21 – 40 of 350 cards where the cards transform

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (Innistrad: Midnight Hunt #211)
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (Innistrad: Midnight Hunt #211)

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker — Arlinn

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

−3: Create two 2/2 green Wolf creature tokens.

Loyalty: 4

Arlinn, the Moon's Fury

Color Indicator: Red and Green Legendary Planeswalker — Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add {R}{G}.

0: Until end of turn, Arlinn, the Moon’s Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Loyalty: 4

Illustrated by Anna Steinbauer

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Autumnal Gloom // Ancient of the Equinox (Shadows over Innistrad #194)
Autumnal Gloom // Ancient of the Equinox (Shadows over Innistrad #194)

Autumnal Gloom {2}{G}

Enchantment

{B}: Mill a card.

Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Ancient of the Equinox

Color Indicator: Green Creature — Treefolk

Trample, hexproof

“When the leaves fall and the nights grow cold, look elsewhere for firewood.”
—Ola of Lambholt

4/4

Illustrated by Jaime Jones

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Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)
Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)

Avabruck Caretaker {4}{G}{G}

Creature — Human Werewolf

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

Hollowhenge Huntmaster

Color Indicator: Green Creature — Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Illustrated by Heonhwa Choe

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Avacynian Missionaries // Lunarch Inquisitors (Shadows over Innistrad #6)
Avacynian Missionaries // Lunarch Inquisitors (Shadows over Innistrad #6)

Avacynian Missionaries {3}{W}

Creature — Human Cleric

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

“We come bearing the word of Avacyn and the Lunarch Council.”

3/3

Lunarch Inquisitors

Color Indicator: White Creature — Human Cleric

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

“We come bearing the tools of confession and absolution.”

4/4

Illustrated by Wayne Reynolds

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Ayara, Widow of the Realm // Ayara, Furnace Queen (March of the Machine #90)
Ayara, Widow of the Realm // Ayara, Furnace Queen (March of the Machine #90)

Ayara, Widow of the Realm {1}{B}{B}

Legendary Creature — Elf Noble

{T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent’s mana value.

{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)

3/3

Ayara, Furnace Queen

Color Indicator: Black and Red Legendary Creature — Phyrexian Elf Noble

At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.

Ayara cherished her new machine servitors just as much as she once did her many suitors: not at all.

4/4

Illustrated by Anna Podedworna

Standard
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Azor's Gateway // Sanctum of the Sun (Rivals of Ixalan #176)
Azor's Gateway // Sanctum of the Sun (Rivals of Ixalan #176)

Azor's Gateway {2}

Legendary Artifact

{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor’s Gateway, you gain 5 life, untap Azor’s Gateway, and transform it.

Sanctum of the Sun

Legendary Land

(Transforms from Azor’s Gateway.)

{T}: Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx’s chamber, the shards of memory began sliding into place.

Illustrated by Yeong-Hao Han

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Azusa's Many Journeys // Likeness of the Seeker (Kamigawa: Neon Dynasty #172)
Azusa's Many Journeys // Likeness of the Seeker (Kamigawa: Neon Dynasty #172)

Azusa's Many Journeys {1}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — You may play an additional land this turn.

II — You gain 3 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Likeness of the Seeker

Color Indicator: Green Enchantment Creature — Human Monk

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.

“I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning.”
—Azusa

3/3

Illustrated by Lindsey Look

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Baithook Angler // Hook-Haunt Drifter (Innistrad: Midnight Hunt #42)
Baithook Angler // Hook-Haunt Drifter (Innistrad: Midnight Hunt #42)

Baithook Angler {1}{U}

Creature — Human Peasant

Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

Geor was determined to stay out until he got a bite from something big.

2/1

Hook-Haunt Drifter

Color Indicator: Blue Creature — Spirit

Flying

If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.

Even in death, he casts his lines, forever fishing for reasons long forgotten.

1/2

Illustrated by Uriah Voth

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Ballista Watcher // Ballista Wielder (Innistrad: Crimson Vow #143)
Ballista Watcher // Ballista Wielder (Innistrad: Crimson Vow #143)

Ballista Watcher {2}{R}{R}

Creature — Human Soldier Werewolf

{2}{R}, {T}: Ballista Watcher deals 1 damage to any target.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

“Careful, this thing’s dangerous. Wouldn’t want anyone getting hurt.”

4/3

Ballista Wielder

Color Indicator: Red Creature — Werewolf

{2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can’t block this turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5

Illustrated by Tomas Duchek

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Baneblade Scoundrel // Baneclaw Marauder (Innistrad: Midnight Hunt #85)
Baneblade Scoundrel // Baneclaw Marauder (Innistrad: Midnight Hunt #85)

Baneblade Scoundrel {3}{B}

Creature — Human Rogue Werewolf

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

“I was a mere cutpurse until I learned the going rate for fresh corpses.”

4/3

Baneclaw Marauder

Color Indicator: Black Creature — Werewolf

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking Baneclaw Marauder dies, that creature’s controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/4

Illustrated by Marta Nael

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Befriending the Moths // Imperial Moth (Kamigawa: Neon Dynasty #4)
Befriending the Moths // Imperial Moth (Kamigawa: Neon Dynasty #4)

Befriending the Moths {3}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature you control gets +1/+1 and gains flying until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Color Indicator: White Enchantment Creature — Insect

Flying

“The moths of Eiganjo were once no different from any other great beast of Kamigawa’s wilds. It took years of patience and dedication to convince them to bear riders.”
History of the Empire

2/4

Illustrated by Matt Stewart

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Behold the Unspeakable // Vision of the Unspeakable (Kamigawa: Neon Dynasty #48)
Behold the Unspeakable // Vision of the Unspeakable (Kamigawa: Neon Dynasty #48)

Behold the Unspeakable {3}{U}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Creatures you don’t control get -2/-0 until your next turn.

II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Vision of the Unspeakable

Color Indicator: Blue Enchantment Creature — Spirit

Flying, trample

Vision of the Unspeakable gets +1/+1 for each card in your hand.

Even as her students’ minds succumbed to madness, Azami’s obsession with the kami of forbidden knowledge only grew.

0/0

Illustrated by Ravenna Tran

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Beloved Beggar // Generous Soul (Innistrad: Midnight Hunt #3)
Beloved Beggar // Generous Soul (Innistrad: Midnight Hunt #3)

Beloved Beggar {1}{W}

Creature — Human Peasant

Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

Charity is rare on Innistrad, but kindness is always repaid.

0/4

Generous Soul

Color Indicator: White Creature — Spirit

Flying, vigilance

If Generous Soul would be put into a graveyard from anywhere, exile it instead.

As long as evil threatens his town, the Blessed Sleep can wait.

4/4

Illustrated by Francisco Miyara

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Bereaved Survivor // Dauntless Avenger (Innistrad: Midnight Hunt #4)
Bereaved Survivor // Dauntless Avenger (Innistrad: Midnight Hunt #4)

Bereaved Survivor {2}{W}

Creature — Human Peasant

When another creature you control dies, transform Bereaved Survivor.

“With Avacyn gone, I no longer knew who to pray to. Alone, I wept for a sister who would never return.”

2/1

Dauntless Avenger

Color Indicator: White Creature — Human Soldier

Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.

“It was Sigarda who lifted me from despair and gave me the strength to fight on.”

3/2

Illustrated by Zara Alfonso

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Binding Geist // Spectral Binding (Innistrad: Crimson Vow #48)
Binding Geist // Spectral Binding (Innistrad: Crimson Vow #48)

Binding Geist {2}{U}

Creature — Spirit

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.

Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

3/1

Spectral Binding

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Illustrated by Campbell White

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Biolume Egg // Biolume Serpent (Innistrad: Crimson Vow #49)
Biolume Egg // Biolume Serpent (Innistrad: Crimson Vow #49)

Biolume Egg {2}{U}

Creature — Serpent Egg

Defender

When Biolume Egg enters the battlefield, scry 2.

When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner’s control at the beginning of the next end step.

Serpents leave their eggs in the cold and inky depths…

0/4

Biolume Serpent

Color Indicator: Blue Creature — Serpent

Sacrifice two Islands: Biolume Serpent can’t be blocked this turn.

…knowing their hatchlings are more fearsome than anything else that might come along.

4/4

Illustrated by Filip Burburan

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Bird Admirer // Wing Shredder (Innistrad: Midnight Hunt #169)
Bird Admirer // Wing Shredder (Innistrad: Midnight Hunt #169)

Bird Admirer {2}{G}

Creature — Human Archer Werewolf

Reach

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

She won’t rest until she’s collected specimens of every bird on Innistrad.

1/4

Wing Shredder

Color Indicator: Green Creature — Werewolf

Reach

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Her hunger won’t be sated until she’s tasted every bird on Innistrad.

3/5

Illustrated by Slawomir Maniak

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Blaster, Combat DJ // Blaster, Morale Booster (Transformers #8)
Blaster, Combat DJ // Blaster, Morale Booster (Transformers #8)

Blaster, Combat DJ {3}{R}{G}

Legendary Artifact Creature — Robot

More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)

Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)

Whenever you put one or more +1/+1 counters on Blaster, convert it.

3/3

Blaster, Morale Booster

Color Indicator: Red and Green Legendary Artifact

Modular 3

{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.

Illustrated by Volta Creation

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Blightreaper Thallid // Blightsower Thallid (March of the Machine #92)
Blightreaper Thallid // Blightsower Thallid (March of the Machine #92)

Blightreaper Thallid {1}{B}

Creature — Fungus

{3}{G/P}: Transform Blightreaper Thallid. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.)

Mudcreep loved the taste of the funny oil that leaked from the wrecked machines in Urborg.

2/2

Blightsower Thallid

Color Indicator: Black and Green Creature — Phyrexian Fungus

When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.

Then one day, Mudcreep started to feel funny itself.

3/3

Illustrated by Marta Nael

Standard
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Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant (Transformers #4)
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant (Transformers #4)

Blitzwing, Cruel Tormentor {5}{B}

Legendary Artifact Creature — Robot

More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)

At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.

6/5

Blitzwing, Adaptive Assailant

Color Indicator: Black Legendary Artifact — Vehicle

Living metal (As long as it’s your turn, this Vehicle is also a creature.)

At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.

Whenever Blitzwing deals combat damage to a player, convert it.

3/5

Illustrated by Volta Creation

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