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1 – 20 of 29 cards where the text includes “you win the game”

Approach of the Second Sun {6}{W}

Sorcery

If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life.

Illustrated by Noah Bradley

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

As Luck Would Have It {G}

Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Illustrated by Milivoj Ćeran

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Azor's Elocutors {3}{W/U}{W/U}

Creature — Human Advisor

At the beginning of your upkeep, put a filibuster counter on Azor’s Elocutors. Then if Azor’s Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor’s Elocutors.

3/5

Watermark: Azorius

Illustrated by Johannes Voss

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Barren Glory {4}{W}{W}

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

“The only perfect world is an empty world, with no one to sin or wage war.”
—Tarran, magus of the disk

Illustrated by Dave Kendall

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Battle of Wits {3}{U}{U}

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

There is no loftier ambition than the pursuit of knowledge.

Illustrated by Jason Chan

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Biovisionary {1}{G}{U}

Creature — Human Wizard

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.

2/3

Watermark: Simic

Illustrated by Ryan Barger

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Chance Encounter {2}{R}{R}

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

The more unlikely the victory, the more memorable the success.

Illustrated by Mark Brill

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

“You can build a perfect machine out of imperfect parts.”
—Urza

Illustrated by Eric Peterson

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
Banned

Darksteel Reactor {4}

Artifact

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Illustrated by Kev Walker

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Epic Struggle {2}{G}{G}

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

“If our foes will not listen to words, perhaps hooves and claws will make them take notice.”
—Seton, centaur druid

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Felidar Sovereign {4}{W}{W}

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

It surveys the withering landscape, waiting for a victory only it can see.

4/6

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Happily Ever After {2}{W}

Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

DailyMTG Story Spotlight

Illustrated by Matt Stewart

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Hedron Alignment {2}{U}

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.

Illustrated by Craig J Spearing

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Helix Pinnacle {G}

Enchantment

Shroud (This enchantment can’t be the target of spells or abilities.)

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Illustrated by Dan Scott

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Hellkite Tyrant {4}{R}{R}

Creature — Dragon

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5

Illustrated by Aleksi Briclot

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Loyalty: 4

Illustrated by Anna Steinbauer

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Laboratory Maniac {2}{U}

Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

2/2

Illustrated by Jason Felix

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Liliana's Contract {3}{B}{B}

Enchantment

When Liliana’s Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Immortality is worth any price.

Illustrated by Bastien L. Deharme

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mayael's Aria {R}{G}{W}

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Illustrated by Steve Argyle

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Maze's End

Land

Maze’s End enters the battlefield tapped.

{T}: Add {C}.

{3}, {T}, Return Maze’s End to its owner’s hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Illustrated by Cliff Childs

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
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