated by Wesley Burt

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Of One Mind {2}{U}

Sorcery

This spell costs {2} less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

“The eludha is total communication, total understanding. It makes regular human speech feel like garbled grunting.”
—Winota, heartbonder

Illustrated by Matt Stewart

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
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