41 – 60 of 62 cards where the name includes “sword”

Sword of Sinew and Steel (Modern Horizons #228)

Sword of Sinew and Steel {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of the Ages (Masters Edition III #202)

Sword of the Ages {6}

Artifact

Sword of the Ages enters the battlefield tapped.

{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Illustrated by Dan Frazier

Part of the Reserved List

Standard
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Sword of the Animist (Commander Masters #413)

Sword of the Animist {2}

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}

The blade glows only for Zendikar’s chosen.

Illustrated by Daniel Ljunggren

Standard
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Sword of the Chosen (Dominaria United Commander #192)

Sword of the Chosen {2}

Legendary Artifact

{T}: Target legendary creature gets +2/+2 until end of turn.

One shard of Selenia yet remained.

Illustrated by Adam Rex

Standard
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Sword of the Meek (Double Masters #299)

Sword of the Meek {2}

Artifact — Equipment

Equipped creature gets +1/+2.

Equip {2}

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Illustrated by Franz Vohwinkel

Standard
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Sword of the Paruns (Ravnica Remastered #270)

Sword of the Paruns {4}

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}

Illustrated by Greg Hildebrandt

Standard
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Sword of Truth and Justice (Modern Horizons #229)

Sword of Truth and Justice {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of Vengeance (Neon Dynasty Commander #164)

Sword of Vengeance {3}

Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3}

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

Illustrated by Dan Murayama Scott

Standard
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Sword of War and Peace (Double Masters #300)

Sword of War and Peace {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip {2}

Illustrated by Chris Rahn

Standard
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Sword of Wealth and Power (The Big Score #26)

Sword of Wealth and Power {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip {2}

Illustrated by Dominik Mayer

Standard
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Sword-Point Diplomacy (Ixalan #126)

Sword-Point Diplomacy {2}{B}

Sorcery

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

“Take my blood if you want. Just don’t take my gold!”

Illustrated by Eric Deschamps

Standard
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Swords to Plowshares (Murders at Karlov Manor Commander #88)

Swords to Plowshares {W}

Instant

Exile target creature. Its controller gains life equal to its power.

“The arc of my blade has carved a path of light for the peace that will follow.”

Illustrated by Jesper Ejsing

Standard
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Sword-Swallowing Seraph (Unfinity #30)

Sword-Swallowing Seraph {4}{W}{W}

Creature — Angel Performer

Flying, vigilance

When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.

{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.

4/4

Illustrated by Vladimir Krisetskiy

Standard
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Swordsworn Cavalier (March of the Machine #42)

Swordsworn Cavalier {1}{W}

Creature — Human Knight

Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.

The Royal Knights of Belenon are equally practiced in courtesy and combat.

3/1

Illustrated by Stella Spente

Standard
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Swordwise Centaur (Born of the Gods #142)

Swordwise Centaur {G}{G}

Creature — Centaur Warrior

The girl who would become the Champion of the Sun hacked furiously at the practice dummy. At last she stopped, breathing heavily, and looked up at her instructor. “So much anger,” said the centaur. “I will teach you the ways of war, child. But first you must make peace with yourself.”
The Theriad

3/2

Illustrated by Slawomir Maniak

Standard
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Taj-Nar Swordsmith (Commander 2017 #77)

Taj-Nar Swordsmith {3}{W}

Creature — Cat Soldier

When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

2/3

Illustrated by Todd Lockwood

Standard
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Valkyrie's Sword (Kaldheim #36)

Valkyrie's Sword {1}{W}

Artifact — Equipment

When Valkyrie’s Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie’s Sword to it.

Equipped creature gets +2/+1.

Equip {3}

Illustrated by Aaron Miller

Standard
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Veteran Swordsmith (Duel Decks: Elspeth vs. Kiora #28)

Veteran Swordsmith {2}{W}

Creature — Human Soldier

Other Soldier creatures you control get +1/+0.

“Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel.”

3/2

Illustrated by Michael Komarck

Standard
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Vorpal Sword (Adventures in the Forgotten Realms #124)

Vorpal Sword {B}

Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch.

{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains “Whenever equipped creature deals combat damage to a player, that player loses the game.”

Equip {B}{B}

Illustrated by Caio Monteiro

Standard
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Wall of Swords (Magic 2014 #41)

Wall of Swords {3}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

“When I said we needed more swords to protect the realm, this was not quite what I had in mind.”
—Olander, tactician of the Northern Verge

3/5

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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