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1 – 20 of 49 cards where the name includes “ranger”

Beast-Kin Ranger (Foundations #100)

Beast-Kin Ranger {2}{G}

Creature — Elf Ranger

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

“We smelled you coming from a mile away, outsider.”

3/3

Illustrated by Alexander Mokhov

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
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Timeless
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Penny
Oathbreaker
Birchlore Rangers (Onslaught #248)

Birchlore Rangers {G}

Creature — Elf Druid Ranger

Tap two untapped Elves you control: Add one mana of any color.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Illustrated by Dany Orizio

Standard
Alchemy
Pioneer
Historic
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Timeless
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Oathbreaker
Borderland Ranger (Avacyn Restored #169)

Borderland Ranger {2}{G}

Creature — Human Scout Ranger

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

“There’s only one route from Kessig into Stensia. Unless you come with me.”

2/2

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
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Timeless
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Oathbreaker
Boundary Lands Ranger (Wilds of Eldraine #123)

Boundary Lands Ranger {1}{R}

Creature — Human Ranger

At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

“You only find out who was hunting who when one of you is dead.”

2/2

Illustrated by Pascal Quidault

Standard
Alchemy
Pioneer
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Timeless
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Penny
Oathbreaker
Cloudgoat Ranger (Kaldheim Commander #21)

Cloudgoat Ranger {3}{W}{W}

Creature — Giant Warrior Ranger

When this creature enters, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.

3/3

Illustrated by Adam Rex

Standard
Alchemy
Pioneer
Historic
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Oathbreaker
Daybreak Ranger // Nightfall Predator (Innistrad #176)
Daybreak Ranger // Nightfall Predator (Innistrad #176)

Daybreak Ranger {2}{G}

Creature — Human Archer Ranger Werewolf

{T}: This creature deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2

Nightfall Predator

Color Indicator: Green Creature — Werewolf

{R}, {T}: This creature fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4/4

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Historic
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Brawl
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Timeless
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Penny
Oathbreaker
Dúnedain Rangers (The Lord of the Rings: Tales of Middle-earth #159)

Dúnedain Rangers {3}{G}

Creature — Human Ranger

Landfall — Whenever a land you control enters, if you don’t control a Ring-bearer, the Ring tempts you.

“Aragorn has need of his kindred. Let the Dúnedain go to him in Rohan!”

4/4

Illustrated by Eric Wilkerson

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
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Penny
Oathbreaker
Elturgard Ranger (Adventures in the Forgotten Realms #182)

Elturgard Ranger {4}{G}

Creature — Human Elf Ranger

Reach

When this creature enters, create a 2/2 green Wolf creature token.

Since the fall of Elturel, they’ve walked the Sword Coast from Tethyr to Icewind Dale, eyes always on their prey.

4/1

Illustrated by Francisco Miyara

Standard
Alchemy
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Historic
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Penny
Oathbreaker
Elvish Ranger (Masters Edition II #158)

Elvish Ranger {2}{G}

Creature — Elf Ranger

“How can any human hope to match our skills? We are children of Fyndhorn, and its sap runs in our veins.”
—Taaveti of Kelsinko, elvish hunter

4/1

Illustrated by Terese Nielsen

Standard
Alchemy
Pioneer
Historic
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Penny
Oathbreaker
Firebrand Ranger (Invasion #143)

Firebrand Ranger {1}{R}

Creature — Human Soldier Ranger

{G}, {T}: You may put a basic land card from your hand onto the battlefield.

A skilled ranger can glance at the mud on your boots and tell where you last camped.

2/1

Illustrated by Quinton Hoover

Standard
Alchemy
Pioneer
Historic
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Oathbreaker
Granger Guildmage (Mirage #220)

Granger Guildmage {G}

Creature — Human Wizard

{R}, {T}: This creature deals 1 damage to any target and 1 damage to you.

{W}, {T}: Target creature gains first strike until end of turn.

Leave no mouth agape, no stomach unfilled.
—Granger Guild maxim

1/1

Illustrated by Dan Frazier

Standard
Alchemy
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Historic
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Oathbreaker
Halana, Kessig Ranger (Commander Legends #231)

Halana, Kessig Ranger {3}{G}

Legendary Creature — Human Archer Ranger

Reach

Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.

Partner (You can have two commanders if both have partner.)

3/4

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
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Penny
Oathbreaker
Jadelight Ranger (Rivals of Ixalan #136)

Jadelight Ranger {1}{G}{G}

Creature — Merfolk Scout Ranger

When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

2/1

Illustrated by Jason Rainville

Standard
Alchemy
Pioneer
Historic
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Oathbreaker
Juniper Order Ranger (March of the Machine Commander #330)

Juniper Order Ranger {3}{G}{W}

Creature — Human Knight Ranger

Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

2/4

Illustrated by Greg Hildebrandt

Standard
Alchemy
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Oathbreaker
Kelsinko Ranger (Ice Age #33)

Kelsinko Ranger {W}

Creature — Human Ranger

{1}{W}: Target green creature gains first strike until end of turn.

“Rangers not trained by the Elves just aren’t the same.”
—Lucilde Fiksdotter, Leader of the Order of the White Shield

1/1

Illustrated by Mark Poole

Standard
Alchemy
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Kindly Stranger // Demon-Possessed Witch (Shadows over Innistrad #119)
Kindly Stranger // Demon-Possessed Witch (Shadows over Innistrad #119)

Kindly Stranger {2}{B}

Creature — Human

Delirium{2}{B}: Transform this creature. Activate only if there are four or more card types among cards in your graveyard.

“I’m not afraid out here, for I know that a higher power protects me.”

2/3

Demon-Possessed Witch

Color Indicator: Black Creature — Human Shaman

When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

“It looks like you could use some protection of your own.”

4/3

Illustrated by Ryan Pancoast

Standard
Alchemy
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Historic
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Lazav, Familiar Stranger (Outlaws of Thunder Junction #216)

Lazav, Familiar Stranger {1}{U}{B}

Legendary Creature — Shapeshifter

Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

1/4

Illustrated by Tyler Jacobson

Standard
Alchemy
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Oathbreaker
Minsc, Beloved Ranger (Adventures in the Forgotten Realms #227)

Minsc, Beloved Ranger {R}{G}{W}

Legendary Creature — Human Ranger

When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.

3/3

Illustrated by Howard Lyon

Standard
Alchemy
Pioneer
Historic
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Brawl
Legacy
Timeless
Vintage
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Penny
Oathbreaker
Murasa Ranger (Battle for Zendikar #178)

Murasa Ranger {3}{G}

Creature — Human Warrior Ranger

Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.

“If you’re not prepared to fight, you’d best be prepared to die.”

3/3

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
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Penny
Oathbreaker
Mysterious Stranger (Fallout #63)

Mysterious Stranger {2}{R}{R}

Creature — Human Rogue

Flash

When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.

3/2

Illustrated by Xavier Ribeiro

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
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