21 – 40 of 3,278 cards where the card types include “enchantment”

A-Eiganjo Exemplar (Kamigawa: Neon Dynasty #A-10)

A-Eiganjo Exemplar {W}

Enchantment Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

1/1

Illustrated by Ernanda Souza

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Aerial Modification (Aether Revolt #1)

Aerial Modification {4}{W}

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it’s a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

Illustrated by Jung Park

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Aether Barrier (Nemesis #27)

Aether Barrier {2}{U}

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.

“Creatures fade in and out of existence. It’s an unfortunate side effect. The losses are tolerable.”
—Belbe

Illustrated by David Martin

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Aether Charge (Onslaught #184)

Aether Charge {4}{R}

Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.

“Is it just me, or does that meteor have teeth?”

Illustrated by Mark Brill

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Aether Flash (Seventh Edition #172)

Aether Flash {2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.

Illustrated by Wayne England

Standard
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Aether Meltdown (Kaladesh #36)

Aether Meltdown {1}{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).

Enchanted creature gets -4/-0.

Illustrated by Jason Felix

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Aether Rift (Invasion #227)

Aether Rift {1}{R}{G}

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Illustrated by Heather Hudson

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Aether Sting (Urza's Destiny #76)

Aether Sting {3}{R}

Enchantment

Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.

When Gatha fell, he was called to account for each abomination he created.

Illustrated by Pete Venters

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Aether Storm (Masters Edition II #39)

Aether Storm {3}{U}

Enchantment

Creature spells can’t be cast.

Pay 4 life: Destroy Aether Storm. It can’t be regenerated. Any player may activate this ability.

“I do love the rain … but this storm feels somehow wrong, Taysir.”
—Daria

Illustrated by Mark Tedin

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Aether Tunnel (Core Set 2019 #43)

Aether Tunnel {1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and can’t be blocked.

If you can’t find a doorway, make one.

Illustrated by Lucas Graciano

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Aether Web (Time Spiral #189)

Aether Web {1}{G}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn’t have shadow. (Creatures with reach can block creatures with flying.)

Illustrated by Justin Sweet

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A-Fall of the Impostor (Kaldheim #A-208)

A-Fall of the Impostor {G}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

Illustrated by Eric Deschamps

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A-Find the Path (Adventures in the Forgotten Realms #A-183)

A-Find the Path {2}{G}

Enchantment — Aura

Enchant land

When Find the Path enters the battlefield, venture into the dungeon.

Enchanted land has “{T}: Add two mana of any one color.”

Illustrated by Lindsey Look

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A-Fires of Invention (Throne of Eldraine #A-125)

A-Fires of Invention {4}{R}

Enchantment

You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

“Just tell us how many you want and get out of the way.”

Illustrated by Stanton Feng

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Afiya Grove (Mirage #205)

Afiya Grove {1}{G}

Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.

When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Illustrated by Stuart Griffin

Part of the Reserved List

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Agent of Erebos (Journey into Nyx #59)

Agent of Erebos {3}{B}

Enchantment Creature — Zombie

Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player’s graveyard.

Erebos’s minions hunt the Returned and warn those who consider the same folly.

2/2

Illustrated by Cyril Van Der Haegen

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Agent of the Iron Throne (Commander Legends: Battle for Baldur's Gate #107)

Agent of the Iron Throne {2}{B}

Legendary Enchantment — Background

Commander creatures you own have “Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life.”

You give your clients what they want at a fair price. What happens after that is none of your concern.

Illustrated by Josh Hass

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Agent of the Shadow Thieves (Commander Legends: Battle for Baldur's Gate #108)

Agent of the Shadow Thieves {1}{B}

Legendary Enchantment — Background

Commander creatures you own have “Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn.”

Your skill, dexterity, and moral flexibility make you a valuable asset to your guild.

Illustrated by Clare Wong

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Aggravated Assault (Onslaught #185)

Aggravated Assault {2}{R}

Enchantment

{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Illustrated by Greg Staples

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Aggression (Ice Age #169)

Aggression {2}{R}

Enchantment — Aura

Enchant non-Wall creature

Enchanted creature has first strike and trample.

At the beginning of the end step of enchanted creature’s controller, destroy that creature if it didn’t attack this turn.

The star that burns twice as bright burns half as long.

Illustrated by Rick Emond

Standard
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