21 – 40 of 45 cards where the card types include “land” and the cards are on the Reserved List

Plateau (Vintage Masters #308)

Plateau

Land — Mountain Plains

({T}: Add {R} or {W}.)

Illustrated by Noah Bradley

Part of the Reserved List

Standard
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Rainbow Vale (Masters Edition #179)

Rainbow Vale

Land

{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.

In the feudal days of Icatia, finding the Rainbow Vale was often the goal of knights’ quests.

Illustrated by Kaja Foglio

Part of the Reserved List

Standard
Alchemy
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Modern
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River Delta (Ice Age #359)

River Delta

Land

River Delta doesn’t untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from River Delta.

{T}: Add {U} or {B}. Put a depletion counter on River Delta.

Illustrated by Sandra Everingham

Part of the Reserved List

Standard
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Modern
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Savannah (Vintage Masters #311)

Savannah

Land — Forest Plains

({T}: Add {G} or {W}.)

Illustrated by Charles Urbach

Part of the Reserved List

Standard
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Modern
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Scorched Ruins (Weatherlight #166)

Scorched Ruins

Land

If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don’t, put it into its owner’s graveyard.

{T}: Add {C}{C}{C}{C}.

Illustrated by John Avon

Part of the Reserved List

Standard
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Modern
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Scrubland (Vintage Masters #313)

Scrubland

Land — Plains Swamp

({T}: Add {W} or {B}.)

Illustrated by Eytan Zana

Part of the Reserved List

Standard
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Modern
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Serra's Sanctum (Urza's Saga #325)

Serra's Sanctum

Legendary Land

{T}: Add {W} for each enchantment you control.

A fragile cocoon of dreaming will.

Illustrated by Ciruelo

Part of the Reserved List

Standard
Alchemy
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Modern
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Sheltered Valley (Alliances #142)

Sheltered Valley

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {C}.

Illustrated by Rob Alexander

Part of the Reserved List

Standard
Alchemy
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Modern
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Soldevi Excavations (Masters Edition II #236)

Soldevi Excavations

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don’t, put it into its owner’s graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.

Illustrated by Liz Danforth

Part of the Reserved List

Standard
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Modern
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Sorrow's Path (Masters Edition III #211)

Sorrow's Path

Land

{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow’s Path becomes tapped, it deals 2 damage to you and each creature you control.

Illustrated by Randy Asplund-Faith

Part of the Reserved List

Standard
Alchemy
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Modern
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Taiga (Vintage Masters #317)

Taiga

Land — Mountain Forest

({T}: Add {R} or {G}.)

Illustrated by Sam Burley

Part of the Reserved List

Standard
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Modern
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Teferi's Isle (Mirage #330)

Teferi's Isle

Legendary Land

Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)

Teferi’s Isle enters the battlefield tapped.

{T}: Add {U}{U}.

The three wizards knew only that this isle held a great mystery—and that patience alone would solve it.

Illustrated by Gerry Grace

Part of the Reserved List

Standard
Alchemy
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Modern
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Thawing Glaciers (Vintage Masters #318)

Thawing Glaciers

Land

Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner’s hand at the beginning of the next cleanup step.

Illustrated by Jim Nelson

Part of the Reserved List

Standard
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Modern
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The Tabernacle at Pendrell Vale (Masters Edition III #212)

The Tabernacle at Pendrell Vale

Legendary Land

All creatures have “At the beginning of your upkeep, destroy this creature unless you pay {1}.”

Illustrated by Nicola Leonard

Part of the Reserved List

Standard
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Modern
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Timberline Ridge (Ice Age #361)

Timberline Ridge

Land

Timberline Ridge doesn’t untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.

{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
Alchemy
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Modern
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Tolarian Academy (Vintage Masters #319)

Tolarian Academy

Legendary Land

{T}: Add {U} for each artifact you control.

The academy worked with time—until time ran out.

Illustrated by Stephen Daniele

Part of the Reserved List

Standard
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Modern
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Tropical Island (Vintage Masters #321)

Tropical Island

Land — Forest Island

({T}: Add {G} or {U}.)

Illustrated by Franz Vohwinkel

Part of the Reserved List

Standard
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Modern
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Tundra (Vintage Masters #322)

Tundra

Land — Plains Island

({T}: Add {W} or {U}.)

Illustrated by Lars Grant-West

Part of the Reserved List

Standard
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Modern
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Underground Sea (Vintage Masters #323)

Underground Sea

Land — Island Swamp

({T}: Add {U} or {B}.)

Illustrated by Cliff Childs

Part of the Reserved List

Standard
Alchemy
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Modern
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Undiscovered Paradise (Visions #167)

Undiscovered Paradise

Land

{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner’s hand.

Jolrael’s choice of homes was far better than her choice of allies.

Illustrated by David O'Connor

Part of the Reserved List

Standard
Alchemy
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Modern
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Legacy
Brawl
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Penny