161 – 180 of 204 cards where the text includes “creatures you control get +” and the text doesn’t contain “end of turn”

Sorin, Lord of Innistrad (The Lost Caverns of Ixalan Commander #289)

Sorin, Lord of Innistrad {2}{W}{B}

Legendary Planeswalker — Sorin

+1: Create a 1/1 black Vampire creature token with lifelink.

−2: You get an emblem with “Creatures you control get +1/+0.”

−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

Loyalty: 3

Illustrated by Michael Komarck

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Sorin, Solemn Visitor (Khans of Tarkir #202)

Sorin, Solemn Visitor {2}{W}{B}

Legendary Planeswalker — Sorin

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

−2: Create a 2/2 black Vampire creature token with flying.

−6: You get an emblem with “At the beginning of each opponent’s upkeep, that player sacrifices a creature.”

Loyalty: 4

Illustrated by Cynthia Sheppard

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Sosuke, Son of Seshiro (Champions of Kamigawa #244)

Sosuke, Son of Seshiro {2}{G}{G}

Legendary Creature — Snake Warrior

Other Snake creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

3/4

Illustrated by Carl Critchlow

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Spear of Heliod (Theros #33)

Spear of Heliod {1}{W}{W}

Legendary Enchantment Artifact

Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Legend speaks of the Sun Spear, the mighty weapon that can strike any point in Theros, even the depths of the Underworld.

Illustrated by Yeong-Hao Han

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Spidersilk Armor (Duel Decks: Knights vs. Dragons #32)

Spidersilk Armor {2}{G}

Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

It hardly weighs anything, but it takes all day to remove.

Illustrated by Scott Hampton

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Steelform Sliver (Magic 2014 #38)

Steelform Sliver {2}{W}

Creature — Sliver

Sliver creatures you control get +0/+1.

“Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this.”
—Sarlena, paladin of the Northern Verge

2/2

Illustrated by Chase Stone

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Stone Haven Outfitter (Oath of the Gatewatch #37)

Stone Haven Outfitter {1}{W}

Creature — Kor Artificer Ally

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

The makers and menders are the first called to battle and the last to leave.

2/2

Illustrated by Jason Rainville

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Street Riot (Guilds of Ravnica #117)

Street Riot {4}{R}

Enchantment

As long as it’s your turn, creatures you control get +1/+0 and have trample.

“They said obey and you’ll be happy. They said you’ll be safe. But we’re not safe. We’re not happy. And we will not obey.”
—Domri Rade

Illustrated by Tomasz Jedruszek

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Stromkirk Captain (Crimson Vow Commander #157)

Stromkirk Captain {1}{B}{R}

Creature — Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

“No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass.”
—Runo Stromkirk

2/2

Illustrated by Jana Schirmer & Johannes Voss

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Sunrise Sovereign (Commander Anthology Volume II #121)

Sunrise Sovereign {5}{R}

Creature — Giant Warrior

Other Giant creatures you control get +2/+2 and have trample.

A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.

5/5

Illustrated by William O'Connor

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Sword of the Paruns (Ravnica Remastered #270)

Sword of the Paruns {4}

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}

Illustrated by Greg Hildebrandt

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Sylvan Advocate (Zendikar Rising Commander #84)

Sylvan Advocate {1}{G}

Creature — Elf Druid Ally

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

“The land gives of itself. Its abundance provides, even in times of chaos.”

2/3

Illustrated by Volkan Baǵa

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Sylvan Anthem (Modern Horizons 2 #176)

Sylvan Anthem {G}{G}

Enchantment

Green creatures you control get +1/+1.

Whenever a green creature enters the battlefield under your control, scry 1.

The harsher the winter, the more glorious the spring.
—Yavimaya saying

Illustrated by Franz Vohwinkel

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Syr Armont, the Redeemer (Wilds of Eldraine #214)

Syr Armont, the Redeemer {3}{G}{W}

Legendary Creature — Human Knight

When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Enchanted creatures you control get +1/+1.

4/4

Illustrated by Magali Villeneuve

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Tempered Steel (Double Masters #34)

Tempered Steel {1}{W}{W}

Enchantment

Artifact creatures you control get +2/+2.

“Death shall prevail as long as our will falls to rust. May necessity anneal our resolve.”
—Ghalma the Shaper

Illustrated by Wayne Reynolds

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The Circle of Loyalty (Dominaria United Commander #98)

The Circle of Loyalty {4}{W}{W}

Legendary Artifact

This spell costs {1} less to cast for each Knight you control.

Creatures you control get +1/+1.

Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.

{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

Illustrated by Bastien L. Deharme

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The Cyber-Controller (Doctor Who #119)

The Cyber-Controller {X}{U}{U}{B}

Legendary Artifact Creature — Cyberman

When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They’re 2/2 Cyberman artifact creatures.

Other artifact creatures you control get +1/+1.

3/3

Illustrated by Pavel Kolomeyets

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The Immortal Sun (Commander Masters #393)

The Immortal Sun {6}

Legendary Artifact

Players can’t activate planeswalkers’ loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost {1} less to cast.

Creatures you control get +1/+1.

Illustrated by Kieran Yanner

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Thistledown Liege (Double Masters 2022 #285)

Thistledown Liege {1}{W/U}{W/U}{W/U}

Creature — Kithkin Knight

Flash

Other white creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

The thoughtweft is his informant, and he its devoted guardian.

1/3

Illustrated by Adam Rex

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Thraben Doomsayer (Commander 2020 #104)

Thraben Doomsayer {1}{W}{W}

Creature — Human Cleric

{T}: Create a 1/1 white Human creature token.

Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

“Swarms of the unhallowed claw at Thraben’s gates! Do you still deny the end approaches?”

2/2

Illustrated by John Stanko

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