21 – 40 of 265 cards where the card types include “angel”

Angelic Rocket (Unstable #139)

Angelic Rocket {8}

Host Artifact Creature — Angel

Flying

When this creature enters the battlefield, you may destroy target nonland permanent.

4/4

Illustrated by Carl Critchlow

Standard
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Angelic Sell-Sword (Outlaws of Thunder Junction Commander #10)

Angelic Sell-Sword {4}{W}

Creature — Angel Mercenary

Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

4/4

Illustrated by Ekaterina Burmak

Standard
Alchemy
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Modern
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Angelic Skirmisher (Gatecrash #3)

Angelic Skirmisher {4}{W}{W}

Creature — Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

“A keen mind wields an army as a deft hand wields a sword.”

4/4

Illustrated by David Rapoza

Standard
Alchemy
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Modern
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Angelic Sleuth (New Capenna Commander #12)

Angelic Sleuth {2}{W}

Creature — Angel Advisor

Flying

Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

Some crime scenes’ secrets can only be discerned from an angel’s-eye view.

2/3

Illustrated by Marc Simonetti

Standard
Alchemy
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Angel of Condemnation (Hour of Devastation #3)

Angel of Condemnation {2}{W}{W}

Creature — Angel

Flying, vigilance

{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won’t untap during your next untap step.)

3/3

Illustrated by Slawomir Maniak

Standard
Alchemy
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Modern
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Angel of Deliverance (Shadows over Innistrad #2)

Angel of Deliverance {6}{W}{W}

Creature — Angel

Flying

Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

6/6

Illustrated by Joseph Meehan

Standard
Alchemy
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Modern
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Angel of Despair (Ultimate Masters #196)

Angel of Despair {3}{W}{W}{B}{B}

Creature — Angel

Flying

When Angel of Despair enters the battlefield, destroy target permanent.

“I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void.”
—Razia, Boros archangel

5/5

Illustrated by Todd Lockwood

Standard
Alchemy
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Modern
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Angel of Destiny (Zendikar Rising #2)

Angel of Destiny {3}{W}{W}

Creature — Angel Cleric

Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

2/6

Illustrated by Ryan Pancoast

Standard
Alchemy
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Modern
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Angel of Eternal Dawn (Alchemy: Innistrad #1)

Angel of Eternal Dawn {2}{W}

Creature — Angel

Flying

When Angel of Eternal Dawn enters the battlefield, it becomes day.

It can’t become night.

Your opponents can’t cast spells with mana value greater than the number of turns they have begun.

2/4

Illustrated by Aurore Folny

Standard
Alchemy
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Modern
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Angel of Finality (March of the Machine Commander #169)

Angel of Finality {3}{W}

Creature — Angel

Flying

When Angel of Finality enters the battlefield, exile target player’s graveyard.

“Better the dead depart utterly than be enslaved.”

3/4

Illustrated by Howard Lyon

Standard
Alchemy
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Modern
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Angel of Flight Alabaster (Crimson Vow Commander #77)

Angel of Flight Alabaster {4}{W}

Creature — Angel

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if they have seen her.

4/4

Illustrated by Howard Lyon

Standard
Alchemy
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Modern
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Angel of Fury (Masters Edition II #2)

Angel of Fury {4}{W}{W}

Creature — Angel

Flying

When Angel of Fury dies, you may shuffle it into its owner’s library.

3/5

Illustrated by Keith Parkinson

Standard
Alchemy
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Modern
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Timeless
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Pauper
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Angel of Glory's Rise (Midnight Hunt Commander #79)

Angel of Glory's Rise {5}{W}{W}

Creature — Angel

Flying

When Angel of Glory’s Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

“Justice isn’t done until undeath is undone.”

4/6

Illustrated by Andrew Mar

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Pauper
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Angel of Grace (Ravnica Allegiance #1)

Angel of Grace {3}{W}{W}

Creature — Angel

Flash

Flying

When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.

5/4

Illustrated by Ryan Yee

Standard
Alchemy
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Modern
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Penny
Angel of Indemnity (Outlaws of Thunder Junction Commander #9)

Angel of Indemnity {5}{W}

Creature — Angel Warrior

Flying, lifelink

When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5/5

Illustrated by Denman Rooke

Standard
Alchemy
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Modern
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Angel of Invention (Kaladesh #4)

Angel of Invention {3}{W}{W}

Creature — Angel

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

2/1

Illustrated by Volkan Baǵa

Standard
Alchemy
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Modern
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Angel of Jubilation (Avacyn Restored #2)

Angel of Jubilation {1}{W}{W}{W}

Creature — Angel

Flying

Other nonblack creatures you control get +1/+1.

Players can’t pay life or sacrifice creatures to cast spells or activate abilities.

“Though Innistrad is not cleansed of evil, we finally have cause to rejoice.”

3/3

Illustrated by Terese Nielsen

Standard
Alchemy
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Modern
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Angel of Light (Masters Edition II #3)

Angel of Light {4}{W}

Creature — Angel

Flying, vigilance

3/3

Illustrated by Todd Lockwood

Standard
Alchemy
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Modern
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Angel of Mercy (Jumpstart #84)

Angel of Mercy {4}{W}

Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

3/3

Illustrated by Volkan Baǵa

Standard
Alchemy
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Modern
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Angel of Renewal (Battle for Zendikar #18)

Angel of Renewal {5}{W}

Creature — Angel Ally

Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

“No more fear. No more failure. No more death. No more!”

4/4

Illustrated by Todd Lockwood

Standard
Alchemy
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Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny