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1 – 20 of 226 cards where the text includes “that spell”

Absorb Energy {1}{U}{U}

Instant

Counter target spell. Cards in your hand that share a card type with that spell perpetually gain “This spell costs {1} less to cast.”

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Aegis of Honor {W}

Enchantment

{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Amulet of Safekeeping {2}

Artifact

Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Creature tokens get -1/-0.

Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.

Illustrated by Aaron Miller

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Anticognition {1}{U}

Instant

Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

“I think not.”
—Flekon the Mindcensor

Illustrated by Igor Kieryluk

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Assert Authority {5}{U}{U}

Instant

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Illustrated by Greg Hildebrandt

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Author of Shadows {4}{B}

Creature — Shade Warlock

When Author of Shadows enters the battlefield, exile all opponents’ graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

3/3

Illustrated by Alex Brock

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Aven Shrine {1}{W}{W}

Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Illustrated by Wayne England

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Beamsplitter Mage {U}{R}

Creature — Vedalken Wizard

Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.

The Izzet love replicating results.

2/2

Watermark: Izzet

Illustrated by Svetlin Velinov

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Bloodbond March {2}{B}{G}

Enchantment

Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.

The Golgari support a vast army because death never ends its soldiers’ service.

Watermark: Golgari

Illustrated by Jim Nelson

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Blood Funnel {1}{B}

Enchantment

Noncreature spells you cast cost {2} less to cast.

Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

Illustrated by Thomas M. Baxa

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Bloodstone Goblin {1}{R}

Creature — Goblin Warrior

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)

The stone whispers tales of darkness and fire. She replies, “Tell me more.”

2/2

Illustrated by Magali Villeneuve

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Bonecrusher Giant {2}{R}

Creature — Giant

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell’s controller.

Not every tale ends in glory.

4/3

Stomp {1}{R}

Instant — Adventure

Damage can’t be prevented this turn. Stomp deals 2 damage to any target.

Illustrated by Victor Adame Minguez

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Boreal Outrider {2}{G}

Snow Creature — Elf Warrior

Whenever you cast a creature spell, if {S} of any of that spell’s colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S} is mana from a snow source.)

3/2

Illustrated by Alex Konstad

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can’t be countered.

Illustrated by Ralph Horsley

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Bosom Buddy {3}{W}

Creature — Elephant Townsfolk

Whenever you cast a spell, you may gain ½ life for each word in that spell’s name.

“Step 1: I believe in a power and toughness greater than myself … .”

1/4

Illustrated by Dan Scott

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Bounteous Kirin {5}{G}{G}

Legendary Creature — Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell’s mana value.

Even the most benevolent and life-giving of kami joined the war against the mortal world, but only with heavy and sorrowful hearts.

4/4

Illustrated by Shishizaru

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Broken Ambitions {X}{U}

Instant

Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell’s controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Illustrated by Franz Vohwinkel

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Cabal Shrine {1}{B}{B}

Enchantment

Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.

Illustrated by Ben Thompson

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.

Illustrated by Richard Wright

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander

Celestial Kirin {2}{W}{W}

Legendary Creature — Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell’s mana value.

All bow at its visitation—some in awe, some in honor, some in fear.

3/3

Illustrated by Adam Rex

Standard
Alchemy
Pioneer
Brawl
Modern
Historic
Legacy
Pauper
Vintage
Penny
Commander
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