20 cards where the name includes “vigor”

Amulet of Vigor (Worldwake #121)

Amulet of Vigor {1}

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

“After years of study, I’ve learned an important lesson: the relics we watch may be watching us back.”
—Anowon, the Ruin Sage

Illustrated by Warren Mahy

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Pauper
Oathbreaker
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Crown of Vigor (Onslaught #253)

Crown of Vigor {1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

“Life, be my shield.”

Illustrated by Matt Cavotta

Standard
Alchemy
Pioneer
Explorer
Modern
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Defiler of Vigor (Dominaria United #160)

Defiler of Vigor {3}{G}{G}

Creature — Phyrexian Wurm

Trample

As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.

Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

6/6

Illustrated by Chase Stone

Standard
Alchemy
Pioneer
Explorer
Modern
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Demonic Vigor (Dominaria #85)

Demonic Vigor {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner’s hand.

In the Cabal, death is just another mark of devotion.

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
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Font of Vigor (Journey into Nyx #11)

Font of Vigor {1}{W}

Enchantment

{2}{W}, Sacrifice Font of Vigor: You gain 7 life.

Drink deep, and be restored.

Illustrated by Noah Bradley

Standard
Alchemy
Pioneer
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Force of Vigor (Modern Horizons #164)

Force of Vigor {2}{G}{G}

Instant

If it’s not your turn, you may exile a green card from your hand rather than pay this spell’s mana cost.

Destroy up to two target artifacts and/or enchantments.

The vines overgrew the construct, snapping gears and soaking up aether.

Illustrated by Randy Vargas

Standard
Alchemy
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Modern
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Go-Shintai of Boundless Vigor (Kamigawa: Neon Dynasty #187)

Go-Shintai of Boundless Vigor {1}{G}

Legendary Enchantment Creature — Shrine

Trample

At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

It seeks those with untamed spirits and offers wild strength.

1/1

Illustrated by Johannes Voss

Standard
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Invigorate (Double Masters #172)

Invigorate {2}{G}

Instant

If you control a Forest, rather than pay this spell’s mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Illustrated by Mark Zug

Standard
Alchemy
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Oathbreaker
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Invigorated Rampage (Aether Revolt #86)

Invigorated Rampage {1}{R}

Instant

Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.

Gremlins can change from pest to problem to plague in the span of a moment.

Illustrated by Craig J Spearing

Standard
Alchemy
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Modern
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Invigorating Boon (Dominaria Remastered #164)

Invigorating Boon {1}{G}

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

“Bright spores coalesced in empty air. Seedlings burst through barren soil. Genesis had arrived.
Scroll of Beginnings

Illustrated by Sam Guay

Standard
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Invigorating Falls (Torment #128)

Invigorating Falls {2}{G}{G}

Sorcery

You gain life equal to the number of creature cards in all graveyards.

Krosan druids do not fear death, for they know that nature will only prosper from their passing.

Illustrated by Rebecca Guay

Standard
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Invigorating Hot Spring (Kamigawa: Neon Dynasty #223)

Invigorating Hot Spring {1}{R}{G}

Enchantment

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.

Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)

Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

Illustrated by Gabor Szikszai

Standard
Alchemy
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Invigorating Surge (Core Set 2021 #190)

Invigorating Surge {2}{G}

Instant

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

For hydras, most problems can be solved with the addition of a few extra heads.

Illustrated by Randy Vargas

Standard
Alchemy
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Modern
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Pool of Vigorous Growth (Jumpstart: Historic Horizons #28)

Pool of Vigorous Growth {1}{G}

Artifact

{X}, {T}, Discard a card: Create a token that’s a copy of a random creature card with mana value X. Activate only as a sorcery.

Illustrated by Jokubas Uogintas

Standard
Alchemy
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Primal Vigor (Commander 2013 #162)

Primal Vigor {4}{G}

Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Illustrated by Matt Stewart

Standard
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Vigor (Battlebond #215)

Vigor {3}{G}{G}{G}

Creature — Elemental Incarnation

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner’s library.

6/6

Illustrated by Jim Murray

Standard
Alchemy
Pioneer
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Modern
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Vigor Mortis (Duel Decks: Izzet vs. Golgari #74)

Vigor Mortis {2}{B}{B}

Sorcery

Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.

After fear and weakness rot away, that which remains is stronger than its living form.

Watermark: Golgari

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
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Vigorous Charge (Invasion #222)

Vigorous Charge {G}

Instant

Kicker {W} (You may pay an additional {W} as you cast this spell.)

Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

Illustrated by Scott M. Fischer

Standard
Alchemy
Pioneer
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Vigorspore Wurm (Guilds of Ravnica #147)

Vigorspore Wurm {5}{G}

Creature — Wurm

Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can’t be blocked by more than one creature.

6/4

Watermark: Golgari

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
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Wrap in Vigor (Conspiracy #183)

Wrap in Vigor {1}{G}

Instant

Regenerate each creature you control.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.

Illustrated by John Donahue

Standard
Alchemy
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Though this query has ended, its relics still slumber in New Argive.