1501 – 1520 of 1,998 cards where (the text includes “when ” or the text includes “at ” or the name includes “whenever ”) and the text includes “ if ” and the text doesn’t contain “, if”

Ruthless Technomancer (Neon Dynasty Commander #35)

Ruthless Technomancer {3}{B}

Creature — Human Wizard

When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature’s power.

{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can’t be 0.

2/4

Illustrated by PINDURSKI

Standard
Alchemy
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Rysorian Badger (Homelands #96)

Rysorian Badger {2}{G}

Creature — Badger

Whenever Rysorian Badger attacks and isn’t blocked, you may exile up to two target creature cards from defending player’s graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

2/2

Illustrated by Heather Hudson

Part of the Reserved List

Standard
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Sabertooth Alley Cat (Ravnica: City of Guilds #140)

Sabertooth Alley Cat {1}{R}{R}

Creature — Cat

Sabertooth Alley Cat attacks each combat if able.

{1}{R}: Creatures without defender can’t block Sabertooth Alley Cat this turn.

It has eight lives’ worth of hunger to satisfy.

2/1

Illustrated by Carl Critchlow

Standard
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Sadistic Sacrament (Zendikar #110)

Sadistic Sacrament {B}{B}{B}

Sorcery

Kicker {7} (You may pay an additional {7} as you cast this spell.)

Search target player’s library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player’s library for up to fifteen cards, exile them, then that player shuffles.

Illustrated by Dan Murayama Scott

Standard
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Safe Haven (Time Spiral Timeshifted #121)

Safe Haven

Land

{2}, {T}: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner’s control.

Illustrated by Christopher Rush

Standard
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Saheeli's Lattice // Mastercraft Raptor (The Lost Caverns of Ixalan #164)
Saheeli's Lattice // Mastercraft Raptor (The Lost Caverns of Ixalan #164)

Saheeli's Lattice {1}{R}

Artifact

When Saheeli’s Lattice enters the battlefield, you may discard a card. If you do, draw two cards.

Craft with one or more Dinosaurs {4}{R} ({4}{R}, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Mastercraft Raptor

Color Indicator: Red Artifact Creature — Dinosaur

Mastercraft Raptor’s power is equal to the total power of the exiled cards used to craft it.

While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire’s defenses.

*/4

Illustrated by Zoltan Boros

Standard
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Saiba Syphoner (Alchemy: Kamigawa #11)

Saiba Syphoner {2}{U}{U}

Creature — Human Ninja

Flash

This spell costs {2} less to cast if there are no instant or sorcery cards in your hand.

When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

If Saiba Syphoner would die, shuffle it into your library instead.

2/2

Illustrated by Bartek Fedyczak

Standard
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Saint Traft and Rem Karolus (March of the Machine Commander #9)

Saint Traft and Rem Karolus {U}{R}{W}

Legendary Creature — Spirit Human

Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it’s the second time, create a 1/1 blue Spirit creature token with flying. If it’s the third time, create a 4/4 white Angel creature token with flying.

Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.

3/4

Illustrated by Lucas Graciano

Standard
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Sakashima's Will (Commander Legends #91)

Sakashima's Will {3}{U}

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both.

• Target opponent chooses a creature they control. You gain control of it.

• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Illustrated by Volkan Baǵa

Standard
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Salvage Drone (Battle for Zendikar #65)

Salvage Drone {U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

When Salvage Drone dies, you may draw a card. If you do, discard a card.

1/1

Illustrated by Slawomir Maniak

Standard
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Sanctum of All (Core Set 2021 #225)

Sanctum of All {W}{U}{B}{R}{G}

Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Illustrated by Johannes Voss

Standard
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Sanctum of Calm Waters (Core Set 2021 #68)

Sanctum of Calm Waters {3}{U}

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Truth lurks in the depths,
Invisible from the shore.
Knowledge inundates.

Illustrated by Johannes Voss

Standard
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Sandstone Oracle (Commander Masters #406)

Sandstone Oracle {7}

Artifact Creature — Sphinx

Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

Illustrated by Eric Deschamps

Standard
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Sapling of Colfenor (Commander 2021 #228)

Sapling of Colfenor {3}{B/G}{B/G}

Legendary Creature — Treefolk Shaman

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it’s a creature card, you gain life equal to that card’s toughness, lose life equal to its power, then put it into your hand.

Her plans may yet bear fruit.

2/5

Illustrated by John Avon

Standard
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Sarevok's Tome (Commander Legends: Battle for Baldur's Gate #685)

Sarevok's Tome {4}

Artifact

When Sarevok’s Tome enters the battlefield, you take the initiative.

{T}: Add {C}. If you have the initiative, add {C}{C} instead.

{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you’ve completed a dungeon.

Illustrated by Titus Lunter

Standard
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Sarinth Steelseeker (The Brothers' War #189)

Sarinth Steelseeker {1}{G}

Creature — Human Artificer Scout

Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may reveal it and put it into your hand. If you don’t put the card into your hand, you may put it into your graveyard.

“This metal junk is ugly, but it’s got its uses.”

1/2

Illustrated by Olivier Bernard

Standard
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Sasaya, Orochi Ascendant // Sasaya's Essence (Saviors of Kamigawa #145)

Sasaya, Orochi Ascendant {1}{G}{G}

Legendary Creature — Snake Monk

Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.

2/3

Sasaya's Essence

Legendary Enchantment

Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.

Illustrated by Christopher Moeller

Standard
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Sauron, the Dark Lord (The Lord of the Rings: Tales of Middle-earth #224)

Sauron, the Dark Lord {3}{U}{B}{R}

Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature.

Whenever an opponent casts a spell, amass Orcs 1.

Whenever an Army you control deals combat damage to a player, the Ring tempts you.

Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6

Illustrated by Kieran Yanner

Standard
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Savage Stomp (The Lost Caverns of Ixalan Commander #257)

Savage Stomp {2}{G}

Sorcery

This spell costs {2} less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Illustrated by Wayne Reynolds

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Save Life (Unhinged #19)

Save Life {W}

Instant

Choose one —

• Target player gains 2½ life.

• Prevent the next 2½ damage that would be dealt to target creature this turn.

Gotcha — If an opponent says “save” or “life,” you may say “Gotcha!” When you do, return Save Life from your graveyard to your hand.

Who consistently managed to win.

Illustrated by Ray Lago

Standard
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