121 – 140 of 150 cards where the text includes “destroy” and the text includes “all” and the text includes “creatures”

Solar Tide (Mirrodin #24)

Solar Tide {4}{W}{W}

Sorcery

Choose one —

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Illustrated by Dave Dorman

Standard
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Space Beleren (Unfinity #178)

Space Beleren {2}{W}{U}

Legendary Planeswalker — Jace

Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn’t assigned to a sector, its controller assigns it to one. Opponents assign first.)

+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.

−1: Put a +1/+1 counter on each creature in the sector of your choice.

−5: Destroy all creatures in the sector of your choice.

Loyalty: 3

Illustrated by Tyler Jacobson

Standard
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Spreading Plague (Invasion #125)

Spreading Plague {4}{B}

Enchantment

Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can’t be regenerated.

The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families.

Illustrated by Scott Bailey

Standard
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Stone-Tongue Basilisk (Odyssey #276)

Stone-Tongue Basilisk {4}{G}{G}{G}

Creature — Basilisk

Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.

4/5

Illustrated by Wayne England

Standard
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Sublime Exhalation (Commander Masters #60)

Sublime Exhalation {6}{W}

Sorcery

Undaunted (This spell costs {1} less to cast for each opponent.)

Destroy all creatures.

Exhale, and let the winds carry your soul for all eternity.

Illustrated by Lake Hurwitz

Standard
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Sunblast Angel (Forgotten Realms Commander #74)

Sunblast Angel {4}{W}{W}

Creature — Angel

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

4/5

Illustrated by Jason Chan

Standard
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Sunscour (Coldsnap #19)

Sunscour {5}{W}{W}

Sorcery

You may exile two white cards from your hand rather than pay this spell’s mana cost.

Destroy all creatures.

Illustrated by Jim Murray

Standard
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Supreme Verdict (Ravnica: Clue Edition #211)

Supreme Verdict {1}{W}{W}{U}

Sorcery

This spell can’t be countered.

Destroy all creatures.

Leonos had no second thoughts about the abolishment edict. He’d left skyrunes warning of the eviction, even though it was cloudy.

Watermark: Azorius

Illustrated by Sam Burley

Standard
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Tegwyll's Scouring (Wilds of Eldraine Commander #16)

Tegwyll's Scouring {4}{B}{B}

Sorcery

You may cast Tegwyll’s Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.

Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.

“Your season has ended. We are eternal.”

Illustrated by Campbell White

Standard
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The Battle of Bywater (The Lord of the Rings: Tales of Middle-earth #2)

The Battle of Bywater {1}{W}{W}

Sorcery

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

The Tooks marched in with Pippin at their head. Merry now had enough sturdy Hobbitry to deal with the ruffians.

Illustrated by Tomas Duchek

Standard
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Their Name Is Death (Warhammer 40,000 Commander #62)

Their Name Is Death {3}{B}{B}{B}

Sorcery

Destroy all nonartifact creatures.

“When the Silent King saw what had been done, he knew at last the true nature of the C'tan, and the doom they had wrought in his name.”
The Book of Mournful Night

Illustrated by Evan Shipard

Standard
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The Night of the Doctor (Doctor Who #24)

The Night of the Doctor {4}{W}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Illustrated by Borja Pindado

Standard
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The Nipton Lottery (Fallout #113)

The Nipton Lottery {2}{B}{R}

Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Oliver Swanick won the only lottery that matters: a chance to live another day.

Illustrated by Olivier Bernard

Standard
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The Phasing of Zhalfir (Dominaria United #59)

The Phasing of Zhalfir {2}{U}{U}

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)

I, II — Another target nonland permanent phases out. It can’t phase in for as long as you control The Phasing of Zhalfir.

III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Illustrated by LA Draws

Standard
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The Tabernacle at Pendrell Vale (Masters Edition III #212)

The Tabernacle at Pendrell Vale

Legendary Land

All creatures have “At the beginning of your upkeep, destroy this creature unless you pay {1}.”

Illustrated by Nicola Leonard

Part of the Reserved List

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Time Wipe (March of the Machine Commander #340)

Time Wipe {2}{W}{W}{U}

Sorcery

Return a creature you control to its owner’s hand, then destroy all creatures.

“To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place.”
—Teferi

Illustrated by Svetlin Velinov

Standard
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Total War (Ice Age #221)

Total War {3}{R}

Enchantment

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn’t attack, except for creatures the player hasn’t controlled continuously since the beginning of the turn.

Illustrated by Drew Tucker

Standard
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Tsabo's Decree (Invasion #129)

Tsabo's Decree {5}{B}

Instant

Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can’t be regenerated.

Illustrated by Thomas M. Baxa

Standard
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Unstable Glyphbridge // Sandswirl Wanderglyph (The Lost Caverns of Ixalan #41)
Unstable Glyphbridge // Sandswirl Wanderglyph (The Lost Caverns of Ixalan #41)

Unstable Glyphbridge {3}{W}{W}

Artifact

When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.

Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Sandswirl Wanderglyph

Color Indicator: White Artifact Creature — Golem

Flying

Whenever an opponent casts a spell during their turn, they can’t attack you or planeswalkers you control this turn.

Each opponent who attacked you or a planeswalker you control this turn can’t cast spells.

5/3

Illustrated by Bastien Grivet

Standard
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Vanquish the Horde (Innistrad: Midnight Hunt #41)

Vanquish the Horde {6}{W}{W}

Sorcery

This spell costs {1} less to cast for each creature on the battlefield.

Destroy all creatures.

Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.

Illustrated by Grzegorz Rutkowski

Standard
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