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1 – 20 of 33 cards where the name includes “mind” and the card types include “sorcery”

Call to Mind {2}{U}

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

“It’s hard to say which is more satisfying: the search for that missing piece or fitting that piece into place.”
—Evo Ragus

Illustrated by Terese Nielsen

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Clear the Mind {2}{U}

Sorcery

Target player shuffles their graveyard into their library.

Draw a card.

“The best way to keep a secret is to forget it.”
—Lazav

Illustrated by David Palumbo

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Covenant of Minds {4}{U}

Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don’t, put those cards into your graveyard and draw five cards.

Before signing anything on Grixis, always read the fine print.

Illustrated by Dan Seagrave

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Invoke the Firemind {X}{U}{U}{R}

Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

To those in tune with the Firemind, there is no difference between knowledge and flame.

Watermark: Izzet

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mastermind's Acquisition {2}{B}{B}

Sorcery

Choose one —

• Search your library for a card, put it into your hand, then shuffle your library.

• Choose a card you own from outside the game and put it into your hand.

Another piece of a nefarious puzzle.

Watermark: Planeswalker

DailyMTG Story Spotlight

Illustrated by Svetlin Velinov

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mindblaze {5}{R}

Sorcery

Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles their library.

Illustrated by John Avon

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Bomb {U}

Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Illustrated by Mark Tedin

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Burst {1}{B}

Sorcery

Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.

As haunting as a zombie’s curse.

Illustrated by Marc Fishman

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mindculling {5}{U}

Sorcery

You draw two cards and target opponent discards two cards.

“Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?”
—Malcator, Executor of Synthesis

Watermark: Phyrexian

Illustrated by Cos Koniotis

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Extraction {2}{B}

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature’s colors.

Illustrated by Adam Rex

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Funeral {1}{U}{B}

Sorcery

Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.

“The soul is only as eternal as I say it is.”
—Sharuum the Hegemon

Illustrated by rk post

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Grind {X}{U}{B}

Sorcery

Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can’t be 0.

Watermark: Dimir

Illustrated by Daarken

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Knives {1}{B}

Sorcery

Target opponent discards a card at random.

To dodge the unerring knife, one must be free of thought.

Illustrated by Rebecca Guay

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Peel {B}

Sorcery

Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player discards a card.

Illustrated by Adam Rex

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Rake {2}{B}

Sorcery

Target player discards two cards.

Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Spells of madness often require a sacrifice of sanity.

Illustrated by Jason Rainville

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Ravel {2}{B}

Sorcery

Target player discards a card.

Draw a card at the beginning of the next turn’s upkeep.

An end to reason, an end to order. Forget all that has been.

Illustrated by Mark Tedin

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Rot {2}{B}

Sorcery

Target player discards two cards.

Many an inventor has collapsed under the pressure to create a flawless design.

Illustrated by Seb McKinnon

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Minds Aglow {U}

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Illustrated by Yeong-Hao Han

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind Sculpt {1}{U}

Sorcery

Target opponent mills seven cards.

“Your mind was a curious mix of madness and genius. I just took away the genius.”
—Jace Beleren

Illustrated by Michael C. Hayes

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Mind's Desire {4}{U}{U}

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Illustrated by Anthony Francisco

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Banned
Penny
Vintage
Restrict.
Commander
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