41 – 60 of 277 cards where (the cards are split or the cards flip or the card types include “plane” or the card types include “phenomenon”)
Commit {3}{U}
Instant
Put target spell or nonland permanent into its owner’s library second from the top.
Memory {4}{U}{U}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Illustrated by Ryan Alexander Lee
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Connive {2}{U/B}{U/B}
Sorcery
Gain control of target creature with power 2 or less.
Concoct {3}{U}{B}
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Consecrate {1}{W/B}
Instant
Exile target card from a graveyard.
Draw a card.
Consume {2}{W}{B}
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Watermark: Orzhov
Illustrated by Igor Kieryluk
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Consign {1}{U}
Instant
Return target nonland permanent to its owner’s hand.
Oblivion {4}{B}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.
Illustrated by Sidharth Chaturvedi
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Coward {1}{R}
Sorcery
Target creature can’t block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Killer {2}{R}{R}
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Illustrated by Bartek Fedyczak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Crime {3}{W}{B}
Sorcery
Put target creature or enchantment card from an opponent’s graveyard onto the battlefield under your control.
Punishment {X}{B}{G}
Sorcery
Destroy each artifact, creature, and enchantment with mana value X.
Illustrated by Randy Gallegos
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Cunning Bandit {1}{R}{R}
Creature — Human Warrior
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
Azamuki, Treachery Incarnate
Legendary Creature — Spirit
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Illustrated by Paolo Parente
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Curse of the Fire Penguin {4}{R}{R}
Enchantment — Aura
Enchant creature
Curse of the Fire Penguin consumes and confuses enchanted creature.
Curse of the Fire Penguin Creature
Creature — Penguin
Trample
When this creature dies, return Curse of the Fire Penguin to the battlefield.
Illustrated by Matt Thompson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Cut {1}{R}
Sorcery
Cut deals 4 damage to target creature.
Ribbons {X}{B}{B}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Dalek Intensive Care
Plane — The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don’t control.
Illustrated by Simon Dominic
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Faces, Tokens, & Other Parts |
---|
Dalek Intensive Care, WHO #577 |
Dalek Token, TWHO #44 |
Prints | USD | EUR | TIX |
---|---|---|---|
Doctor Who | $0.74 |
Dead {R}
Instant
Dead deals 2 damage to target creature.
Gone {2}{R}
Instant
Return target creature you don’t control to its owner’s hand.
Illustrated by Tomas Giorello
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Depose {1}{W/U}
Instant
Tap target creature.
Draw a card.
Deploy {2}{W}{U}
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Watermark: Azorius
Illustrated by Sara Winters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Thopter Token, TMKM #20 |
Depose // Deploy, CLU #185 |
Prints | USD | EUR | TIX |
---|---|---|---|
Ravnica: Clue Edition | $0.41 | €0.13 | |
Ravnica Allegiance | $0.11 | €0.08 | 0.03 |
View all prints → |
Destined {1}{B}
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Lead {3}{G}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
Illustrated by Magali Villeneuve
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Discovery {1}{U/B}
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Dispersal {3}{U}{B}
Instant
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner’s hand, then discards a card.
Watermark: Dimir
Illustrated by Mark Behm
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Down {3}{B}
Sorcery
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Dirty {2}{G}
Sorcery
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Watermark: Golgari
Illustrated by Svetlin Velinov
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Driven {1}{G}
Sorcery
Until end of turn, creatures you control gain trample and “Whenever this creature deals combat damage to a player, draw a card.”
Despair {1}{B}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and “Whenever this creature deals combat damage to a player, that player discards a card.”
Illustrated by Winona Nelson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Dusk {2}{W}{W}
Sorcery
Destroy all creatures with power 3 or greater.
Dawn {3}{W}{W}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Illustrated by Kasia 'Kafis' Zielińska
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Edge of Malacol
Plane — Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
Whenever chaos ensues, untap each creature you control.
Illustrated by Goran Josic
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Eloren Wilds
Plane — Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.
Whenever chaos ensues, target player can’t cast spells until a player planeswalks.
Illustrated by Darrell Riche
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.
Enigma Ridges
Plane — Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.
Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
Illustrated by Eytan Zana
Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.