8341 – 8360 of 9,979 cards where the rarity is equal to common

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Stone Kavu (Planeshift #93)

Stone Kavu {4}{G}

Creature — Kavu

{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.

To maintain its hide, it consumes a variety of rocks—not to mention a variety of Phyrexians.

3/3

Illustrated by Adam Rex

Standard
Alchemy
Pioneer
Explorer
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Stone Quarry (Core Set 2019 #256)

Stone Quarry

Land

Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W}.

The bedrock has many gifts to give.

Illustrated by Efflam Mercier

Standard
Alchemy
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Stone Retrieval Unit (The Brothers' War #248)

Stone Retrieval Unit {4}

Artifact Creature — Construct

When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

Automatons could be rebuilt. Powerstones could not.

2/3

Illustrated by Andreas Zafiratos

Standard
Alchemy
Pioneer
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Stonerise Spirit (Strixhaven: School of Mages #32)

Stonerise Spirit {1}{W}

Creature — Spirit Bird

Flying

{4}, Exile a card from your graveyard: Target creature gains flying until end of turn.

The carved cliffs of Pillardrop thrum with the sounds of ancient spirits rising from the past.

1/2

Illustrated by Uriah Voth

Standard
Alchemy
Pioneer
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Stone-Seeder Hierophant (Ravnica: City of Guilds #184)

Stone-Seeder Hierophant {2}{G}{G}

Creature — Human Druid

Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.

{T}: Untap target land.

Her touch brings to bare stone what water and sun bring to rich soil.

1/1

Illustrated by William Simpson

Standard
Alchemy
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Stonewise Fortifier (Journey into Nyx #27)

Stonewise Fortifier {1}{W}

Creature — Human Wizard

{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.

Ephara taught some mortals to feel every vein in marble as though it flows with their own blood.

2/2

Illustrated by Ryan Alexander Lee

Standard
Alchemy
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Stonewood Invoker (Dominaria Remastered #178)

Stonewood Invoker {1}{G}

Creature — Elf Mutant

{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.

The Mirari pulses in his veins.

2/2

Illustrated by Eric Peterson

Standard
Alchemy
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Stonework Packbeast (Zendikar Rising #255)

Stonework Packbeast {2}

Artifact Creature — Beast

Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.

{2}: Add one mana of any color.

It will happily carry home your treasure or drag you back to civilization, as circumstances demand.

2/1

Illustrated by Dmitry Burmak

Standard
Alchemy
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Stonework Puma (Duel Decks: Zendikar vs. Eldrazi #30)

Stonework Puma {3}

Artifact Creature — Cat Ally

“We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold.”
—Nikou, Joraga bard

2/2

Illustrated by Christopher Moeller

Standard
Alchemy
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Stonybrook Angler (Lorwyn #90)

Stonybrook Angler {1}{U}

Creature — Merfolk Wizard

{1}{U}, {T}: You may tap or untap target creature.

“Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command.”

1/2

Illustrated by Larry MacDougall

Standard
Alchemy
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Stonybrook Banneret (The Lost Caverns of Ixalan Commander #173)

Stonybrook Banneret {1}{U}

Creature — Merfolk Wizard

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost {1} less to cast.

Made from trout scales and crawfish whiskers, merrows’ shimmering banners flash in the water like lightning.

1/1

Illustrated by Ernanda Souza

Standard
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Stonybrook Schoolmaster (Morningtide #25)

Stonybrook Schoolmaster {2}{W}

Creature — Merfolk Wizard

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.

1/2

Illustrated by Quinton Hoover & Val Mayerik

Standard
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Stony Strength (Ravnica Allegiance #143)

Stony Strength {G}

Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

“What you build, we will destroy … and bury you in the rubble!”

Illustrated by Chris Seaman

Standard
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Stop Cold (Outlaws of Thunder Junction #72)

Stop Cold {3}{U}

Enchantment — Aura

Flash

Enchant artifact or creature

When Stop Cold enters the battlefield, tap enchanted permanent.

Enchanted permanent loses all abilities and doesn’t untap during its controller’s untap step.

Illustrated by David Astruga

Standard
Alchemy
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Stop That (Unhinged #63)

Stop That {B}

Instant

Target player discards a card.

Gotcha — If an opponent audibly flicks the cards in their hand, you may say “Gotcha!” When you do, return Stop That from your graveyard to your hand.

Now for a squirt of lemon juice.

Illustrated by Anson Maddocks

Standard
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Stormbound Geist (Dark Ascension #51)

Stormbound Geist {1}{U}{U}

Creature — Spirit

Flying

Stormbound Geist can block only creatures with flying.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

2/2

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Storm Caller (Core Set 2021 #335)

Storm Caller {2}{R}

Creature — Ogre Shaman

When Storm Caller enters the battlefield, it deals 2 damage to each opponent.

He became elder shaman when his predecessor was mysteriously struck by lightning on a cloudless day.

3/2

Illustrated by Manuel Castañón

Standard
Alchemy
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Stormcaller's Boon (Alara Reborn #13)

Stormcaller's Boon {2}{W}{U}

Enchantment

Sacrifice Stormcaller’s Boon: Creatures you control gain flying until end of turn.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Illustrated by Brandon Kitkouski

Standard
Alchemy
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Storm Crow (Ninth Edition #100)

Storm Crow {1}{U}

Creature — Bird

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

Illustrated by John Matson

Standard
Alchemy
Pioneer
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Modern
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