21 – 40 of 801 cards where the colors is U and the mana value <= 2 and (the card types include “enchantment” or the card types include “instant” or the card types include “land” or the card types include “planeswalker” or the card types include “sorcery” or the card types inc…

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A-Moon-Circuit Hacker (Kamigawa: Neon Dynasty #A-67)

A-Moon-Circuit Hacker {1}{U}

Enchantment Creature — Human Ninja

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

2/1

Illustrated by Tia Masic

Standard
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Ancestral Knowledge (Weatherlight #32)

Ancestral Knowledge {1}{U}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Illustrated by Colin MacNeil

Part of the Reserved List

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Ancestral Recall (Vintage Masters #1)

Ancestral Recall {U}

Instant

Target player draws three cards.

Illustrated by Ryan Pancoast

Part of the Reserved List

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Ancestral Vision (Time Spiral Remastered #52)

Ancestral Vision

Color Indicator: Blue Sorcery

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Illustrated by Mark Poole

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Annul (Kaldheim #42)

Annul {U}

Instant

Counter target artifact or enchantment spell.

“Many giants have tried to crush me with their hammers. You’ll never stop me with that little toy.”
—Stigur of the Omenseekers

Illustrated by Caio Monteiro

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An Offer You Can't Refuse (Streets of New Capenna #51)

An Offer You Can't Refuse {U}

Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Elspeth wanted answers. Xander needed a spy. Their paths were destined to cross.

DailyMTG Story Spotlight

Illustrated by Dallas Williams

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Anticipate (Ikoria: Lair of Behemoths #40)

Anticipate {1}{U}

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Bonder and bonded move in unison, intuiting each other’s next move.

Illustrated by Kieran Yanner

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Anticognition (Zendikar Rising #45)

Anticognition {1}{U}

Instant

Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

“I think not.”
—Flekon the Mindcensor

Illustrated by Igor Kieryluk

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Apathy (Weatherlight #33)

Apathy {U}

Enchantment — Aura

Enchant creature

Enchanted creature doesn’t untap during its controller’s untap step.

At the beginning of the upkeep of enchanted creature’s controller, that player may discard a card at random. If the player does, untap that creature.

Illustrated by Phil Foglio

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Aquatic Alchemist // Bubble Up (Wilds of Eldraine #40)

Aquatic Alchemist {1}{U}

Creature — Elemental

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

1/3

Bubble Up {2}{U}

Sorcery — Adventure

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Uriah Voth

Standard
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Aqueous Form (Commander Legends #56)

Aqueous Form {U}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illustrated by Slawomir Maniak

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Aquitect's Will (Duel Decks: Merfolk vs. Goblins #2)

Aquitect's Will {U}

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

“You may want to hold your breath.”
—Kellyg, merrow aquitect

Illustrated by Dimitar Marinski

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Arcane Denial (Outlaws of Thunder Junction Commander #89)

Arcane Denial {1}{U}

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.

You draw a card at the beginning of the next turn’s upkeep.

Illustrated by Xi Zhang

Standard
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Arcane Flight (Dominaria #43)

Arcane Flight {U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

The Tolarian Academies are known for their magical research, powerful sorcerers, and accidental destruction of ecosystems.

Illustrated by Steve Prescott

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Arcane Subtraction (Strixhaven: School of Mages #36)

Arcane Subtraction {1}{U}

Instant

Target creature gets -4/-0 until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

The class learned little that day.

Illustrated by Anastasia Ovchinnikova

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Arcanum Wings (Future Sight #48)

Arcanum Wings {1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)

Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.

Illustrated by Carl Frank

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Artful Dodge (Dark Ascension #27)

Artful Dodge {U}

Sorcery

Target creature can’t be blocked this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who know the alleys and sewers of the Erdwal can disappear like smoke.

Illustrated by Tomasz Jedruszek

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Artificer Class (Commander Legends: Battle for Baldur's Gate #663)

Artificer Class {1}{U}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs {1} less to cast.

{1}{U}: Level 2

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

{5}{U}: Level 3

At the beginning of your end step, create a token that’s a copy of target artifact you control.

Illustrated by Jim Nelson

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Artificer's Intuition (Fifth Dawn #23)

Artificer's Intuition {1}{U}

Enchantment

{U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Illustrated by Wayne England

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Artificial Evolution (Onslaught #67)

Artificial Evolution {U}

Instant

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can’t be Wall. (This effect lasts indefinitely.)

Illustrated by Greg Staples

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