1321 – 1340 of 2,278 cards where the text includes “two” or the text includes “more” and the text includes “basic” and the text includes “lands” and the rarity is equal to rare
Invalid expression “c:l” was ignored. Unknown color “l”
Nimbleclaw Adept {3}{U}
Creature — Dragon Wizard
Bigby’s Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn.
“Don’t worry, I can reach it.”
Illustrated by Scott Murphy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Nissa, Genesis Mage {5}{G}{G}
Legendary Planeswalker — Nissa
+2: Untap up to two target creatures and up to two target lands.
−3: Target creature gets +5/+5 until end of turn.
−10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Illustrated by Chris Rallis
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Nissa's Encouragement #203 |
Nissa, Genesis Mage #200 |
Prints | USD | EUR | TIX |
---|---|---|---|
Hour of Devastation | ✶ $2.11 | 0.03 |
Nissa, Nature's Artisan {4}{G}{G}
Legendary Planeswalker — Nissa
+3: You gain 3 life.
−4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.
−12: Creatures you control get +5/+5 and gain trample until end of turn.
Illustrated by Willian Murai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Nissa of Shadowed Boughs {2}{B}{G}
Legendary Planeswalker — Nissa
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It’s still a land.
−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Illustrated by Yongjae Choi
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Nissa's Expedition {4}{G}
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Nissa's Pilgrimage {2}{G}
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Illustrated by Matt Stewart
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Nissa, Steward of Elements {X}{G}{U}
Legendary Planeswalker — Nissa
+2: Scry 2.
0: Look at the top card of your library. If it’s a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They’re still lands.
Illustrated by Howard Lyon
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Nissa's Triumph {G}{G}
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
Her triumph came not from destroying the unnatural, but from fostering life.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Nissa, Vastwood Seer {2}{G}
Legendary Creature — Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner’s control.
Nissa, Sage Animist
Color Indicator: Green Legendary Planeswalker — Nissa
+1: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.
−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They’re still lands.
Illustrated by Wesley Burt
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Ashaya, the Awoken World Token, TORI #7 |
Nissa, Vastwood Seer // Nissa, Sage Animist, ORI #189 |
Magic Origins Checklist Card, TORI #0 |
Prints | USD | EUR | TIX |
---|---|---|---|
The List | $3.39 | ||
From the Vault: Transform | ✶ $4.91 | 0.78 | |
Magic Origins Promos | ✶ $5.59 | ||
Magic Origins | $3.04 | €4.24 | 0.11 |
San Diego Comic-Con 2015 | ✶ $51.87 | ||
View all prints → |
Nivmagus Elemental {U/R}
Creature — Elemental
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won’t resolve.)
When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in action.
Watermark: Izzet
Illustrated by Mike Bierek
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Niv-Mizzet, Guildpact {W}{U}{B}{R}{G}
Legendary Creature — Dragon Avatar
Flying, hexproof from multicolored
Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Illustrated by Chris Rallis
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Niv-Mizzet, Supreme {W}{U}{B}{R}{G}
Legendary Creature — Dragon Avatar
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that’s exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Illustrated by Joshua Raphael
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Related Searches |
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Two colour instants and sorceries
|
Noble Heritage {1}{W}
Legendary Enchantment — Background
Commander creatures you own have “When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn.” (You can’t be targeted, dealt damage, or enchanted by anything controlled by that player.)
Illustrated by Dallas Williams
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Noggin Whack {2}{B}{B}
Tribal Sorcery — Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
Illustrated by Alan Pollack
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Noggle Hedge-Mage {2}{U/R}
Creature — Noggle Wizard
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
Illustrated by Larry MacDougall
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Noggle Ransacker {2}{U/R}
Creature — Noggle Rogue
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.
Illustrated by Alex Horley-Orlandelli
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Nomad Decoy {2}{W}
Creature — Human Nomad
{W}, {T}: Tap target creature.
Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
If you can take something from a nomad, it’s probably bait.
Illustrated by Pete Venters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Norn's Wellspring {1}{W}
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on Norn’s Wellspring.
{1}, {T}, Remove two oil counters from Norn’s Wellspring: Draw a card.
“Drown, so you may breathe again.”
—Atraxa
Illustrated by Jonas De Ro
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Nothic {4}{B}
Creature — Horror
Weird Insight — When Nothic dies, roll a d20.
1—9 | You draw a card and you lose 1 life.
10—19 | You draw two cards and you lose 2 life.
20 | You draw seven cards and you lose 7 life.
Illustrated by Piotr Foksowicz
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Notion Rain {1}{U}{B}
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
City air is a constant drizzle of private thoughts.
Illustrated by Lius Lasahido
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal