21 – 40 of 231 cards where the text includes “transform”

Biolume Egg // Biolume Serpent (Innistrad: Crimson Vow #49)
Biolume Egg // Biolume Serpent (Innistrad: Crimson Vow #49)

Biolume Egg {2}{U}

Creature — Serpent Egg

Defender

When Biolume Egg enters the battlefield, scry 2.

When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner’s control at the beginning of the next end step.

Serpents leave their eggs in the cold and inky depths…

0/4

Biolume Serpent

Color Indicator: Blue Creature — Serpent

Sacrifice two Islands: Biolume Serpent can’t be blocked this turn.

…knowing their hatchlings are more fearsome than anything else that might come along.

4/4

Illustrated by Filip Burburan

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Blightreaper Thallid // Blightsower Thallid (March of the Machine #92)
Blightreaper Thallid // Blightsower Thallid (March of the Machine #92)

Blightreaper Thallid {1}{B}

Creature — Fungus

{3}{G/P}: Transform Blightreaper Thallid. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.)

Mudcreep loved the taste of the funny oil that leaked from the wrecked machines in Urborg.

2/2

Blightsower Thallid

Color Indicator: Black and Green Creature — Phyrexian Fungus

When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.

Then one day, Mudcreep started to feel funny itself.

3/3

Illustrated by Marta Nael

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Bloodline Keeper // Lord of Lineage (Innistrad #90)
Bloodline Keeper // Lord of Lineage (Innistrad #90)

Bloodline Keeper {2}{B}{B}

Creature — Vampire

Flying

{T}: Create a 2/2 black Vampire creature token with flying.

{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.

3/3

Lord of Lineage

Color Indicator: Black Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

{T}: Create a 2/2 black Vampire creature token with flying.

5/5

Illustrated by Jason Chan

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Bloodsworn Squire // Bloodsworn Knight (Innistrad: Crimson Vow #97)
Bloodsworn Squire // Bloodsworn Knight (Innistrad: Crimson Vow #97)

Bloodsworn Squire {3}{B}

Creature — Vampire Soldier

{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say “destroy” don’t destroy it.)

3/3

Bloodsworn Knight

Color Indicator: Black Creature — Vampire Knight

Bloodsworn Knight’s power and toughness are each equal to the number of creature cards in your graveyard.

{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say “destroy” don’t destroy it.)

*/*

Illustrated by Darren Tan

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Bonded Herdbeast // Plated Kilnbeast (March of the Machine #178)
Bonded Herdbeast // Plated Kilnbeast (March of the Machine #178)

Bonded Herdbeast {4}{G}

Creature — Beast

{4}{R/P}: Transform Bonded Herdbeast. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)

Though both had lost their families, the eludha—the spiritual connection between the monsters of Ikoria and their human bonders—gave them something greater.

4/5

Plated Kilnbeast

Color Indicator: Red and Green Creature — Phyrexian Beast

Menace (This creature can’t be blocked except by two or more creatures.)

Now, united by the Great Work, they knew what it meant to be truly bonded.

7/5

Illustrated by Jokubas Uogintas

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Boseiju Reaches Skyward // Branch of Boseiju (Kamigawa: Neon Dynasty #177)
Boseiju Reaches Skyward // Branch of Boseiju (Kamigawa: Neon Dynasty #177)

Boseiju Reaches Skyward {3}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.

II — Put up to one target land card from your graveyard on top of your library.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Color Indicator: Green Enchantment Creature — Plant

Reach

Branch of Boseiju gets +1/+1 for each land you control.

Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.

0/0

Illustrated by Zezhou Chen

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Bound by Moonsilver (Shadows over Innistrad #7)

Bound by Moonsilver {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.

Illustrated by Joseph Meehan

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Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (The Lost Caverns of Ixalan #135)
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (The Lost Caverns of Ixalan #135)

Brass's Tunnel-Grinder {2}{R}

Legendary Artifact

When Brass’s Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.

At the beginning of your end step, if you descended this turn, put a bore counter on Brass’s Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

Tecutlan, the Searing Rift

Legendary Land — Cave

(Transforms from Brass’s Tunnel-Grinder.)

{T}: Add {R}.

Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell’s mana value.

Illustrated by Cristi Balanescu

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Breakneck Rider // Neck Breaker (Shadows over Innistrad #147)
Breakneck Rider // Neck Breaker (Shadows over Innistrad #147)

Breakneck Rider {1}{R}{R}

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Only the most skillful riders brave the Breakneck Ride through Kessig.

3/3

Neck Breaker

Color Indicator: Red Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

He can’t outrun what he is.

4/3

Illustrated by Victor Adame Minguez

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Brutal Cathar // Moonrage Brute (Innistrad: Midnight Hunt #7)
Brutal Cathar // Moonrage Brute (Innistrad: Midnight Hunt #7)

Brutal Cathar {2}{W}

Creature — Human Soldier Werewolf

When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2

Moonrage Brute

Color Indicator: Red Creature — Werewolf

First strike

Ward—Pay 3 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/3

Illustrated by Karl Kopinski

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Captive Weird // Compleated Conjurer (March of the Machine #49)
Captive Weird // Compleated Conjurer (March of the Machine #49)

Captive Weird {U}

Creature — Weird

Defender

{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)

Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.

1/3

Compleated Conjurer

Color Indicator: Blue and Red Creature — Phyrexian Weird

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

The Furnace Host saw no need for such caution.

3/3

Illustrated by Manuel Castañón

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Catapult Fodder // Catapult Captain (Innistrad: Crimson Vow #99)
Catapult Fodder // Catapult Captain (Innistrad: Crimson Vow #99)

Catapult Fodder {2}{B}

Creature — Zombie

At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.

These days, ghouls are the only abundant resource in Thraben.

1/5

Catapult Captain

Color Indicator: Black Creature — Zombie

{2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature’s toughness.

And they’re more than happy to share the wealth.

2/6

Illustrated by Jesper Ejsing

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Chalice of Life // Chalice of Death (Dark Ascension #146)
Chalice of Life // Chalice of Death (Dark Ascension #146)

Chalice of Life {3}

Artifact

{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

The sweet taste of hope’s promise.

Chalice of Death

Artifact

{T}: Target player loses 5 life.

The bitter taste of life’s only certainty.

Illustrated by Ryan Yee

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Chandra, Fire of Kaladesh // Chandra, Roaring Flame (Magic Origins #135)
Chandra, Fire of Kaladesh // Chandra, Roaring Flame (Magic Origins #135)

Chandra, Fire of Kaladesh {1}{R}{R}

Legendary Creature — Human Shaman

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

{T}: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner’s control.

2/2

Chandra, Roaring Flame

Color Indicator: Red Legendary Planeswalker — Chandra

+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.

−2: Chandra, Roaring Flame deals 2 damage to target creature.

−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with “At the beginning of your upkeep, this emblem deals 3 damage to you.”

Loyalty: 4

Illustrated by Eric Deschamps

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Chosen of Markov // Markov's Servant (Dark Ascension #55)
Chosen of Markov // Markov's Servant (Dark Ascension #55)

Chosen of Markov {2}{B}

Creature — Human

{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.

“I have been found worthy by this great house …”

2/2

Markov's Servant

Color Indicator: Black Creature — Vampire

“… and for that I shall be eternally grateful.”

4/4

Illustrated by Steve Argyle

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Civilized Scholar // Homicidal Brute (Innistrad #47)
Civilized Scholar // Homicidal Brute (Innistrad #47)

Civilized Scholar {2}{U}

Creature — Human Advisor

{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

“Me, angry? Of course not. Thanks to my research, I’m above such petty emotions now.”

0/1

Homicidal Brute

Color Indicator: Red Creature — Human Mutant

At the beginning of your end step, if Homicidal Brute didn’t attack this turn, tap Homicidal Brute, then transform it.

For a moment his basest desires run free, unshackled by reason or conscience.

5/1

Illustrated by Michael C. Hayes

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Cloistered Youth // Unholy Fiend (Innistrad #8)
Cloistered Youth // Unholy Fiend (Innistrad #8)

Cloistered Youth {1}{W}

Creature — Human

At the beginning of your upkeep, you may transform Cloistered Youth.

“I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter’s voice. That is not my daughter.”
—Ekatrin, elder of Hanweir

1/1

Unholy Fiend

Color Indicator: Black Creature — Horror

At the beginning of your end step, you lose 1 life.

The fiend tormented them by recounting the girl’s memories, as if some part of her remained inside that twisted shell.

3/3

Illustrated by Igor Kieryluk

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Concealing Curtains // Revealing Eye (Innistrad: Crimson Vow #101)
Concealing Curtains // Revealing Eye (Innistrad: Crimson Vow #101)

Concealing Curtains {B}

Creature — Wall

Defender

{2}{B}: Transform Concealing Curtains. Activate only as a sorcery.

Specifics were kept secret, but word quickly spread that the show was a must-see.

0/4

Revealing Eye

Color Indicator: Black Creature — Eye Horror

Menace

When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

3/4

Illustrated by Brian Valeza

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Conduit of Storms // Conduit of Emrakul (Eldritch Moon #124)
Conduit of Storms // Conduit of Emrakul (Eldritch Moon #124)

Conduit of Storms {2}{R}

Creature — Werewolf Horror

Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.

{3}{R}{R}: Transform Conduit of Storms.

It strikes with the fury of a tempest.

2/3

Conduit of Emrakul

Creature — Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.

As without, so within.

5/4

Illustrated by Raymond Swanland

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Conqueror's Galleon // Conqueror's Foothold (Ixalan #234)
Conqueror's Galleon // Conqueror's Foothold (Ixalan #234)

Conqueror's Galleon {4}

Artifact — Vehicle

When Conqueror’s Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

2/10

Conqueror's Foothold

Land

(Transforms from Conqueror’s Galleon.)

{T}: Add {C}.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}: Draw a card.

{6}, {T}: Return target card from your graveyard to your hand.

Illustrated by Emrah Elmasli

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